Angry Birds: The Empire Continues/Enemies

Here you can learn about all of the enemies! Cool!

The Elements

 * 1) Basic : Just your average everyday enemy.
 * 2) Pyro : Through the Fire and the Flames!
 * 3) Nature : Mmm, lush plants.
 * 4) Water : The liquid you all know and love.
 * 5) Lightning : Zap zap zap!
 * 6) Stone : Ah yes, minerals.
 * 7) Ice : It’s like Water, but cold enough to become a solid!
 * 8) Brain : Think of it this way: if it’s to do with the brain, then it’s fair game!
 * 9) Venom : Toxic, just like Scratch.
 * 10) Air : Take to the skies!
 * 11) Critter : Exterminate the bugs!!
 * 12) Umbra : Here's the dark side of light...
 * 13) Sol : ...and here's the light side of dark.
 * 14) Steel : With steel, you can steal the show. #comedy
 * 15) Brawl : Melee Enemies that’ll crash and smash you to bits with their fists. Or feet.
 * 16) <font color = FF27CE>Magical : Ooh! Magic!
 * 17) <font color = 29FF77>Tech : We’re getting technical here.
 * 18) <font color = 8AFFE4>Sound : It’s got musical talent if it’s got this element.
 * 19) <font color = A62EF0>Scare : Oh, the horror!
 * 20) <font color = FF91E9>Fairy : It’s essentially like the Pokémon counterpart.
 * 21) <font color = 704FF6>Astral : SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACE
 * 22) <font color = F93F30>Mythic : Mythical creatures, kinda.
 * 23) <font color = FF701E>Weather : This element controls the weather & area, weather you like it or not!
 * 24) <font color = 48E1FC>YinYang : There two sides to every story.
 * 25) <font color = FAAFE5>Prism : The awesome minerals!
 * 26) <font color = 34FE8A>Haste : Vroom vroom! Coming through!
 * 27) <font color = F8F26E>Wallop : Like an advanced version of <font color = FFA953>Brawl, but with different circumstances.

Stat Breakdown

 * HP: It’s your healthpoints.
 * ATK: How much damage physical attacks do.
 * MGI: How much damage special attacks do.
 * DEF: You can defend yourself from ATK!
 * RES: You can defend yourself from MGI!
 * RCV: Let’s recover some health.
 * SPD: Whoever has the highest number gets to go first.

Conditions

 * Paralysis - All attacks have a 50% chance to miss.
 * Poison - An 1/8th of health is lost every turn.
 * Burn - A 1/10th of health is lost every turn.
 * Soaked - Your [SPD] and [ATK] is halved. Has no effect on <font color = 5986FF>Water types.
 * Bleed - Your [RCV] stat is dropped all the way to 0. Gets annoying if you have an attack that utilizes that stat.
 * Corruption - All of your stats are swapped around. For example, your [SPD] could get swapped with [MGI]. However, [DEF] and [RES] are only swapped with eachother.

The Enemies

 * -|Orbis=

Orbi (<font color = AAAAAA>Basic )
Kirby, is that you?
 * STATS
 * HP: 20 (+5)
 * ATK: 3 (+5)
 * MGI: 0
 * DEF: 0% (+5% every 3 levels until 25%)
 * RES: 0%
 * RCV: 0
 * SPD: 25 (+5)
 * MOVESET
 * Kick: Do [ATK] <font color = AAAAAA>Basic damage.

Nature Orbi (<font color = 23FF84>Nature )
Now with the power of plants!
 * STATS
 * HP: 20 (+5)
 * ATK: 0
 * MGI: 3 (+5)
 * DEF: 0% (+5% every 3 levels until 25%)
 * RES: 0%
 * RCV: [HP/4]
 * SPD: 25 (+10)
 * MOVESET
 * Absorb: Do [MGI] <font color = 23FF84>Nature damage and heal [RCV] damage.

Zap Orbi (<font color = FFD52B>Lightning )
This Orbi has the power of lightning.
 * STATS
 * HP: 20 (+5)
 * ATK: 0
 * MGI: 3 (+5)
 * DEF: 0% (+5% every 3 levels until 25%)
 * RES: 0%
 * RCV: 5
 * SPD: 35 (+10)
 * MOVESET
 * Thunder Jolt: Do [MGI] <font color = FFD52B>Lightning damage. Has a 20% chance to paralyze the target.

Bubble Orbi (<font color = 5986FF>Water )
Resembles a bubble. Can roll a lot!
 * STATS
 * HP: 20 (+5)
 * ATK: 0
 * MGI: 3 (+5)
 * DEF: 0% (+5% every 3 levels until 25%)
 * RES: 0%
 * RCV: 5
 * SPD: 35 (+10)
 * MOVESET
 * Squirt: Do [MGI] <font color = 5986FF>Water damage. Has a 20% chance to soak the target.

Karaoke Orbi (<font color = 8AFFE4>Sound )
Two Orbis with a love for music. So wholesome! ....Wait, how do they sing with no mouth?
 * STATS
 * HP: 35 (+5)
 * ATK: 0
 * MGI: 9 (+5)
 * DEF: 15%
 * RES: 0%
 * RCV: 5
 * SPD: 35 (+10)
 * MOVESET
 * Singsong: Do [MGI] <font color = 8AFFE4>Sound damage to all enemies and lower their [DEF] by 5%.


 * -|Jagbaxes=

Jagbax (<font color = AAAAAA>Basic )
Chompity chomp! This little box has a big jaw!
 * STATS
 * HP: 30 (+5)
 * ATK: 5 (+5)
 * MGI: 0
 * DEF: 0% (+5% every 2 levels until 30%)
 * RES: 0% (+5% every 2 levels until 30%)
 * RCV: 0
 * SPD: 20 (+5)
 * MOVESET
 * Bite: Do [ATK] <font color = AAAAAA>Basic damage.

Jagbax Turret (<font color = AAAAAA>Basic /<font color = 3C5361>Steel )
The Jagbax Turret was modified to have a cannon on it’s head. Watch out!
 * STATS
 * HP: 30 (+5)
 * ATK: 0
 * MGI: 10 (+5)
 * DEF: 0% (+5% every 2 levels until 30%)
 * RES: 0% (+5% every 2 levels until 30%)
 * RCV: 0
 * SPD: 20 (+5)
 * MOVESET
 * Quick Shot: Do [MGI] <font color = AAAAAA>Basic damage. Has a 20% chance to either paralyze or soak the target.

Ancient Jagbax (<font color = 9C4D0B>Stone /<font color = 23FF84>Nature )
An older version of the Jagbax that was made out of rock. A leaf has grown inside of it due to this Jagbax being old.
 * STATS
 * HP: 45 (+5)
 * ATK: 12 (+6)
 * MGI: 0
 * DEF: 50%
 * RES: 50%
 * RCV: 0
 * SPD: 40 (+10)
 * MOVESET
 * Vine Whip: Do [ATK] <font color = 23FF84>Nature damage.


 * -|Stepesites=

Stepesite (<font color = 9C4D0B>Stone )
A small rock able to burrow into small places. Diverse with MGI and ATK.
 * STATS
 * HP: 20 (+5)
 * ATK: 5 (+5)
 * MGI: 5 (+5)
 * DEF: 0% (+10% every 2 levels until 30%)
 * RES: 0% (+10% every 2 levels until 30%)
 * RCV: 0
 * SPD: 20 (+5)
 * MOVESET
 * Stone Throw: Do [MGI] <font color = 9C4D0B>Stone damage.
 * Kick: Do [ATK] <font color = AAAAAA>Basic damage.

Flaming Stepesite (<font color = 9C4D0B>Stone /<font color = FF5F15>Pyro )
Flames arise from his head like a volcano. Someone, help him!
 * STATS
 * HP: 25 (+5)
 * ATK: 5 (+5)
 * MGI: 5 (+5)
 * DEF: 0% (+5% every 2 levels until 30%)
 * RES: 0% (+5% every 2 levels until 30%)
 * RCV: 0
 * SPD: 50 (+10)
 * MOVESET
 * Ember: Do [MGI] <font color = FF5F15>Pyro damage. Has a 20% to burn the target.
 * Kick: Do [ATK] <font color = AAAAAA>Basic damage.

Gemmesite (<font color = 9C4D0B>Stone /<font color = FAAFE5>Prism )
Minus the feet and plus the gems!
 * STATS
 * HP: 25 (+5)
 * ATK: 5 (+5)
 * MGI: 5 (+5)
 * DEF: 0% (+10% every 2 levels until 30%)
 * RES: 0% (+10% every 2 levels until 30%)
 * RCV: 0
 * SPD: 20 (+5)
 * MOVESET
 * Stone Throw: Do [MGI] <font color = 9C4D0B>Stone damage.
 * Crystal Jab: Do [ATK] <font color = FAAFE5>Prism damage.
 * Mineral Party (PASSIVE): <font color = FAAFE5>Prism attacks do 10% more damage for every <font color = 9C4D0B>Stone ally.


 * -|Pigs=

Pig (<font color = AAAAAA>Basic )
Classic rivals of the flock. They’ve taken them down many times before and they can certainly do it again.
 * STATS
 * HP: 35 (+5)
 * ATK: 8 (+5)
 * MGI: 0
 * DEF: 0% (+5% every 2 levels until 30%)
 * RES: 0% (+5% every 2 levels until 30%)
 * RCV: 0
 * SPD: 30 (+10)
 * MOVESET
 * Snort: Lower the [ATK] of all enemies by 10%.
 * Tackle: Do [ATK] <font color = AAAAAA>Basic damage.

Rogue Pig (<font color = F8F26E>Wallop )
Masked piggies with bats. They also like to learn about chemistry for some random reason.
 * STATS
 * HP: 30 (+5)
 * ATK: 10 (+5)
 * MGI: 0
 * DEF: 20%
 * RES: 0%
 * RCV: 0
 * SPD: 40 (+10)
 * MOVESET
 * Bash: Do [ATK] <font color = F8F26E>Wallop damage. Has a 10% chance to be a critical hit, meaning it does double the damage.

Karate Pig (<font color = FFA953>Brawl )
Amateur of karate. Takes classes every Tuesday.
 * STATS
 * HP: 30 (+5)
 * ATK: 10 (+5)
 * MGI: 0
 * DEF: 20%
 * RES: 0%
 * RCV: 0
 * SPD: 40 (+10)
 * MOVESET
 * Karate Hit: Do [ATK] <font color = FFA953>Brawl damage. Can hit up to 3 times.
 * Close Call (PASSIVE): If about to be OHKO'd, Karate Pig will stay on 1HP.

Bug-Catching Pig (<font color = AAAAAA>Basic )
A pig who loves butterflies and wants to catch them. However, he’s a bull in a china shop and won’t stop swinging around his net frantically.
 * STATS
 * HP: 20 (+5)
 * ATK: 12 (+5)
 * MGI: 0
 * DEF: 0
 * RES: 0
 * RCV: [HP/5]
 * SPD: 30 (+5)
 * MOVESET
 * Net Whack: Do [ATK] <font color = F8F26E>Wallop damage. Has a 10% chance to be a critical hit and do double the damage. This attack is also not affected by type effectiveness.
 * Bug Catcher (PASSIVE): Does x2 damage to <font color = 91F11D>Critter enemies.

Wheelie Pig (<font color = 34FE8A>Haste )
There’s something about that wheel. Also has legs in case of emergency!
 * STATS
 * HP: 20 (+7)
 * ATK: 10 (+5)
 * MGI: 0
 * DEF: 10%
 * RES: 10%
 * RCV: 0
 * SPD: 150 (+5)
 * MOVESET
 * Speed Flash: Do [ATK] <font color = 34FE8A>Haste damage. Has a 30% chance to paralyze the target.

Crab Pig (<font color = 5986FF>Water )
Bad piggy that pretends to be a Snipsnap.
 * STATS
 * HP: 50 (+5)
 * ATK: 15 (+8)
 * MGI: 0
 * DEF: 10%
 * RES: 10%
 * RCV: 0
 * SPD: 50 (+10)
 * MOVESET
 * Pinch: Do [ATK] <font color = FFA953>Brawl damage. Has a 30% chance to cause the target to bleed.

Scorchsnout (<font color = FF5F15>Pyro ) (CHAPTER 1A BOSS)
Fabled pig of fire and flames.
 * STATS
 * HP: 350 (+25)
 * ATK: 75 (+25)
 * MGI: 75 (+25)
 * DEF: 0%
 * RES: 20%
 * RCV: 0
 * SPD: 150 (+20)
 * MOVESET
 * Inferno: Do [MGI] <font color = FF5F15>Pyro damage. Has a 40% chance to burn the target.
 * Roar: Lower all of the opponent’s [DEF] and [ATK] by 10%.
 * Swelter Smash: OHKOs the opponent. Can only be used once.


 * -|Ninja Nekos=

Toxalta (<font color = D15FFF>Venom )
An evolutionary mishap caused these guys. They’re modern versions of Ninja Neko. They somehow made a bunch of other elementary variants.
 * STATS
 * HP: 25 (+5)
 * ATK: 10 (+5)
 * MGI: 10 (+5)
 * DEF: 0
 * RES: 10%
 * RCV: 0
 * SPD: 20 (+10)
 * MOVESET
 * Sting: Do [MGI] <font color = D15FFF>Venom damage. Has a 20% chance to poison the target.
 * Kick: Do [ATK] <font color = AAAAAA>Basic damage.

Kaeneko (<font color = FF5F15>Pyro )
A smaller version of Ninja Neko. Still able to pack a punch with some fire powers!
 * STATS
 * HP: 25 (+5)
 * ATK: 10 (+5)
 * MGI: 10 (+5)
 * DEF: 0
 * RES: 10%
 * RCV: 0
 * SPD: 20 (+10)
 * MOVESET
 * Ember: Do [MGI] <font color = FF5F15>Pyro damage. Has a 20% chance to burn the target.
 * Kick: Do [ATK] <font color = AAAAAA>Basic damage.

Ninja Neko (<font color = FF5F15>Pyro /<font color = FFA953>Brawl ) (MINIBOSS)
Guardians of the Ignis Canyon. Will slice and dice any visitors. Tourists hate them!
 * STATS
 * HP: 100 (+10)
 * ATK: 20 (+5)
 * MGI: 20 (+5)
 * DEF: 20%
 * RES: 20%
 * RCV: 0
 * SPD: 80 (+10)
 * MOVESET
 * Ember: Do [MGI] <font color = FF5F15>Pyro damage. Has a 50% chance to burn the target.
 * Chop: Do [ATK/2] <font color = AAAAAA>Basic damage. Can hit up to 3 times.

Nekolectric (<font color = FFD52B>Lightning )
One of the Neko Elementals, this time with a lightning power.
 * STATS
 * HP: 25 (+5)
 * ATK: 0
 * MGI: 10 (+5)
 * DEF: 0
 * RES: 10%
 * RCV: 0
 * SPD: 20 (+10)
 * MOVESET
 * Shock: Do [MGI] <font color = FFD52B>Lightning damage. Has a 20% chance to paralyze the target.
 * Electric Terrain (PASSIVE): For three turns, all <font color = FFD52B>Lightning attacks have their damage boosted by 30%.


 * -|Thistlows=

Thistlow (<font color = 23FF84>Nature )
Little leaf riddled with spiky thorns.
 * STATS
 * HP: 25 (+5)
 * ATK: 0
 * MGI: 5 (+5)
 * DEF: 0
 * RES: 0
 * RCV: [HP/5]
 * SPD: 30 (+5)
 * MOVESET
 * Seed Blot: Do [MGI] <font color = 23FF84>Nature damage and heal [RCV] damage.
 * Thorns (PASSIVE): If attacked by an attack that uses [ATK], the opponent has a 10% to lose [RCV] health.

Airborne Thistlow (<font color = 23FF84>Nature /<font color = 0EFFC5>Air )
Swing those vines around and propel yourself!
 * STATS
 * HP: 25 (+5)
 * ATK: 8 (+5)
 * MGI:
 * DEF: 0
 * RES: 0
 * RCV: 0
 * SPD: 50 (+5)
 * MOVESET
 * Seed Blot: Do [ATK] <font color = 0EFFC5>Air damage.
 * Soarin’ (PASSIVE): Attacks directed at this enemy that use [ATK] have a 50% chance to miss.

Thistlevil (<font color = CC3BFF>Umbra /<font color = A62EF0>Scare )
The eyes weren’t intimidating enough, so he added on a menacing grin.
 * STATS
 * HP: 30 (+10)
 * ATK: 16 (+5)
 * MGI: 0
 * DEF: 100%
 * RES: 0%
 * RCV: 0
 * SPD: 400 (+10)
 * MOVESET
 * Shadow Blot: Do [ATK] <font color = CC3BFF>Umbra damage and make the target unable to use [RCV] moves for a turn.
 * Dark Thorns (PASSIVE): Completely immune to attacks that use [ATK].


 * -|Clawntees=

Clawntee (<font color = A62EF0>Scare )
Their heads are often used as spooky decorations. They’re the evolution of a long lost predecessor known as the Clawnter.
 * STATS
 * HP: 25 (+5)
 * ATK: 0
 * MGI: 10 (+5)
 * DEF: 30%
 * RES: 0
 * RCV: [HP/5]
 * SPD: 30 (+5)
 * MOVESET
 * Jumpscare: Do [MGI] <font color = A62EF0>Scare damage.
 * Absorb: Do [MGI] <font color = 23FF84>Nature damage and heal [RCV] damage.
 * Reckless (PASSIVE): At 50% [HP], Clawntee will boost its [MGI] by 30%.

Wispaboo (<font color = A62EF0>Scare )
A more advanced floaty version of Clawntee.
 * STATS
 * HP: 35 (+5)
 * ATK: 0
 * MGI: 14 (+5)
 * DEF: 30%
 * RES: 0
 * RCV: [HP/5]
 * SPD: 30 (+5)
 * MOVESET
 * Jumpscare: Do [MGI] <font color = A62EF0>Scare damage.
 * Absorb: Do [MGI] <font color = 23FF84>Nature damage and heal [RCV] damage.
 * Scare Cast (PASSIVE): Gain 10% more [MGI] for every <font color = A62EF0>Scare ally.

Sneekspook (<font color = 23FF84>Nature )
He really thinks people can’t see him in that bush. With his large horns, it’s impossible to hide.
 * STATS
 * HP: 50 (+5)
 * ATK: 5 (+5)
 * MGI: 0
 * DEF: 50%
 * RES: 50%
 * RCV: [HP/5]
 * SPD: 30 (+5)
 * MOVESET
 * Slash: Do [ATK] <font color = 23FF84>Nature damage.
 * Shield Break (PASSIVE): Every attack that uses [ATK] reduces [DEF] and [MGI] by 10% until 0%. However, [MGI] attacks or <font color = FF5F15>Pyro attacks will reduce by 20%.

Chaintee (<font color = 3C5361>Steel )
Retractable chains to break your game.
 * STATS
 * HP: 45 (+6)
 * ATK: 18 (+5)
 * MGI: 0
 * DEF: 20%
 * RES: 0%
 * RCV: 0
 * SPD: 40 (+10)
 * MOVESET
 * Slam: Do [ATK] <font color = F8F26E>Wallop damage.
 * Defensive (PASSIVE): Double [DEF] at 50% [HP].


 * -|Kistars=

Kistar (<font color = FF27CE>Magical )
Despite having no visible eyes, he is able to see into the future.
 * STATS
 * HP: 30 (+5)
 * ATK: 0
 * MGI: 10 (+5)
 * DEF: 0
 * RES: 10%
 * RCV: [HP/5]
 * SPD: 40 (+5)
 * MOVESET
 * Magic Blast: Do [MGI] <font color = FF27CE>Magical damage and heal [RCV] damage.
 * Awareness (PASSIVE): If Kistar detects that they will be OHKO’d by an enemy attack, they will raise [DEF] and [RES] to 50%.

Kizap (<font color = FFD52B>Lightning )
Some Kistars are born without hats, and that means they don’t get the power of foresight. This one did, so switched to being an electrician.
 * STATS
 * HP: 30 (+5)
 * ATK: 0
 * MGI: 10 (+5)
 * DEF: 0
 * RES: 10%
 * RCV: 0
 * SPD: 40 (+5)
 * MOVESET
 * Zap: Do [MGI] <font color = FFD52B>Lightning damage.


 * -|Snipsnaps=

Luckrab (<font color = F93F30>Mythic )
A rare crab with only one eye. Very connected with spiritual stuff.
 * STATS
 * HP: 35 (+5)
 * ATK: 10 (+7)
 * MGI: 0
 * DEF: 20%
 * RES: 0%
 * RCV: 0
 * SPD: 40 (+10)
 * MOVESET
 * Claw Smash: Do [ATK] <font color = F93F30>Mythic damage. Can do between x1.1 to x2 extra damage.

Snipsnap (<font color = 5986FF>Water )
Corny name; corny hobbies. Enjoys pinching random people. However, he has a complex about being too generic, so he attends a gardening club every Thursday.
 * STATS
 * HP: 35 (+5)
 * ATK: 10 (+6)
 * MGI: 10 (+6)
 * DEF: 0%
 * RES: 0%
 * RCV: [HP/6]
 * SPD: 40 (+10)
 * MOVESET
 * Pinch: Do [ATK] <font color = FFA953>Brawl damage. Has a 30% chance to cause the target to bleed.
 * Water Squirt: Do [MGI] <font color = 5986FF>Water damage. Has a 10% chance to soak the target.
 * Aromatherapy (PASSIVE): Heals every <font color = 23FF84>Nature ally by [RCV] and remove all conditions every turn.

Oakrab (<font color = 23FF84>Nature )
Was once a Snipsnap, but after an embarrassing event in public, he transformed himself into a tree to hide from the outside world.
 * STATS
 * HP: 50 (+5)
 * ATK: 17 (+6)
 * MGI: 0
 * DEF: 30%
 * RES: 10%
 * RCV: 0
 * SPD: 40 (+10)
 * MOVESET
 * Stump Slam: Do [ATK] <font color = F8F26E>Wallop damage. Has a 50% chance to cause the target to become paralysed.
 * Swift: Reduce [HP] by 40%, but double the [SPD].

Snapscare (<font color = CC3BFF>Umbra /<font color = A62EF0>Scare )
There’s something about those claws and eyes...
 * STATS
 * HP: 30 (+9)
 * ATK: 18 (+5)
 * MGI: 0
 * DEF: 30%
 * RES: 0%
 * RCV: 0
 * SPD: 400 (+10)
 * MOVESET
 * Shadow Claw: Do [ATK] <font color = CC3BFF>Umbra damage and make the target unable to use [RCV] moves for 2 turns.


 * -|Clutabots=

Clutabot (<font color = 29FF77>Tech )
A robo that has an obsessed with cleaning. However, he identifies all birds as trash.
 * STATS
 * HP: 25 (+5)
 * ATK: 5 (+5)
 * MGI: 0
 * DEF: 20%
 * RES: 0
 * RCV: 0
 * SPD: 35 (+5)
 * MOVESET
 * Grapple: Do [ATK] <font color = FFA953>Brawl damage. Has a 10% chance to make the opponent unable to attack next turn.
 * Bird Sensor (PASSIVE): Doesn't attack any non-birds on the enemy team.

Glebot (<font color = 29FF77>Tech /<font color = FF701E>Weather )
A little robot that can suck in dirty air and regurgitate it as cleaner air.
 * STATS
 * HP: 50 (+7)
 * ATK: 20 (+5)
 * MGI: 0
 * DEF: 30%
 * RES: 0%
 * RCV: 0
 * SPD: 10 (+10)
 * MOVESET
 * Vacuum: Do [ATK] <font color = 0EFFC5>Air damage. Has a 10% chance to KO the target.
 * Air Blow: Do [ATK] <font color = 0EFFC5>Air damage to all enemies.


 * -|Torhedas=

Torheda (<font color = 48E1FC>YinYang /<font color = FFA953>Brawl )
These two heads live in a shell together, and are best friends. They even trust one another head when it's time to fight, and trust me, they know how to box.
 * STATS
 * HP: 30 (+5)
 * ATK: 10 (+5)
 * MGI: 0
 * DEF: 30%
 * RES: 30%
 * RCV: 0
 * SPD: 25 (+5)
 * MOVESET
 * Uppercut: Do [ATK] <font color = 48E1FC>YinYang damage.
 * Hide: Defense increases by 40%. Can only be used once.

Snowheda (<font color = 3FE7FE>Ice )
Did you know that they wrap themselves around eachother in hot climates to help stay cold?
 * STATS
 * HP: 60 (+6)
 * ATK: 25 (+6)
 * MGI: 0
 * DEF: 0%
 * RES: 0%
 * RCV: 0
 * SPD: 80 (+8)
 * MOVESET
 * Freeze Ray: Do [ATK] <font color = 3FE7FE>Ice damage.
 * Cooldown (PASSIVE): In any sunny weather, Snowheda will raise [DEF] to 40%.


 * -|Miscellaneous=

Ultraball (<font color = FF27CE>Magical )
Full of illusions. Was created as a bubble from a weird substance.
 * STATS
 * HP: 100 (+10)
 * ATK: 0
 * MGI: 5 (+5)
 * DEF: 0
 * RES: 0
 * RCV: [HP/10]
 * SPD: 30 (+5)
 * MOVESET
 * Magic Blot: Do [MGI] <font color = FF27CE>Magical damage and heal [RCV] damage.
 * Enchanting Terrain (PASSIVE): All attacks that use [ATK] have a 40% chance to miss for three turns upon entering.

Flutterbug (<font color = 91F11D>Critter )
Little jittery things that are obsessed with dancing. They can form cotton into their own personal pom-poms.
 * STATS
 * HP: 15 (+5)
 * ATK: 5 (+5)
 * MGI: 0
 * DEF: 0
 * RES: 0
 * RCV: 5 (+5)
 * SPD: 40 (+10)
 * MOVESET
 * Air Slash: Do [ATK] <font color = 0EFFC5>Air damage.
 * Healing Dance: Heal all allies by [RCV].

Koristal (<font color = 3FE7FE>Ice /<font color = FAAFE5>Prism )
Tried to be a kindergarten teacher, but was kicked out for having a scary face. His rejection turned his heart cold and made him an ice type.
 * STATS
 * HP: 25 (+5)
 * ATK: 5 (+5)
 * MGI: 5 (+5)
 * DEF: 20%
 * RES: 20%
 * RCV: 0
 * SPD: 30 (+10)
 * MOVESET
 * Icicle Smash: Do [ATK] <font color = 3FE7FE>Ice damage.
 * Freezing Gust: Do [MGI] <font color = 3FE7FE>Ice damage to all enemies.

Volcaneel (<font color = FF5F15>Pyro )
Ah, our old retired friend from the old LLL!
 * STATS
 * HP: 40 (+5)
 * ATK: 0
 * MGI: 5 (+5)
 * DEF: 0
 * RES: 25%
 * RCV: 0
 * SPD: 40 (+5)
 * MOVESET
 * Flame Splash: Do [MGI] <font color = FF5F15>Pyro damage. Has a 20% chance to burn the target.

Sunriza (<font color = FF5F15>Pyro /<font color = F8F15E>Sol ) (MINIBOSS)
A serpent of pure light. Watch out for his fiery slash.
 * STATS
 * HP: 200 (+15)
 * ATK: 40 (+5)
 * MGI: 40 (+5)
 * DEF: 0
 * RES: 0
 * RCV: 0
 * SPD: 70 (+5)
 * MOVESET
 * Solar Beam: Do [MGI] <font color = F8F15E>Sol damage. Has a 30% chance to burn the target.
 * Fire Slash: Do [ATK] <font color = FF5F15>Pyro damage. Has a 30% chance to burn the target.
 * Sun Power (PASSIVE): Causes sunny weather for 5 turns upon entering.

Fightwig (<font color = 23FF84>Nature /<font color = FFA953>Brawl )
Fast little soldier who can pack a punch, but he has the health of... well... a twig.
 * STATS
 * HP: 5 (+3)
 * ATK: 15 (+5)
 * MGI: 0
 * DEF: 0%
 * RES: 0%
 * RCV: 0
 * SPD: 500 (+10)
 * MOVESET
 * Punch: Do [ATK] <font color = FFA953>Brawl damage.
 * Speed Demon (PASSIVE): Dodges 60% of attacks.

Pistori (<font color = 5986FF>Water )
Wanted to join the flock and fly into structures. However, his small wings make him unable to fly. Sad sad truth. Now he likes to play with water guns.
 * STATS
 * HP: 65 (+6)
 * ATK: 25 (+6)
 * MGI: 25 (+5)
 * DEF: 0%
 * RES: 0%
 * RCV: 0
 * SPD: 80 (+8)
 * MOVESET
 * Water Squirt: Do [MGI] <font color = 5986FF>Water damage and soak the target.
 * Defying Peck: Do [ATK] <font color = FFA953>Brawl damage and make critical hits unable to land for the rest of the wave.