Angry Birds: The Blues and the City of Spirits

 is a "horror", mystery, adventure, and skill game created by Rovio Entertainment.

Beginning
After ten piglets have gone missing because of someone hiding them while they're sleeping, Silver goes investigate, but she isn't going alone. She brings along three, playful, young, blue friends, that's right, The Blues, to stay at an abandoned plaza. However, seven evil spirits live about in the plaza of suspect in the night, and try to scare anyone that stand in their path.

Good Ending
When you complete the game while finding the ten piglets and figure out who the hider was

The pig who hid the piglets gets arrested and the piglets return to their homes, the spirits get shocked and fly away without a sight, The Blues and Silver happily walk away to Cobalt Plateaus and prepare for Hallowe'en.

Around 2 years after the events of this ending, a sequel takes place.

Bad Ending
The seven spirits capture the Blues and Silver in cages until Hallowe'en is over, taunting them in the meantime. Meanwhile, Rod Burn collects the ten piglets and compresses them in thin air, doing evil laughing afterwards.

Gameplay
In this game, you play as The Blues and explore the plaza and find clues from. Unlike in FNaF, you can actually move by using a joystick, making it more similar to Tattletail in terms of gameplay. However, seven pig-like spirits will attempt to jumpscare you. To prevent this from happening, you must set up traps (by finding them), lock the door regularly, always check on your house and never let a spirit see you, you might need to go to other houses to keep them at bay.

They are many nights in the game, to complete each night, you must reach 3AM without being jumpscared, finding a piglet within that time (excluding on Night 11), Each night gets progressively harder the further you get into the game. However, there is a twelfth night where you can control the difficulty.

Heroes

 * Jay: The triplet in charge. He is the one who activates and interacts with things
 * Jake: The second-in-command. He is the one who controls the flashlight so you can see.
 * Jim: The youngest of the bunch. He is the one who sets up traps to prevent spirits from entering.
 * Silver: An NPC. She teaches the basic of playing the game and gives The Blues advice before every night.

Spirits

 * Maroon: The leader of the spirits and the most aggressive. He first awakens in the Greater Villa on Night 7. He resembles Terence and has a flaming snout.
 * Red: The Second-in-command of the spirts. He first awakens in the Lesser Villa on Night 5. He resembles Red and has a flaming eyebrow.
 * Yellow: The first of the spirits to awaken, making him the most active. He first awakens in the Fitness Gym on Night 1. He resembles Chuck and has a flaming tail.
 * Black: The least aggressive of the spirits. He first awakens in the Burnt Motel on Night 4. He resembles Bomb and has a flaming ear.
 * White: The third most active of the spirits. She first awakens in the Spa on Night 1. She resembles Matilda and has a flaming forehead.
 * Magenta. The second most active of the spirits. She first awakens in the Public Pool on Night 1. She resembles Stella and has a flaming snorkel.
 * Orange: The second least aggressive of the spirits. He first awakens in the Candy Shoppe on Night 2. He resembles Bubbles and has a flaming tongue.

Other Antagonists

 * Piglet Hider: The true antagonist of the game and as his name implies, he is the one who hid the ten piglets in the first place.
 * Jacket Pig: The "true" secondary antagonist of the games. He is only mentioned by the spirits in cutscenes, and by Silver before Night 9, and was said to cause the spirits' deaths. He was the father of the Piglet Hider in the first place.

Areas

 * The Cabin (Your House): Where you start, to be more specific, you start in the bedroom at the end of the hallway on the second floor. This is one of the five areas where a spirit won't awaken.
 * The Plaza: What connects all the areas, and where the spirits go when they're trying to get to your house. This is one of the five areas where a spirit won't awaken.
 * Spa: An area connected to the Public Pool, and is filled with hot tubs, massage tables, and massage chairs. This is the awakening place of Veronica.
 * Public Pool: An abandoned swimming pool, complete with a kids' pool, an Olympic pool, and a water park that appears to be on a pool. This is the awakening place for Rose.
 * Fitness Gym: A typical, but abandoned, gym filled with stuff you can exercise with. This is the awakening place for Gil.
 * Park: A large patch of dead grass, for an odd reason, there is a soccer ball in the middle of the park. This is one of the five areas where a spirit won't awaken.
 * Lesser Villa: One of the two villas, and as its name implies, it is smaller than the other one. This is the awakening place for Rod.
 * Greater Villa: One of the two villas, and as its name implies, it is larger than the other one. This is the awakening place for Rod Burn.
 * Burnt Motel: A heavily abandoned motel, having a large hole in its roof, and covered in ashes, especially near the hole on the roof. This is the awakening place for Sven.
 * Candy Shoppe: A shopee connected to the Grocery Store, where you can buy candy, but due to being abandoned, most of the candy has expired. This is the awakening place for Riley.
 * Grocery Store: As expected, it is a normal, but abandoned, grocery store. This is one of the five areas where a spirit won't awaken.
 * The Circus: In the middle of the plaza, there is a circus, but it has been ripped, and everything inside is broken. This is one of the five areas where a spirit won't awaken.

Nights
They are 10 normal nights, 1 secret night, and a Custom Night, where you can change the aggression, speed, and activity of the Spirits.

Night 1
"Wakey, wakey, "Sleepy Heads"! You're probably wondering why you're up in the middle of the night, aren't you? Well, I can explain. There is this one mystery about a pig hiding ten piglets, and we're going to investigate it, whether you like it or not. We're doing it in the night to make it more exciting. However, they are rumors about some 'spirits' that strive in the plaza at this time of night, and they might scare us to death if we interfere with them, but that only happens where they think we're going to. So, I want you to set up some traps. So, it should be simple, explore the plaza, find clues, set up traps, and don't interfere with any spirit, if they are any! But first (gives a flashlight to Jake) this should help you see. Anyways, Bye for now, but if you see anything eerie, come to me. Ok, good!"

- What Silver says before Night 1

Due to being the first night, this is the easiest one. The only spirits that awaken tonight are Gil, Rose, and Veronica, and they aren't that aggressive. This table will show you when in the night they awaken,

Night 2
"Hmm… You look a little nervous, so they probably were spirits. But did you find any clues? Good! Well, if they were spirits, I saw this one film where spirits got sucked up by some sort of vacuum cleaner, or so- I don't really know! Did you notice a Candy Shoppe? I felt something eerie there, but remember, find clues! Ok, bye now!"

- What Silver says before Night 2

As expected, this night is slightly more difficult than the previous one. Gil, Rose, and Veronica are more active, and Riley awakens tonight. This table will show you when in the night the spirits awaken,

Night 3
"Wow! You're more nervous than you were yesterday night, or, the night before yesterday! (sigh) Midnight? Am I right? Anyway! I'm pretty sure that the spirits are real and they become more focused in the month. No, No, we're only staying here for ten days or something. Could be longer. Ok, go out and find more clues. I'm counting on you…"

- What Silver says before Night 3

This night is harder than the previous two. However, no new spirits awaken tonight, but the old four become more active and aggressive. This table will show you when in the night they awaken,

Night 4
"Ok! Your "Unexpected Nervousness" is starting to get creepy, much like the spirits, also that blown-up hotel. (sigh) That thing looks more abandoned than the rest of the plaza. I mean, it's covered in ashes and kinda looks like a dinosaur took a bite out of it. My prediction, a spirit will awaken from there, but it's up to you to find out. Ok, Bye!"

- What Silver says before Night 4

Tonight, Sven will awaken and the returning spirits become more aggressive, and their activity barely changes. This table will show you when in the night they awaken,

Night 5
"Dash, Underscore, Dash. If you use Social Media, you'll know what I mean, Stella would get it. Now, you know those two villas outside the window, take a good, hard look at the smaller one, because that's where you haven't checked. The bigger one is locked, so you can't check there for clues. The smaller one is a little bit eerie, so you might find a spirit there, but who knows. Ok, good luck!"

- What Silver says before Night 5

Tonight, Rod will awaken, Sven will become more active, and the returning spirits become more aggressive, but their activity doesn't change at all. This table will show you when in the night they awaken,

Night 6
"Now, you should go to "Nervousness Management" if it exists, and if it's not haunted. You're getting as creepy as the spirits. Speaking of spirits, They are real, I just saw like, ten books fall when I was getting the key to the larger villa, it's unlocked now. It's not as eerie as the small villa, probably because more people were going to the bigger one because of its size. Good luck finding clues there!"

- What Silver says before Night 6

No new spirits awaken tonight, but Rod becomes more active, Sven becomes more aggressive, and the awakening time of the first 4 spirits change slightly. This table will show you when in the night they awaken,

Night 7
"Is it me, or does it look like that your shaking like a jackhammer. Also, the so-called "Greater Villa" has gotten way eerier, from like, a seaside children's bedroom on a summers day, to the middle of a dead, misty, forest in the middle of a cold night with a full moon. It's like a thousand spirits came there, or a big, giant, one awakens from there. Ok, best of luck!"

- What Silver says before Night 7

During Night 7, Gil, Rose, and Veronica are considerably, very aggressive, Riley is moderately aggressive for his aggression level, Rod and Sven become more active, and Rod Burn awakens. This table will show you when in the night they awaken,

Night 8
"(Deep breath) Keep calm Silver, it's all going to be over in a few days- (looks at The Blues) Ha, ha, I was talking to my self… Heh, Heh! Now, I haven't noticed anything get even eerier, so let's just hope that everything that can go wrong, already has gone wrong. I'm pretty sure that no new spirits will awaken tonight, or throughout the rest of the time we will stay here. Now, Bye!"

- What Silver says before Night 8

Tonight, Gil, Rose, and Veronica become very aggressive, Riley is considerably, very aggressive for his aggression level, Rod and Sven become moderately aggressive for their aggression levels, and Rod Burn becomes more active. This table will show you when in the night they awaken,

Night 9
"(sigh) Aw, can you PLEASE CALM DOWN! Jeez Louise! Now, I want you to listen, I found out that there was some kind of "Jacket Pig" thirty years ago, saying that he popped 7 pigs, WITHOUT a slingshot! He is a "Jacket Pig" not a "Jacket Bird", a PIG! Let's just hope that he's not trying to stop us with these spirits. Let's find out. Shall we?"

- What Silver says before Night 9

Tonight, Gil, Rose and Veronica are extremely aggressive, Riley, Sven, and Rod, are very aggressive for their aggression levels, and Rod Burn is decently aggressive. This table will show you when in the night they awaken,

Night 10
"Congratulations! Last day on the job, still alive and well, and your not getting nervous at all. But what if I were to tell you that one of the spirits have already awoken? (looks at The Blues) Aw, come on! I also hope that you are close to cracking this case like a egg. Get it? Wait. I shouldn't have said that. Anyway, get out there and solve this mystery!"

- What Silver says before Night 10

Tonight, Gil, Rose, and Veronica are insanely aggressive, Riley, Rod, and Sven become extremely aggressive for their aggression levels, and Rod Burn is very aggressive making it the hardest out of the main ten nights. This table will show you when in the night they awaken,

Night 11
"Well it turns out that, umm… that… umm… the mystery isn't yet solved, heh, heh. Wow, even I'm getting nervous. Well, the spirits do get more aggressive as time progresses, so we should get going. I mean, one or two spirits could be waiting just behind the door- Wait a second. Spirits can go through stuff, so we could get jumpscared right now. Well, make sure you solve this mystery. You go on ahead, while I hide under the blanket trying to calm myself down."

- What Silver says before Night 11

Tonight, all the spirits double in aggression, and become way, more active, and as expected, this is harder than Night 10. This table will show you when in the night they awaken,

Custom Night (Night 12)
Main Article: The Blues and the ultimate custom night of Spirits

By beating Night 11 and getting the good ending, the player can now play a twelfth night, but it should be referred to as the 'Custom Night'. As its name would imply, you can set the difficulty by changing the activity (how early in the night they awaken), aggression (how undistracted and focused they are at going straight to your bedroom), and speed (how quickly they move) of the spirits. You can also change the length of the night.

Jumpscares
Sorry if these photos are scary and disturbing, but I've seen even scarier pictures, even on this wiki. Just don't show these photos to young people.

Trivia

 * This game has the Toons designs, but the characters have arms and legs, like in The Angry Birds Movie.
 * This game is rated T for scariness, and some mild animated violence, making it the second highest rated Angry Birds game, only beaten by Angry Birds Champions.
 * Before Night 2, Silver explains that she watched a film about "Spirits getting sucked up by a vacuum cleaner", which is an obvious reference to Ghostbusters.
 * If you look closely at the front of aisle 2 on the right side in the Candy Shoppe, you can see Angry Birds Fazer Candy.
 * Since Sven has one of his ears burning, and the other one missing, it could be possible that he died when the fire burned up in the Burnt Motel.
 * If this were the case, the so-called Jacket Pig would have caused the Burnt Motel to burn up in the first place.
 * The concept of this game appears to be the opposite of a certain concept from the unreleased game, Agri Birds, where instead of being jumpscared by The Blues, you play as The Blues and get jumpscared by other characters (The spirits.)
 * This is one of the games were Red does not physically appear. However, they are several instances where he is implied, mentioned, referenced, or makes cameos.
 * He was mentioned in the opening cutscene by Jim.
 * He appears as a cameo in a photo and poster in the room you start in.
 * A plushy that looks like him appears in the Lesser Villa.
 * He appears on a Fazer candy packet in the Candy Shoppe.
 * Rod is based off of him.
 * He physically appears in the games spin-off. However, it is considered non-canon by ExcitedGreenPig6.
 * The Blues walk by running, and when they stop, they slide across the ground, producing dust, similar to Mario.