Angry Birds Epic: Uprising

Angry Birds Epic: Uprising is an RPG created by UUnlockedMario, and a pseudo-sequel to Angry Birds Epic. It is loosely based on LuigiFan00001's Angry Birds Bosses series. It was rated E10+ for Cartoon Violence, Comic Mischief, Mild Suggestive Themes, and Mild Language. It is also the last game chronologically in UUM's continuity, and is much darker than the average Angry Birds game.

Gameplay
The gameplay of Angry Birds Epic: Uprising is drastically different than the original game, and is similar to more conventional RPGs. The overworld and battle systems, and the gameplay overall are akin to the Mario & Luigi series. The player controls Vermie on the overworld. The player battles enemies by running into them on the overworld; see below for more information on battles. Throughout the game, the player encounters slingshots, which act as a means of fast-travel. Each town is guaranteed to have these two facilities; a shop where the player can buy and sell items, and an inn where Vermie and his allies can sleep to restore their HP & FP. Throughout the game, the player encounters Save Crabs, which act as both a means of saving progress, and a bank for the player to deposit and withdraw Snoutlings. In each town, there is a board where Vermie and his allies can perform optional missions. There are also collectible items called Lucky Coins, which act like Star Pieces from the original Paper Mario and its sequel, and Crystal Berries from Bug Fables.

The game is playable in 16 languages: Finnish, Swedish, American English, British English, European French, Canadian French, German, European Spanish, Latin American Spanish, Italian, Dutch, Russian, Japanese, Simplified Chinese, Traditional Chinese, and Korean.

Prologue
It has been years since the pigs last attempted to steal the eggs. As such, the birds have lowered their guards and decided to go their own separate ways. Despite the peace, there were still adventurous birds out there. Thus, the Mighty Guild was founded. Some wanted to help others, some sought after riches, and others simply wanted adventure.

The story begins one morning in the village of Featherstone. A vermillion flycatcher named Burgundy wakes up, his room decorated with Red merchandise. He is greeted by his mother Rose in the kitchen. She asks Burgundy if he remembers what today is, that being his 18th birthday and the day he goes to Talonsdale to become an explorer. She tells Burgundy that she has packed some items in his sack, as well as some Snoutlings, and suggests he visit the village's shop before leaving. Rose tells her son that his father would be proud to see this day, as he was once an explorer himself, and laments over him passing away the other day. Burgundy cheers up his mother by saying he's watching from beyond.

Before Burgundy can leave Featherstone, a cloud looms over the village. The cloud rains a torrent over the village's crops and then strikes them with lightning. The "cloud" turns out to be a bird who calls himself "The Hurricane", and claims that he will be the greatest villain Piggy Planet has ever seen, starting with attacking a small village. Burgundy demands the Hurricane to come down and fight him. He comes down to the ground, saying he has found his first hero to crush. Burgundy's pet Equinine named Pine runs in to help him. The Hurricane decides to kick Pine for "villainy points", and this angers Burgundy.

He fights the Hurricane, and Pine gets back up to help Burgundy. Despite his defeat, the Hurricane still boasts about being Piggy Planet's most feared villain. Burgundy flicks the Hurricane on the beak, which causes him to run off crying. He falls into the ravine, and gets carried by the river. The citizens of Featherstone cheer for Burgundy defeating the villain. Before setting off, Burgundy and his mother give their final goodbyes. Before leaving, Burgundy's hatchlinghood friend Clover gives him a pendant as a good luck charm. Burgundy explores the Cobalt Plateaus, while encountering low-level enemies such as Applings and Gnoblins. He arrives at Talonsdale, and heads towards the Mighty Guild, where he meets his idol, Red, who appears to be in charge of the guild.

Burgundy requests Red permission to become an explorer. Red admires Burgundy's passion to become an adventurer, but rejects him due to his lack of experience. Burgundy says he defeated a supervillain known as the Hurricane, and Red says he has never heard of such a villain. In order to test his strength, Red challenges Burgundy to a battle. After the battle, Red tells Burgundy that he put up a good fight. However, he still cannot give Burgundy his Mighty Guild ID, since explorers must be in groups of at least two. Burgundy says he can find a partner, and Red tells him to ask the manager about that. The manager, a human named Combo, overhears this, and allows Burgundy to have his ID. However, if Burgundy does not have a partner by the time he returns to the guild, Combo will be forced to revoke Burgundy of his ID, as per policy of the guild. Combo assigns Burgundy on his first mission; to retrieve one of Talonsdale's artifacts from Corvus Building in Reticulata Town, and is instructed to visit the town hall before he infiltrates Corvus Building. Burgundy exits the Mighty Guild, and heads towards Reticulata Town.

Chapter 1: Long Live the President
Burgundy explores the town, and eventually makes it to the town hall, where he discovers that Ruby is the mayor. In Ruby's office, she explains to Burgundy that a figure gave her a map, and told her to give it to him as soon as possible. After leaving the town hall, Burgundy eventually comes across a playground "owned" by a bully hatchling named Spike, who appears to be bullying a pink piglet, and he tells her that girls are not allowed on "his" playground. He hits her and steals her doll, and the pink piglet runs off crying. Burgundy enters the scene, and Spike is agitated that someone entered "his" playground without his permission, and challenged Burgundy to a battle. Burgundy says he does not want to fight a hatchling, bit Spike ignores Burgundy's regard and charges into him anyway. Burgundy quickly defeats Spike, who vows that he will be back, and Burgundy continues onward.

Burgundy eventually encounters a rabbit named Jasper.

She mentions that she was researching Mt. Cobalt the other day, though she was captured but managed to escape. Burgundy says he is looking for a partner for an exploration team, and the two decide to team up for mutually beneficial purposes. They exit the town, and Burgundy's map begins to react, and it shows the location of an artifact in Mt. Cobalt.

The two explore the Cobalt Plateaus, and eventually make it to Mt. Cobalt, and enter the mountain's cave. The two eventually reach a room that leads outside, until Chef Cochon appears before them. He explains that he has betrayed the pigs and is now working for the Citrean Army, and that Lord Sinensis has granted him powers. He is surprised to see that Bree has escaped, and casts a spell at the two, causing them to faint.

When they wake up, Burgundy and Bree find themselves trapped in a cell, and Bree recognizes it as the one she was trapped in. They manage to escape. After entering a seemingly empty room, a string attempts to attack Bree, but she dodges it. Another one aims for Burgundy, but he cuts the string with his sword. Angry that it failed to capture its victims, the Gold Lipworm lowers itself to the ground and screeches at them. They defeat it and move on.

Navigating more of the mountain's traps, Burgundy and Bree encounter a treasure hunter named Vermilla in the treasure room. After a brief conversation, she gives Burgundy a kiss and makes off with her treasure.

Exploring more of the mountain, Burgundy and Bree make it to the summit, where they encounter a benevolent robotic dragon named Gigatail. He recognized Burgundy and Bree as two of the heroes meant to obtain the Eternal Stars, and allows then to collect the Mighty Stone he is guarding. However, Chef Cochon appears again, and brainwashes Gigatail, forcing him to fight Burgundy and Bree. After his defeat, he reverts back to his original personality, and apologized to Burgundy and Bree for attacking them. Gigatail pleads that they find the other Mighty Stones and save the world, and then explodes into pieces. Burgundy and Bree obtain the Mighty Stone. Soon after, Burgundy laments over the brainwashed guardian's demise, but Bree attempts to cheer him up.

Back at King Pig's castle, an Orazon Trooper enters the throne room, and informs Lord Sinensis that the first Mighty Stone has been recovered. Sinensis is surprised by this, and he creates a projection to contact a minion of his; a scientist named Dr. Bananas. Meanwhile in Chef Cochon's cooking class, he is instructing his new students, who are all Orazons. One Orazon's dish blows up, and Chef Cochon escorts her to the backroom. He forces the Orazon to jump into the cauldron of cooking oil. She refuses to jump, and Chef Cochon pushes her in it. Back with Burgundy and Bree, Burgundy's map begins reacting, and it shows the location of the next artifact, located on Aero Island.

Chapter 2: Experiments on Aero Island
Burgundy and Bree explore more of the Cobalt Plateaus, and eventually make it to Bird City. They are greeted by Omega, who is relieved to see Burgundy return. He also notices that Burgundy has a partner, and Bree introduces herself. The three return to the Mighty Guild. At the guild, Combo allows Burgundy to keep his Mighty Guild ID, as he has found a partner, and names them Team Cobalt. When Bree shows the artifact, Combo recognizes it as one of the three Mighty Stones.

Burgundy pulls out his map, and explains that the next Mighty Stone is located on Aero Island. Omega informs Burgundy that the harbor's ships have been hijacked, so he unfortunately cannot get a ride. Combo tells him that he can go to Tangelo Town in the Golden Fields, and get a helicopter ride there. Burgundy thanks Combo, and he and Bree exit the city.

Burgundy and Bree begin to explore the Golden Fields on their way to Tangelo Town. They make it to the heliport, and get a ride on a helicopter to Aero Island. They eventually arrive at Aero Island, but the gate to the Melding Zoo is closed. Burgundy and Bree find a secret entrance to the control area, and open the gate from there. When they enter the zoo, Chef Cochon is hovering above them. He uses his magic to make the Meldings hostile and run rampant. Burgundy and Bree eventually make it to the Swinosaur enclosure.

The Swinosaur patrols around the area, until it eventually emerges from the trees and attacks the two. Burgundy and Bree defeat it and move on. As Burgundy and Bree continue to explore more of the zoo, they come across a facility. Burgundy says that the map is telling him that the next Mighty Stone should be located here.

When Burgundy and Bree enter the facility, they find a giant locked door. They decide to search the facility to find a key. They explore more of the facility, and are horrified to discover that it is a concentration camp where female pigs do nothing but give birth until they die. They determine themselves to get to the bottom of this situation. Burgundy and Bree eventually make it to the top floor, and they find Chef Cochon. He reveals that he has kidnapped female pigs from across the world, and brought them to this camp. He also makes the comment of "How appropriate that I build this facility in a zoo. After all, women are animals". Bree takes offense to this, and she attempts to attack Chef Cochon, but he teleports away. On the desk, Burgundy finds a card, which he supposes unlocks the door on the bottom floor. He also notices a button that unlocks all of the cells, and decides to press it. The two hear noise from the lower floors.

As they make their way down, they find that the cells are empty, and the female pigs have been freed. Before entering the big door, Burgundy suggests to Bree that they should guide the pigs to the heliport. After doing so, Team Cobalt returns to the facility. Burgundy inserts the card into the slot, unlocking the big door. Team Cobalt enters, and finds themselves in a laboratory. They find test tubes containing the creatures that roam the zoo.

Team Cobalt explores more of the lab, they find a hallway that leads to the main lab room. They enter, and see a cloaked figure fighting Dr. Bananas. The figure says that her superior ordered her to use force if Dr. Bananas does not surrender the Mighty Stone. Burgundy and Bree run in to help the cloaked figure. Dr. Bananas attempts to shoot a laser at the figure, but Bree casts a gust of wind with her wings, blowing it back to Dr. Bananas, knocking him down. Enrages by this, Dr. Bananas uses another gun on himself, making him larger, more muscular, and turning his skin green. Team Cobalt, along with the cloaked figure defeat Dr. Bananas, and he returns to normal. Dr. Bananas refuses to admit defeat. He gets into a mech, and attempts to blast a laser at the trio. The cloaked figure casts shields on herself and Team Cobalt, which reflect the projectile and causes the mech to malfunction. Dr. Bananas is sent flying upwards, and he lands in the Swinosaur enclosure.

Back in the laboratory, the cloaked figure introduces herself as Cosmius. She says that she was sent by a higher authority from above. Burgundy notices that the mech was powered by another Mighty Stone, and he collects it. Cosmius explains to Burgundy that the Mighty Stones are connected to seven other artifacts known as the Eternal Stars, and that there is only one Mighty Stone left to be obtained. She mentions that the Eternal Stars are each guarded by a sage, and that Lord Sinensis has defeated the sages and imprisoned them in their own stars. She also states that when the seven Eternal Stars are together, they reveal the Aether Star, an object said to grant wishes, and that Sinensis wants to use the Aether Star to destroy the universe. Cosmius joins Team Cobalt, and says that although she is destined to fight Lord Sinensis, she does not want to hurt him.

Back at King Pig's castle, an Orazon Trooper is releasing Chuck from the castle dungeon, and she says that Chef Cochon would like to see him. Chuck is guided by four Orazon Officers to Professor Pigsworth's lab. When Chuck enters the lab, Chef Cochon lures him into a false sense of security. In the throne room, Sinensis is casting a projection, and he sees that Dr. Bananas has failed to defeat Team Cobalt.

Guests
Temporary party members who join and leave the party during set points. They cannot be controlled by the player, are unable to be attacked, inflicted with status ailments, or gain experience points, and do not take up space in the party.

Battle system
Vermie fights with three of his seven partners at a time; they can be switched out of battle. When the player recruits the fifth party member, they gain the ability to switch; those who are not in the active party are added to the reserve party. Should the entire active party fall, the reserve party will immediately take action. The characters have stats that grow as they level up:
 * Hit Points show the amount of damage a party member can take. When it reaches 0, the character is knocked out and unable to fight unless revived. Having the entire party knocked out ends the game and the player automatically restarts from their last save.
 * Feather Points are used for special moves.
 * Attack is the physical strength of a character. Combined with the character's weapon, it adds up to a final value that affects how much damage they deal to an opponent with physical attacks.
 * Defense, combined with the character's armor, reduces the amount of damage a character receives from an enemy's normal physical attack.
 * Magic affects the strength of a character's offensive spells.
 * Resistance is similar to defense, but only protects against enemies' spells, not regular attacks.
 * Recovery determines how powerful a character's healing spells are.
 * Speed affects what order the character fights. Characters with a high speed move before any other allies or enemies.
 * Luck affects the likeliness of a character landing a critical hit, doubling the damage of their attacks, physical or magic.

When a character gains a certain amount of experience points, they level up, gaining anywhere from 0-5 points in each stat. The player can also choose any of the stats they want to give bonus points to. The highest level a character can reach is 50. When a character reaches a certain level, they rank up, and receive special benefits. The ranks are as follows: Battles begin by moving into an enemy on a main game map. Vermie and his allies appear on the left side of the screen, while enemies appear on the right. Enemies yield an amount of exp. and Snoutlings when defeated, and have a chance of dropping items when defeated. Vermie's actions are controlled with the A/Circle/B button, the second party member's actions are controlled with the B/Cross/A button, the third party member's actions are controlled with the X/Triangle/Y button, and the fourth party member's actions are controlled with the Y/Square/X button. In battle, characters can perform the following actions:
 * Attack: The character performs a basic attack with the weapon they have equipped.
 * Spells: The character uses a spell, which costs FP.
 * Abilities: The character uses an ability, which are similar to spells, but do physical damage.
 * Item: The character uses an item on themselves, an ally, or an enemy.
 * Defend: The character guarantees that they take less damage if they are hit.
 * Flee: The party flees from a battle, which is not even possible in certain situations.
 * Forfeit: The character forfeits their turn and pass it on to another party member, giving them two turns.
 * Switch: The character switches out with one not in the battle. Only Vermie's allies can use this action.

Status ailments

 * Poison: Causes a character to lose 1/16 of HP each turn.
 * Burn: Causes a character to lose 1/16 of HP each turn, and halves their Attack.
 * Freeze: Causes a character to be unable to perform an action.
 * Paralysis: Halves a character's Speed, and causes a 25% chance of them being unable perform an action.
 * Soaked: Halves a character's Defense and Resistance.
 * Sleep: Causes a character to be unable to perform an action until woken up.
 * Confused: Causes a character to miss their intended target.
 * Infatuated: Causes a character to be unable to attack the enemy who inflicted the condition, and also causes them to attack party members who strike said enemy.
 * Butterfly: Turns a character into a butterfly, and reduces their Attack, Defense, Magic, and Resistance to what they would be at level 1. Characters' actions are restricted to Attack, Item, and Defend.

Side quests
During their adventure, Vermie and his friends are free to visit many optional places in the game.

Elements
Elements are properties for spells and abilities.
 *  Null : A neutral element with no strengths and no weaknesses.
 *  Fire :
 *  Water :
 *  Air :
 *  Earth :
 *  Ice :
 *  Lightning :
 *  Light :
 *  Dark :

Additional information
For listings of items, weapons, armor, badges, special moves, bestiary, quests, and achievements, see the respective pages.

Trivia

 * If one looks closely at the boxart, they can see Lord Sinensis.
 * This was removed from the European boxart as to not spoil his appearance which had been left a surprise for the country's consumers.
 * The Toy Dog originated from the toons episode Joy To The Pigs.
 * The Save Crabs are based on the crabs from the second movie. In concept, they are based on the Save Frogs from Mother 3.
 * The Butterfly status ailment is based on the butterfly from the Angry Birds & the Mighty Eagle animated short film. In concept, it is based on the Toad status ailment from the Final Fantasy franchise.