Thread:Samanthatheflyingsquirrel25/@comment-7256194-20121205100703/@comment-7256194-20121205123245

''The game starts you off as the well-known Princess Luna, standing on a flat strip of grass at night with happy music playing in the background. After a short amount of walking, you’re greeted with an oh so familiar cliff. Though this time when you jump off it you safely land on the ground. After a bit more walking Luna begins to slow down, and eventually the text “I’m really tired” appears over her head. She collapses a moment later, stating “I’ll just rest for a moment…”. The screen slowly fades to black afterwards. ''

''After the music stops, you suddenly appear in a completely white world with only a single black line as the ground below you. Walk to the right some and you’ll spot an 8-bit limbo sprite from Luna Game 4 going nuts in the air. Touching it will cause strange background sounds to start and the ground below you to disappear, but fear not, you don’t fall long before hitting some kind of invisible ground. After walking to the right more, you start to notice sky blocks and ground blocks appearing in a random order, eventually building an entire sky behind you. After another few moments, a strange screech sound in the same style as the odd background sounds will play, and the floor will disappear again. This time when you fall, the blue sky turns into an empty, dark red sky as a different creepy soundtrack plays.'' ''After you hit the ground again, you’re greeted with ground blocks with a similar line design to that in Luna Game 4’s hell stage. Continuing to walk right will reveal a smaller cliff (one from which you can see the bottom too), and jumping of that will trigger the ground blocks to randomly start turning into the 8-bit limbo blocks from Luna Game 4, the second soundtrack in the 8-bit limbo world (Incoming Darkness) to play, and the dark shadow to start eating up the screen to your left. If you don’t hurry up, the shadow will immediately eat you up and take you to the next map. If you manage to outrun it, you’re greeted with several obstacle courses, but the result in the end is the same. (Though how do you ''does affect the Game’s ending).

''After the darkness takes you to the next room, you find Luna lying back down on the ground from the first scene where she took a nap. Really low, creepy music starts slowly playing, and after a moment she stands up (or if you press a key) and holding shift is disabled. Walking to the right will reveal some shadow ponies, the silhouettes of chuck, Red, C-3PO, R2-D2, and Terence can all be found, as well as an unknown birdie. Walking next to some of the ponies triggers text above their heads. At random moments static will flash across the screen, as well as playing white noise. When this happens, the text above the birds’ heads will change, and the silhouettes of all the ponies except for the birdie will change back into their original sprites, though lacking any pupils. The static only lasts a moment, and after walking all the way to the right of the screen, the static does not happen again and you’re able to run. After walking a while back to the left, you’re greeted by Nightmare Moon, where you lose control over Luna. Another creepy song starts playing at this point, accompanied by a heartbeat. As Luna walks towards Nightmare Moon, loud static plays once, flashing fan art of the previous Luna Games. This happens one more time before you reach Nightmare Moon, and when you do the screen goes black.''

''If you died before reaching the end with the darkness, the game will end for you at this point, otherwise you are taken to another place. ''

''The background is completely black, but as you move, cracks start appearing in the ground below you, and it disappears after being completely cracked. Your only option is to go right at this point, and when the ground below you is gone, you’re shown another path just below where you were that continues right. From this point on, you just go as far right as you can, but in the end you will always fall. Once you fall, Luna is replaced with Nightmare moon for a split second as static and white noise play, and after another moment you hear a splat and the screen goes black. Slowly the screen fades back in and you see the same dead Luna from Luna Game 3, except instead of another screamer, the game just closes itself. ''

''There is also another ending, a 'good end'. You can achieve this by completing both Luna Game 4 and Luna Game 0, getting the good end in 4 is necessary. ''

HERE is a youtube playthrough of the game.