Angry birds star wars the complete saga

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Angry Birds Star Wars: The Complete Saga is a puzzle video game developed by Lucasarts and Rovio after new agreements were established between Disney and the Finnish company. The game covers all cinematic Star Wars projects, including episodes 1-9, Solo: a Star Wars Story, Rogue One, The Clone Wars movie, Clone Wars 2003, The Mandalorian, Rebels, The Clone Wars cartoon, The Resistance and The Bad Batch. It is the third Angry Birds Star Wars game, preceded by Angry Birds Star Wars and Angry Birds Star Wars II, and also the fifth game to be a crossover. Instead of bringing the older two Angry Birds Star Wars games back to the App- and Play Stores, they used new levels and new character design and using the old character designs for special events

Basic Gameplay
In the game, the player controls both the Bird and the Pork side of the force (similar to Angry Birds Star Wars II), flinging a wide array of different characters at structures made out of various different types of material using a slingshot. The structures house enemies from the opposing side of the side the player is playing with at that time. The goal is to eliminate all enemies in the level in order to pass it.

Chapters and levels
The game consists of multiple chapters that come with both a Bird- and a Pork side part, which have 30 levels each. The Bird side of the very first chapter is always unlocked and the player can start playing its levels after following a little tutorial. In order to unlock more chapters the player must clear every preceding level.

Every chapter is part of a Star Wars project. Every project has about two or three chapters that cover the storyline using cutscenes and settings in the levels.

There is also a Reward Chapter. After reaching a certain amount of score with a single character, the reward level for that character will be unlocked.

This game introduces a new way of playing Angry Birds: strategy. Right before a level starts, the player gets to view the level. Then, they are sent to a screen that lets them select the characters they want to take into the level. There is always a certain amount of birds/pigs that can be taken into a level. The player can always go back to viewing the level with the tap of a button on the Select Screen.

The characters appear as cards. The player can tap those cards to transport them to the roster. This roster appears as circles of light with a big “+” hovering above them. The player taps a + and then the card of choice to in order to add a character to that slot. You can, obviously, only pick one character per slot. If the player has more than one card of the same character, they can also fill more than one slot with that character.

When the player starts playing the level, the characters will show up in their card forms at the bottom of the screen. They will also be lined up behind the slingshot. Tapping a card, the player can choose in what order to fling the birds/pigs.

The player earns more cards by playing levels. After finishing a level, they’ll receive one or two cards that will be available for using in the next levels and also in previous levels. After achieving certain goals, the player can also receive gift boxes, that give them more cards to use. Lastly, the player can also buy more cards in the shop.

In Reward Chapter levels, strategy works differently: the player won't be able to select their characters, because there is only one character to play with (the character that the reward level is from). Instead, the player can switch places from which they fling their characters during the level. There are multiple positions where the slingshot can be placed. It allows the character to reach enemies that can’t be reached with another position. The player has to switch places multiple times between flings.

After finishing a level, all cards used will be “fatigued.” This means that the card will not be available in a level for a certain amount of time. When the player fails the level, none of the cards will be fatigued. This also doesn’t count for Reward Chapter levels.

The whole idea behind strategy is to kind of make the player feel like a general in the Star Wars universe. They get to choose what characters to deploy, in what order they strike and sometimes (Reward Chapter exclusive) the position from where they strike. It improves the strategic thinking of the player and allows for longer playing.

Finishing a level
When the level is finished the player receives an amount of stars differentiating from 1 to 3, depending on how high the achieved score for the level is, as well as a small amount of Credits per star. All cards used in the level will be fatigued.

Credits
Credits are the payment method in the game. The player can earn them by playing levels and achieving certain goals. If the player really wants more coins, they can purchase them in-game with real-life money.

Credits can be spent on more cards, upgrades and “character-wear” in the shop.

Upgrades
You can get upgrades by playing the original trilogy. It gives the characters more strength and improves the power by a little bit.

Character-wear
Character-wear are clothes that are specific to one bird or pig. The clothes are based on variant clothes from the movies that characters wear beside their default clothing. A different type of clothing changes the bird/pig’s appearance and sometimes even the color of the power.

Character-wear is earned by playing more levels if the wear fits into the storyline. Character-wear that is not necessary for storyline but do appear somewhere in the movies or series, can be bought in the shop.

Planets and locations
TBA