The Blues Epic Unexpected Adventure Statistics

  

Jim,Jake and Jay - They are the feisty and chivalrous veteran birds, but excels when dealing damage.

Skulkers Abilities: (Default Class)

Wild Boar

Immediately removes all helpful effects from target. Deals 100% damage.

Cheer

100% chance to remove harmful effects from all birds. All birds' attack power is increased by 15%. Lasts 3 turns.

Pros Removes harmful effects from birds and helpful effects from pigs, deals high damage, can also increase attack power by 15% ...it can't get any better. Attack power can be increased more if brought in with any one of Bomb's Pirate and Capt'n classes.

Cons None.

Air Lumberjack Abilities: (200 Silver Coins) (Found in Pirate Coast trainer)

Weather Wish

Deals 30% damage. Target also takes 90% damage per turn for the next 3 turns.

Leaf Trap

Blues encloses themselves or target ally with a poison shield. Enemies who come into contact with the target are dealt 75% of Blues' AD. The shield remains active for 3 turns.

Tricksters Abilities: (Blue Gate access only) (Found in the Banboo Forest trainer)

Volley

Deals 35% x 2 damage. Target suffers 25% damage per attack. Lasts 3 turns.

Ambush

Target bird takes damage instead of Blues. If target bird is attacked, Blues counter with an attack of their own with 50% damage. Lasts 2 turns.

Ice Spies Abilities: (300 Silver Coins) (Found in the Winter Wonderland trainer)

Weak Spot

Deals 90% damage. Target takes +30% damage for 2 turns.

Spare

Target bird attacks a random target for 35% damage. Harmful side effects on this attack are applied to all enemies

Banshees Abilities: (150 Silver Coins) Location: Lake Land

Shuttle Force

Deals 85% damage. All other enemies receive 35% damage.

Glee

Target bird is healed for 15% of all damage dealt to the enemies. Lasts 3 turns.

Merchant Skulkers Abilities: (New Year's Eve Sale)

Wilding

Deals 110% damage. All birds are healed by 20% of the dealt damage.

Raging Honor

Target bird is healed for 89% of all damage dealt to the enemies. Lasts 3 turns.

Rage Ability: Blue Flash - Deals 200% damage to all enemies, 100% chance to stun all enemies for 5 turns, removes all helpful effects from a random enemy. Enemies that are still retrieving are out of the battle from the flash.