Thread:Nopenop33/@comment-45138038-20200409184214

I'll be releasing stats later but for now here's our system.

Hero's Turn
During battle characters will have three options of what can be done however only one can e selected per turn.
 * Fight - Attacks with their weapon dealing damage.
 * Magic - Uses a special attack for the cost of Magic Points.
 * Item - Uses an item for various purposes.

Enemy's Turn
Enemies seem to randomly select actions depending on the scenario.
 * Fight - Will attack your character.
 * Magic - Will use a special enchantment which may effect your character negatively.

Safe Area
If you are in a bad situation you can go to the safe area where you can gain Health, Magic and recover from negative magic, however you cannot attack.

Relationships
If certain characters have a relationship with a member of the team they can use their friendship to help perform tricks, however if characters dislike each-other they will hinder their enemy and the battle. Neutral characters have no bonuses or disadvantages.

Gear
Gear is used to boost stats however it can break.

Items
Items are used to boost stats temporarily.

Personality
A character's personality allows for unique advantages and disaadvantages. 