The Angry Birds Movie 2 Pinball/Display Script

This article explains how the scoring display for The Angry Birds Movie 2 Pinball would behave while a session is progress. The score display is a green-tinted dot matrix.

Attract Mode
When the table is ready for a new session to begin, the display shows clips from the film's trailers and the title, with the prompt "Press Launch to Begin" in the foreground.

The top 10 high scores for the table will also be displayed, with the following default initials being listed when the table is played for the first time: SLV (Silver), RED (Red), CHK (Chuck), BMB (Bomb), MGE (Mighty Eagle), LEO (Leonard), CTY (Courtney), GAR (Garry), DBB (Debbie) and ZTA (Zeta).

When No Modes Are Active
The display will show the player's score as a large number at the upper-left corner of the screen. The current Teamwork Level is shown at the bottom-left corner of the screen. The current ball number is shown oppositely at the bottom-right corner of the screen. The background is simply the title logo of the movie.

When the player spins the submarine flag at the mission sinkhole, the display briefly shows the message: "X more spins to call the submarine", where X is a number. Once X is 0 and the Pig Submarine rises from the playfield, the display will then briefly display the message "Shoot the submarine hatch to start a mission!" Once the ball is locked inside the submarine, the display shows a prompt for the player to pick a mission, which reads: "Select a Mission", with the name of the currently highlighted mission below it, changed by pressing the flipper buttons. If multiple missions have yet to be completed, the player only has ten seconds to choose one, with the countdown displaying at the upper-left corner of the screen.

Main Missions
During a mission, the display is split into two parts, a small 25% portion to the left, and the larger, remaining 75% of the right. The smaller portion will display the score and current ball as usual, while the larger portion will display information crucial to the current mode. All display behaviors listed in this section refer to the latter.