The Grand Reopening of Red Fazbird's Pizzeria

The Grand Reopening of Red Fazbird's Pizzeria is a "horror", survival, point-and-click, strategy game created by UUnlockedMario. It is a sequel to Red Fazbird's Pizzeria, and its release was October 1, 2016. It is the second installment in the Red Fazbird's Pizzeria series.

Story
Six years after Red Fazbird's Pizzeria closed its doors, it is now having a grand reopening. A pig, once again customizable by the player, gets a job as a security guard for the night shift. What (s)he doesn't know is that the animatronics roam the halls at night from midnight to 6 in the morning.

Animatronics

 * Red Fazbird: Red starts off in the Parts/Service room and becomes active on Night 5. He is more aggressive than his toy counterpart.
 * Chuck: Chuck starts off in the Parts/Service room and becomes active on Night 3. He is more aggressive than his toy counterpart.
 * Stella: Stella starts off in the Parts/Service Room and becomes active on Night 3. She is more aggressive than her toy counterpart.
 * Hal: Hal starts off in the Parts/Service room and becomes active on Night 4. He is more aggressive than his toy counterpart.
 * Bubbles: Bubbles starts off in the Parts/Service room and becomes active on Night 3. He is more aggressive than his toy counterpart.
 * Silver: Silver starts off in the Parts/Service room and becomes active on Night 4. She is more aggressive than her toy counterpart.
 * Chet: Chet starts off in the Parts/Service room and becomes active on Night 2. He is the most aggressive animatronic in the whole game. He has fallen into overwhelming disrepair and there is blood on his facial area, especially on his beak. While Hal is based on the FNAF1 Foxy, Chet is based on the FNAF2 Foxy.
 * Bomb: Bomb starts off in the Parts/Service room and becomes active on Night 4. He is more aggressive than his toy counterpart.
 * Red 2: Red 2 starts off on the Show Stage and becomes active on Night 1. Unlike his original counterpart, he quite active on the first few nights. His activity declines on later nights in favor of the original ones.
 * Chuck 2: Chuck 2 starts off on the Show Stage and becomes active on Night 1. He is the most active animatronic in general, but declines on later nights in favor of the original ones.
 * Stella 2: Stella 2 starts off on the Show Stage and becomes active on Night 1. She is generally the second most active animatronic, but declines on later nights in favor of the original ones.
 * Chet 2: Chet 2 starts off on the Show Stage and becomes active on Night 2. His activity declines on later nights in favor of the original ones.
 * Silver 2: Silver 2 starts off on the Show Stage and becomes active on Night 2. Her activity declines on later nights in favor of the original ones.
 * Hal 2: Hal 2 starts off in Pirate Cove and becomes active on Night 2. He is the most aggressive out of the toy animatronics. His activity decreases on later nights in favor of the original ones.
 * Bubbles 2: Bubbles 2 starts off in Pirate Cove and becomes active on Night 2. His activity declines on later nights in favor of the original ones.
 * Bomb 2: Bomb 2 starts off in the Adult's Lounge and become active on Night 3.
 * Balloon Jay: Balloon Jay starts off in the Arcade and becomes active on Night 2. He is the only animatronic to not directly attack the player.
 * Willow: Willow starts off in Kids' Cove and becomes active on Night 3.
 * Poppy: Poppy starts off in the Ice Cream Parlor and becomes active on Night 3.
 * Terence: Terence starts off in the Gift Shop and becomes active on Night 4.
 * Frosh: Frosh starts off in the Adult's Lounge and becomes active on Night 4.
 * Matildionette: There is a "music box" the player must wind up exactly every 2½ minutes in the Prize Corner. This keeps the Matildionette at bay. If the music box reaches 0:00, the Matildionette will emerge from it and there is no stopping it. The only way to evade Matildionette's jumpscare is reaching 6:00 AM.
 * Golden Red: Golden Red seems to act as both a hallucination and regular animatronic. He can be seen in the corridor, but this is just a hallucination. He appears in the left corner of The Office slumped over. The monitor can no longer counter him, as the player must equip the Red head. This will cause him to fade away.
 * Cobalt Red: Cobalt Red is a new animatronic who is a "secretly classified Red", like Golden Red. He acts similar to Mario from Five Nights at Wario's and Grunkfuss the Clown from One Night at Flumpty's.
 * Metal Red: Metal Red is another "secretly classified Red" who is "made of 25 kinds of metals". He acts similar to The Redman from One Night at Flumpty's 2.

Hallucinations

 * Balloon Jake: The player may rarely encounter what appears to be Balloon Jay in the Office. However, its clothing is purple and blue instead of red and blue.
 * Balloon Jim: On even rarer occasions, the player may encounter what appears to be Balloon Jay with orange and magenta clothing.
 * Shadow Red: The player may sometimes encounter a shadow model of Red Fazbird or Golden Red. If observed for too long, it will cause a jumpscare.
 * Shadow Chuck (known as KLDFJOSDME in the game's files): The player may sometimes encounter a shadow silhouette of a triangular-shaped animatronic with rabbit ears, most likely Chuck or Chuck 2. Upon closer inspection, it has a top hat, and sharp teeth. If stared at for too long, it will trigger a jumpscare. The Red head being equipped will cause the so-called "Shadow Chuck" to fade away, preventing it from jumpscaring the player.
 * "It's Me": The message has returned. Text in rooms will change to it. Even the "Let's Eat!!!" on Stella's bib and "Let's Party!!!" on Stella 2's bib will change to this. On incredibly rare occasions, the camera name(s) change to it.
 * Endoskeleton: While viewing the Prize Corner camera, a naked endoskeleton may appear. It can go the Main Hall, Hall Corner A, Office Hall, and Hall Corner B. Getting into the office will prevent any animatronic from doing so. Now, the only worry is winding up the music box. If done, the endoskeleton will disappear and animatronics can now enter.

First Floor

 * Show Stage: A high-tech stage with a glass floor, a large plasma TV screen, and strobe lights of multiple colors for special effects. It is the starting location for Red 2, Chuck 2, Stella 2, Chet 2, and Silver 2, and is where they perform during the day.
 * Dining Room: The primary location where customers eat pizza and other food. The Show Stage is connected to here.
 * Pirate Cove: A much bigger play area is the style of a pirate ship. Hal 2 is actually on the wheel of the ship rather than his original counterpart standing in front of a mini-stage props. Hal 2 and Bubbles 2 start off here.
 * F1 Restrooms: The restrooms for the first floor. The women's room is on the left and the men's room is on the right.
 * Party Room 1: One of the four rooms where parties are held.
 * Party Room 2: One of the four rooms where parties are held.
 * Party Room 3: One of the four rooms where parties are held.
 * Party Room 4: One of the four rooms where parties are held.
 * Kitchen: Where the pizza and other food comes from.
 * Arcade: The name says it all. It is the starting place for Balloon Jay.
 * Prize Corner: Where customers go turn in tickets for prizes. It is where they get tokens to win tickets from games in the first place. It is the starting place for the Matildionette.
 * Parts/Service: A room where spare parts are kept. It is the starting place for the original eight, those being Red Fazbird, Chuck, Stella, Bubbles, Chet, Silver, Hal, and Bomb.
 * F1 Elevator Lobby: A wide area with marble floors and two elevators. A staircase can also be seen. It would be the logical explanation for how animatronics get from a room on one floor to one on a different floor. Posters of the mascots can be seen. The metal doors are decorated after the mascots.
 * Entrance: The place where customers enter and exit.

Second Floor

 * Mezzanine: A mezzanine with a metal railing surrounding it. It overlooks the Show Stage, the Dining Room, the Arcade, Pirate Cove, and the Prize Corner.
 * F2 Dining Area: The location where customers eat on the second floor. There are TVs showing what's happening on the Show Stage.
 * Ice Cream Parlor: A tiled bar area which is filled with tubs of numerous flavors of ice cream. It is the starting location for Poppy.
 * Kid's Cove: A small stage covered by a red curtain. It is where Willow starts off and performs her occupation as a take-apart-and-put-back-together attraction.
 * Kids' World North: A playroom where everything is made out of colorful plastic. To narrow it down; red, green, blue, and yellow. A slide, ball pit, small table with paper and crayons, and a crawling tunnel are seen. Chuck, Stella, and Bubbles are the most common animatronics to visit this location, as well as Kids' World South.
 * Kids' World South: The other side of the playroom. This time, climbing equipment and space to run are seen.
 * Party Room 5: One of the three party rooms on the second floor.
 * Party Room 6: One of the three party rooms on the second floor.
 * Party Room 7: One of the three party rooms on the second floor.
 * Gift Shop: Many things are sold here, mostly Red Fazbird's Pizzeria merchandise. There are two TVs showing what's happening on the Show Stage. It is decorated with neon lights and signs. It is the starting location for Terence.
 * F2 Restrooms: The restrooms for the second floor.
 * F2 Elevator Lobby: The elevator lobby on the second floor isn't too different from that of the one on the first floor. The staircase from the F1 Elevator Lobby camera is still going.

Third Floor

 * The Office: The main room in the building. In front of the office is a corridor and two vents where animatronics enter. If an animatronic gets into the office, the player must equip the Red Fazbird head in order to fool them. There are two vents, one on the left and one on the right, which certain animatronics can visit. Equipping the Red head while they are in the vents will fool them.
 * F3 Elevator Lobby: The elevator lobby on the third floor only leads to the Adult's Lounge, the third floor's restrooms, and a narrow hall to the office. Out of all the elevator lobbies, it is certainly the least illuminated. The staircase has now come to an end.
 * Adult's Lounge: A small, warm room with armchairs, a glass coffee table, and various magazines. It is the starting location for Frosh and Bomb 2.
 * Top Floor Hallway: A long, narrow hallway that leads to the office. A majority of animatronics can be seen here.
 * Left Vent: The vent on the left. Toy Stella, Toy Bubbles, Chuck, Balloon Jay, Terence, and Bomb can enter the Office through here.
 * Right Vent: The vent on the right. Toy Chuck, Toy Hal, Stella, Poppy, Willow, and Krystal can enter the Office through here.

Night 1
"Hello? Uh, hello? Hello? Um, welcome to your new summer job at the new and improved Red Fazbird's Pizzeria. I'm here to talk to you through some of the things you can expect to see during your first week here and help you get started on this new and exciting career path. Now, I want you to forget anything you might have heard about the old location. That old restaurant was kind of left to rot for quite a while, but I want to assure you, Fazbird Entertainment is committed to family fun, and above all, safety. They spent a small fortune on these new animatronics, facial recognition, advanced mobility, they even used to let them walk around during the day too, but then there was The Bite of '25. Yeah, it's amazing that the bird body can live without the frontal lobe. But most importantly, they're all tied to some kind of criminal data base, so they can detect a predator a mile away. Heck, we should be paying them to guard you. Uh, now that being said, no new system's without its... kinks. Before the place closed six years ago, someone else was the second last guard to work there. We switched them to day shift, and replaced them with another guy. Mainly, they expressed that the animatronics seemed to move around at night, and even tried to get into their office. From what we know, that should be impossible. Uh, that restaurant should be the safest place on Piggy Planet. So while our engineers don't really have an explanation for this, the working theory is that the robots were never given a proper "night mode". So when it gets quiet, they think they're in the wrong room, so they go try to find where the people are, and in this case, that's your office. With the old animatronics rotting and decaying overtime, you'd expect them not to be in very good conditions. At one specific restaurant, Red himself occasionally went into the kitchen and played this tune for this one animatronic. I never liked that chicken thing, it's always thinking, and it can go anywhere. This means it has to be done the old-fashioned way. Yep, you'll have to wind up a music box from time to time. We also gave you an empty Red Fazbird head. You can put it on any time you want, for as long as you want. Eventually anything that wandered in, will wander back out. Something else that's worth mentioning is the kind of modern design of the building. You may have noticed that there are no doors for you to close. But hey, you have a light. And even though your flashlight can run out of power, the building cannot. So, don't worry about the place going dark. Well, I think that's it. Uh, you should be golden. Check the lights, put on the Red head if you need to, and keep the music box wound, piece of cake. Have a good night, and I'll talk to you tomorrow."

- Phone Pig's call for Night 1

To be expected, this is the easiest night in the game. Red 2, Chuck 2, Stella 2, and the Matildionette only become active. It introduces the player to the game mechanics.

Night 2
"Ah...hello, hello? Uh, see, I told you your first night wouldn't be a problem. You're a natural. By now I'm sure you noticed those older models sitting in the back room. Those are from the previous location. We just use them for parts now. The idea at first was to repair them...uh, they even started retrofitting them with some of the newer technology, but they were just so ugly, you know. The smell...uh, so the company decided to go a whole new direction and make them super kid-friendly. Uh, those older ones shouldn't be able to walk around, but if they do, the whole Red head trick should work on them too, so, whatever. Uh...heh...I loved those old characters. Did you ever see Chet the Owl? Oh wait, hold on...oh yeah, Chet. Uh, hey listen, that one was always a bit twitchy, uh...I'm not sure the Red head trick will work on Chet, uh. For some reason if he activates during the night and you see him standing at the far end of the hall, just flash your light at him from time to time. Those older models would always get disoriented with bright lights. It would always cause a system restart, or something. Uh, come to think of it, you might want to try that on any room where something undesirable might be. It might hold them in place for a few seconds. (That glitch?) might be in some of the newer models too. One more thing, I don't think the Red head will fool the Matildionette either."

- Phone Pig's call for Night 2.

On this night, Chet 2, Silver 2, Willow, Chet, and Balloon Jay become active. It is slightly more difficult than the previous night.

Night 5
On this night, only Red Fazbird himself becomes active.

Night 6
On this night, Golden Red is the last animatronic to activate.

Night 7
As with the last game, Night 7 is the custom night. The player can change the animatronics' AI.

Death minigames
Death minigames are random, rare events that occur when the player dies. While the death minigames from the original FNAF2 have graphics similar to the Atari 2600, the graphics of the minigames in this game are reminiscent of the SNES or GBA.
 * Bring Cake to the Hatchlings: In this death minigame, the player plays as Red taking cake to six hatchlings. Meanwhile, one hatchling is crying outside. A white car drives up, and an orange man with a seemingly spiky head gets out. The orange man kills the hatchling. After the hatchling is murdered, Red will slow down. The jumpscare that ends the minigame is the Matildionette.


 * SAVETHEM: The player plays as Red following the Matildionette, who phrases "save them". On rare occasions, the orange man will appear in the room below the Show Stage and is impossible to escape. When he catches Red, the screen will change to static and "You can't" will appear in the bottom left of the screen. If Freckles does not appear, and when the player reaches the present box, Red's jumpscare will be triggered and the minigame ends.


 * Give Gifts, Give Life: The player plays as the Matildionette in a room with eight dead hatchlings. When it approaches a hatchling, a present box will appear. Once all eight gifts are given, the Matildionette will return to the middle of the room and the presents have disappeared. Now when it approaches a dead hatchling, they will result into the eight original animatronics; those being Red, Chuck, Stella, Bubbles, Chet, Silver, Hal, and Bomb. Then, an ninth hatchling will appear. Upon approaching, Golden Red's jumpscare will be triggered and the minigame will end.


 * Hal Minigame: As the minigame's name would imply, the player plays as Hal, with the addition of Bubbles. On the first phase, Hal comes out of the Pirate Cove corner and walks into a room with hatchlings who celebrate his arrival. On the second cycle, the orange man will appear smiling in the corner of the starting room. Hal now has a look of anger and hostility on his face. When he goes into the room, he will go on a rampage and slaughter the hatchlings. This implies that the orange man tampered with him. On the third cycle, the player plays as Bubbles, who appears to be panicky. Now, the player must go down to the office. No matter which hall the player goes down, the orange man will appear, followed by him dismantling Bubbles and the text "You can't" will appear. The jumpscare is Hal.

Trivia

 * Phone Pig mentions an incident called the "Bite of '25", an obvious parody of the Bite of '87.
 * Red Fazbird's Pizzeria was set in 2025.
 * It is possible that Chet caused the incident.
 * He is the most hostile animatronic overall, which could have been a result of the incident.
 * Out of all the original animatronics, he is the most damaged, in which case, he could and/or would have been dismantled to prevent a future incident.
 * His endoskeleton teeth have blood on them.
 * Most importantly, in the beta of the first game, Chet was going to be a discontinued animatronic who started off in the Backstage room and had blood on his face, as it was supposed to take place after The Bite of '25.
 * Hal may have also caused the incident, as evident by his minigame.
 * Red is the only animatronic who becomes active on Night 5.
 * It is heavily implied that the so-called "orange man" is the Red Fazbird's Pizzeria incarnation of Lord Sinensis.
 * Because the original game took place in 2025, the events of the second game more than likely take place in 2031.