Angry Birds Go: Island Voyage

Plot
The second great race is about to begin!

The camera shows the same place where the first race was held, but now with the contestants building up their kart at the starting line, finding leaves and grabbing bushes to stick on their kart.

Then suddenly, many more racers suddenly come to the starting line as well. Then suddenly, at the end of the track, the prize cake is carried away with balloons, but it’s not the piggies. The camera zooms out to reveal the race track going across Piggy Island, underwater, to Bird Island and up to a giant golden track going straight up into some golden clouds! The countdown begins and the race begins! The chronicler pig (judge) immediately hops into a bush and drives out with his own kart! Mechanic Pig looks around and pressed a big red button on a controller, then suddenly, an elevator comes up from underground, carrying a kart which Mechanic Pig hops into. Looks like everybody is competing this time!

Gameplay
The game is very similar to the first version of Angry Birds Go, but there are more tracks, characters, the 3d models look way prettier, like Angry Birds Toons birds but 3D! You also have the ability to build your own kart.

The game is based on the old version (1.6.3) of Angry Birds Go because the old version is infinitely better than the new version. It is the same but hosts new characters, new tracks, new seasons, and the ability to create your own kart with many different parts to boost you up!

Instead of Red, you start with a minion pig with no power-up, and after you unlock Red, he disappears for you to unlock him at a later level.

New Seasons and Tracks
You’ve all seen the unique tracks in Angry Birds Go 1, now get ready for even more to continue the race!

Seedway
Seedway is the starting track and the first to warm racers up! An easy track to whittle out the weak who are not strong enough to keep up the pace of the huge race!

The cutscene shows different racers racing past each other, with even birds and pigs pushing each other in hopes of winning the cake.

Tracks and character unlocks in this season:

Red in A New Beginning (basically the track from the Angry Birds Go 1 trailer)

Stella in Piggy Plateau

Bomb in Treasure Trail

Rocky Road
This track is for the strong of heart, with tight turns and dangerous rocky obstacles, not only fast, but strong karts can make this run.

The cutscene shows Red, Stella, and Bomb racing against each other, but then seeing the Blues, King Pig, and Terence fighting amongst themselves infront. King Pig takes a shortcut and manages to get infront of the other two and blows a raspberry at them before smashing into a rock.

Tracks and character unlocks in this season:

The Blues in Mighty Mountain

King Pig in Hog Hideaway

Terence in Oink Canyon

Air
This track introduces a new kind of part; wings! These parts will glide your kart gracefully through the wind tunnels.

The cutscene shows the six racers pushing each other with their karts when suddenly they all stop. They look down and realise they drove off a cliff and start hurtling down. While falling, the Blues grab some surfboards and stick them on the back of their vehicle, somehow allowing their kart to fly. King Pig uses his balloons while the other racers find something to use as wings.

Tracks and character unlocks in this season:

Bubbles in Balloon Frenzy

Matilda in Flying Fortress

Foreman Pig in Rapid Descent

Stunt
This track goes fast as lightning, and the only way to make it past is to pull off some awesome stunts! If you can’t find your way past the corkscrew, too bad for you.

The cutscene shows racers speeding through a desert landscape, when suddenly Chuck shows up and drives backwards infront of the racers, mocking them. He then drives off at super speed, making a very fast Chuck sound as he drives off. The camera takes its position over the other racers which speed up after chuck.

Tracks and character unlocks in this season:

Hal in The Dust Bowl

Corporal Pig in Tumbleweed

Chuck in Blast Off!

Aqua
Time to leave Piggy Island and make the journey to Bird Island! But we have no boat, which means our karts are the best solution.

The cutscene shows the speeding racers nearing a beach lined with not-so-sturdy looking boats. Chuck pokes a boat and it immediately collapses and breaks. Then all the others do too. Bomb puts his snorkel on and gets ready for the next part.

Tracks and character unlocks in this season:

Silver in Coral Coast

Mechanic Pig in Shipwreck!

Chef Pig in Tidal Wave

Sub Zero
What’s this? Looks like it has suddenly become winter on Bird Island! I do not know how it got here, but all i know is that the race must go on!

The cutscene shows the racers make a dramatic jump out the water, with time going into slow-motion as they do it, and stopping at the coastline, with sun shining, when suddenly a blanket of snow washes over everywhere, thoroughly transforming the summer landscape into a winter wonderland!

Tracks and character unlocks in this season:

Minion Pigs in The Toboggan

Ice Bird in Frostbite

Boar in Ice Cracker

Pigtropolis
Looks like the birds have arrived on a secret pig city on Toons Island! Journey your way through their theme parks and ‘historic’ landmarks!

The participants race forward and hear the bad piggies theme tune playing in the background. They swerve around a corner and see a huge theme park called Piggyland! They look confused for a second before finding a hidden ticket in their kart.

Tracks and character unlocks in this season:

Chronicler Pig in Fogland

The Hatchlings in Taco Tower

Helipig in Smog

Steep Snoutains
Almost to the golden track. The only way to there is to climb the steep cliffs of the snoutains (mountains) of Bird Island, towering above the rest of the island!

The cutscene shows the many racers revving up a vertical cliff up a huge mountain. Chuck pushes King Pig off, who activates his balloons and floats upward with no effort. Then the camera zooms out to reveal they are only a fraction of the way done.

Tracks and character unlocks in this season:

Professor Pig in Freeze Falls

Piggy McCool in Frozen Clouds

Big Bork in Party Peak

Dreamland
The secret up above the highest clouds, this is the last 3 tracks. Only the strongest and fastest will make it through the most difficult tracks in the game.

The cutscene shows all the racers speeding up the vertical climb up to the clouds, but when they get there, the track ends with no finish, but suddenly, extra track pieces rise from the ground, the race is not over yet!

Wingman in Liberty

Mighty Eagle in Treasure Track

Golden Pig in Sun Dungeon

Secret
Balloon Pig in Oink Hideout

Race
A classic gamemode with 28 players (you and 27 AI). Due to space, 14 of them have their slingshots on the back row but they are slightly more powerful. Every character that you unlocked is competing against in the race. The ones you haven’t unlocked are replaced by single minion pigs with no power-up but have slightly better stats on their kart. The character you are using cannot be used by an AI, which means there will always be at least one single minion pig in a race.

Time Boom
In this mode, you have to get to the finish line before a clock at the top of your screen reaches the finish. Obstacles such as ice, wood, and stone are placed on the track and smashing into them will break your kart and slow you down.

Fruit Splat
Race against minion pigs and splat the fruits until the bar is empty. Sub Zero has a counterpart of this called "Ice Splat", where players splat fruit-flavored desserts rather than the fruits themselves. When the player empties all the fruits on the bar, the fruits on the track change into coins. This is the most important goal for this race, not what place you finish in. The pigs will also splat fruits so it is important to stay ahead of the pigs regardless.

Versus
Race 1v1 with a random AI character (cannot be your character) and come 1st place. There are 3 difficulties, easy, medium, and hard.

Champion Chase
A Champion Chase is usually the final battle of a track. You face against the character which owns the track (For example: The Blues in Mighty Mountain) and try to beat them in a 1v1. They are very difficult, the boss will throw obstacles at you if you are behind them and can use their power-ups infinitely. If you win, they reward a lot of money and some gems and if you beat it 3 times, you unlock the character and gain access to the next track.

In this game, Champion Chases are now redoable once you unlock the character but they give very little reward.

Multiplayer
Multiplayer is a normal race but has only 8 players and they are all real players. Character powers cannot be used multiple times in this mode. Power-Ups also cannot be used.

Daily Race
The daily race is a normal race with AI but if you get 3rd, 2nd or 1st place, you get an extra reward, with the reward becoming more valuable if you keep doing the race each day.

Weekly Tournament
Weekly Tournament is a simple tournament consisting of 5 different tracks with different modes (Race, Time Boom, Fruit Splat, Slalom, and Champion Chase); effect takes place in each track of a game episode. These tracks are changed and updated every week.

Each week, the player is invited to go through all five tracks and get them as many points (you need to try to score more points than your friends from Facebook). At the end of each week, you'll be able to see who wins, including your Facebook friends, and who scored the most points. The winner will receive a lucky box.

If a player is not connected Angry Birds Go! with Facebook, or doesn't have Facebook friends, the player proposed to compete against two virtual players, Red and Chuck, who are participating in each tournament and are also gaining a certain number of points.

Character powers cannot be used multiple times in this mode. Power-Ups also cannot be used.

Powers
These are the activatable power-ups of the characters. No character power-up is stronger than another so you must pick the character that fits your playstyle.

Minion Pig: No power-up and not unlockable. Has slightly better stats on his kart than others.

Red: Activates a temporary speed boost.

Stella: Surrounds herself with a large, transparent, pink bubble that protects her kart from any possible damage while flying through the air and swooping coins and fruits within its radius.

Bomb: Detonates his kart, leaving nearby opponent's karts spinning out and damaging them at the same time, giving Bomb a minor speed boost.

The Blues: Activates a mini-speed boost which is less strong than Red’s. Can be used 3 times.

King Pig: Rapidly hovers over the track with his balloons, similar to Stella. While flying, you don't need to steer, but you can't collect coins, splat fruits, or travel up as the autopilot. You are also vulnerable to smashing into roofs and stuff which automatically destroys the balloons. His power-up flies the highest out of any power-up.

Terence: Forms a storm over his own kart, that shocks nearby opponents, leading to their karts spinning out for a while. Lightning can jump to other karts not in the storm’s vicinity.

Bubbles: Expands into a large rolling sphere. While inflated, Bubbles has enough power to toss other racers into the air, force them forward, or knock them back. Gains a size expansion and speed boost.

Matilda: Launches a large propelled egg bomb at racers in front of her. When the egg bomb explodes, it will spin-out any racers nearby.

Foreman Pig: Launches dynamite sticks at racers in front of him, spinning them out, which can be used up to three times, giving him a minor speed boost. Has short range.

Hal: Creates a tornado, sending it forward in a direct line before his kart. Opponent racers who are hit by the tornado spin out. Additionally, the tornado can collect coins, splat fruits, and destroy blocks and TNT crates in front of him.

Corporal Pig: Uses his helmet as a shield, spinning around him. The helmet also speeds up his kart and can be used to spin out nearby racers, knock obstacles, or pick up fruit/coins. Each helmet lasts for about 15 seconds or until the kart runs into too many obstacles or the side of the track. Can be used 3 times.

Chuck: Stops time for 5 seconds and makes Chuck very fast. While this may seem OP, Chuck loses a huge portion of top speed and acceleration after using his power-up.

Silver: Silver speeds up then loops and slams the ground, spinning players and destroying some enemy parts.

Mechanic Pig: Instantly repairs all parts on his kart and puts back destroyed ones. Can be used 3 times. When used makes the same effect that the auto-repair power-up does when it repairs something is AB Go 1.

Chef Pig: Throws a floating cake infront which hits the player in 1st place in an area-of-effect projectile. It spins out the enemy more than a normal power-up would. If you are in 1st place, the cake attacks 2nd place.

Minion Pigs: (Different to the normal minion pig. This character is unlockable and is 4 little minion pigs in a little pyramid formation). When activated, 3 TNT hover above the kart for 0.5 seconds before they are launched forward. They don’t explode when they touch the ground and only explode when they hit a kart (including your kart!). Can be used 2 times.

Ice Bird: Freezes parts of vehicles around him for 8 seconds, making them much more fragile and easy to break.

Boar: Becomes enraged and smoke comes out his snout for 2 seconds before gaining a speed boost and pushing all enemies hit by the speed boost while destroying many enemy parts.

Chronicler Pig: Throws his hammer infront of him which boomerangs back to him. Can be used 3 times. The hammer does not spin out opponents but destroys parts and pushes enemies. It can also destroy TNT and get collectibles.

The Hatchlings: Hatchlings fall from the sky and hit all enemy karts, spinning out all enemies and destroying a few parts. Is less powerful than most power-ups.

Helipig: When activated, the kart gets a large rotor blade and flies like King Pig and drops 3 TNT on the ground throughout its duration but only lasts a short amount of time. Has autosteer.

Professor Pig: Expels all karts near him away from him, spinning them out and creates an aura around him where other karts cannot enter.

Piggy McCool: Leaves green slime behind him which slows all other karts moving into it and reduces their grip to zero while in the slime.

Big Bork: Kart disappears and Big Bork expands to become super big and gains a speed boost like Bubbles. Eats up the karts of all enemies that he hits infront of him. Enemies that are eaten are inside Big Bork and are trapped inside him for the rest of the power-up duration. When the power-up ends, all the karts in Big Bork are released and Big Bork shrinks back. When the enemies are released, they also spin out and Big Bork gets a minor speed boost.

Wingman: Activates a mini-speed boost which is less powerful than The Blues’ but it spins out enemies and makes big cartoon effects with writing like Bam, Boom, or Pow on them when he hits an enemy while speed boosting.

Mighty Eagle: The kart grows mechanical eagle wings and grabs a nearby enemy and swoops into the air, dropping the enemy and gliding down with a minor speed boost. If there are no enemies nearby, the speed boost is increased slightly.

Golden Pig: Gains the ability of a nearby enemy, allowing you to choose it. Cannot choose the ability of another Golden Pig. Ability is less powerful than its real counterpart.

Balloon Pig: A secret character unlockable by going through this secret route in Oink Canyon with King Pig (his power-up is the only thing that goes high enough to get over the fake no-entry gate): >>>>>>>>>>>>

Tap to enlarge image.

It unlocks a secret rocky road track 4 in the game called Oink Hideout. It cannot be seen before being unlocked. The Champion Chase unlocks Balloon Pig.

His classic sprite looks like this: https://youtu.be/iNicblAyC2w?t=37.

He has the same power-up as King Pig but has half the duration and flight height of King Pig’s power-up. It can be used 3 times. You can use the power-up again while using it if you have enough charges, increasing the duration and flight height. The flight height can only go up to 1.2x the height of King Pig’s power-up. You are also steerable while flying.

Items
Bird Coins: Bird Coins are used to purchase more parts to make your kart more powerful. They appear as small gold coins with Red's face on them. They appear in every track and can be collected to increase the amount of awarded coins when finishing a race, and there are big-sized coins worth 50.

Bird Coins picked off the ground become more valuable as the game progresses, so they become a vital part of the game.

Gems: Gems are in-game currency. They appear as small, hexagonal, shiny blue gems. Gems are used to purchase refill energies, and to buy toolboxes and parts when you don't have enough coins. A handful of gems are given out with some toolboxes.

Cupcakes:  They are used to enter races and can be replenished by waiting, watching video ads, or spending gems. Each character has a max of 5 cupcakes and replenish 1 every 20 minutes.

Toolboxes: Toolboxes can be bought with bird coins and gems. They can give you special rewards such as parts and other things.

Special Power-Ups

Special Power-Ups can only be used in games vs AI. They cannot be used in the Weekly Tournament or Multiplayer.

King Sling: When this Power-Up is activated, the slingshot will become a large, gray, more advanced version of the normal slingshot. When the player takes off from the King Sling, they will be propelled very far, very similar to a head start.

Kart Repair: When this Power-Up is activated, the player's kart will automatically be repaired whenever their kart is damaged.

Fish Blower: When this Power-Up is activated, a metal fan will appear on the player's kart, which spouts out fish as it moves. This fan allows the player's kart to accelerate much faster, as well as increasing its speed.

Turbo Kart: The player is given a very cool-looking kart that has better stats than most karts in the race. This kart has a high top speed and accelerates very fast, however, much like with every other Power-Up, it can only be used in that particular race and will not appear as an available kart to drive in the game.

Building
One of the most important parts of the game; building! This allows you to build your own kart by using parts in your inventory.

The more stuff you put on your vehicle, the higher cake capacity it becomes, where you will be matched with opponents of higher power. In Story Mode, you need a certain amount of Cake Capacity to compete in some games.

You can also save the karts you make with blueprints so you can assemble them again later. You can also share your blueprints on Toons Island so other players can use your designs!

Karts in Angry Birds Go 1

Every part is taken from vehicles in AB Go 1 and there are some extra parts for new seasons.

Base
You always start with the same base on your kart, this one:

This is what all vehicles are underneath all that armour and parts.

Character Hologram
There is one vital part to all your vehicles; the character plate. This is a 2x2x2 hologram of Red where all of your characters will sit in the real race. You do not want this exposed, because if you smash into something and there is no armour shielding your character to take the hits, your character will roll out and your kart will disappear for a short amount of time depending on the force of impact before being revived.

Engines
Engines are a vital part of your build. They give special bonuses to the vehicle’s top speed, acceleration, handling and strength. On top of that, they have high durability so they are usually used at the front of a vehicle.

See the fronts of the vehicles in AB Go 1 to see their engines.

Movement
Wheels are the thing that gives most vehicles their speed. Without wheels you will not move. Try to defend wheels, because if they fall off your driving skills are severely limited.

Some heavy vehicles need to use tracks. This distributes weight evenly around the vehicle and allows previously heavy vehicles to move much faster.

Some vehicles use skis. They are typically used on the front and allow vehicles to go very fast. By using two wheels on the back and skis on the front, these two wheels are much more powerful and the skis have almost no friction, making very fast vehicles.

Floaties
Wings are introduced in Air. They ensure that your vehicle does plummet to the ground. They let your vehicle glide through the air without falling so you do not get destroyed when you hit the ground.

There are also copters. These are much more compact than wings and spin very quickly. They can be seen with the Tea-Tea- Racer, Tub Thumper, and Tub-Copter.

Some Stunt vehicles also use Wings for better control on the parts where you need to stunt.

Boosters
Boosters are introduced in Stunt. They make the vehicle go a lot faster but are very fragile. They also cost a lot of cake capacity.

Armour
This is a core part of every vehicle. Armour allows you to withstand hard hits and inflict some too. These pieces soak up hits so you can race. Armour costs weight which in turn needs more movement which slows the vehicle down.

Bumpers
Bumpers are very powerful pieces of armour which cost high cake capacity. They have a lot of durability and can inflict some damaging hits.

Construction Mode
Construction mode was first introduced in Angry Birds Go! Create, which was an actual idea by rovio which was shortly scrapped. This included shaping the mesh of the ground and using objects from every track to create your own race track!

Now it returns in Angry Birds Go: Island Voyage where it fits in neatly with car building.