User blog:Entertainmentz/Another fix for my fan-made Angry Birds pinball tables

At this point, my fan-made Angry Birds pinball tables are still looking well-made, but turns out after some thinking, I still need to make another round of changes to make them better:

The Angry Birds Movie
 * After thinking things through, I've decided to turn on the ball saver permanently for the Horrible Hatchday mission. It probably isn't fair to play this mission with an irregular egg-shaped ball, and its physics might frustrate players.  So maybe it would help to turn the ball saver on for that mission.
 * The third mission, "Welcome Celebration", as it stands, is too short with just an objective at the mini-playfield. So I extended it with additional steps to take back at the main playfield to reflect the demonstration of the slingshot and Red, Chuck and Bomb's investigation of the Pig ship.  After the mini-playfield mission is completed, the ball returns to the main playfield and the player has unlimited time to shoot any sinkhole to demonstrate the slingshot, represented by the ball being automatically plunged into play.  This starts a 3-ball multiball in which the player shoots four lit lanes while keeping at least 2 balls in play to represent Red, Chuck and Bomb investigating the ship after Red is shot close to it and decides to snoop inside.  After the mandatory lanes are shot, the player finishes the mission by locking all remaining balls into any sinkhole to represent the birds leaving the ship.
 * The diverter ramp now spells Mighty Eagle's full title, with the ability to spell 2 letters per ramp shot temporarily by hitting two talon targets flanking the ramp entrance. It is similar to the Excalibur diverter ramp in Zen Studios' Excalibur pinball table.

The Angry Birds Movie 2
 * In adding the ability to earn a random award from every Super Skill Shot, there is an oversight that allows the player to earn a ball saver as a reward. Since it makes no sense to earn it at the start of a ball (in which a 30-second free ball saver is given in typical pinball fashion), I've removed it as a possible prize from the award roulette for awards earned for a super skill shot.
 * After looking at the bumper area representing Bomb, I found out that it's a raised area - a trait shared by the two other tables. I thought it would be tough to make the bumper area level with the main playfield, especially due to concerns with space and the fact that it wouldn't make sense to have it when there's no mini-flipper near the bumper area exit.  But then Zen Pinball tables like Mars and CastleStorm showed me that a mini-flipper doesn't need to be near the bumper area.  So I am revising Bomb's bumper area to be put level with the main playfield, as a shortcut along the left orbit.  Its dropdown entry will have four rollovers spelling Bomb's name, and they are used to trigger a side mode about Bomb evading the eagle guards.  In this mode, the player must shoot lit lanes without hitting target posts and then shoot a sinkhole to finish the mode successfully for a score reward.  Hitting a target will alert the guards, and the player must shoot a sinkhole within a time limit to hide and remain in stealth, requiring some caution.  Taking too long to make a needed shot results in failure of the mode.  The ramp used to bring the ball to the originally raised bumper area will simply be a short drop-down, one-way lane that brings the ball right in the middle space of the 3 bumpers for easy access.  This small lane can be shot for bumper hits leading to the activation of a kickback.

Angry Birds Stella
 * A few quotes will play telling the player to make stronger shots if a weak shot is performed on certain lanes.
 * The skill shot system is now reworked to behave and appear like that of Williams' Tales of the Arabian Nights. The slingshot plunger will launch the ball into one of 3 hoops, and the table will randomly choose a hoop that must be shot for a successful skill shot (the hoop that must be shot will be illuminated to easily identify which one to shoot).
 * Spelling STELLA with an outlane drain will automatically activate the ball saver. Spelling the name when the max of 3 magna-saves are acquired will just grant a score bonus.
 * The "Rock On" side mode that starts with 5 incomplete shots up Poppy's ramp is now replaced with a new side mode, "The Prankster", to best reflect how Poppy is a prankster based on the namesake episode in the Stella web series.
 * The split JUMP target bank in the mini-playfield is now changed to target posts flanking the corners of the two ramps. The sinkholes are now blocked by single barriers that raise and lower depending on certain situations to allow access to these holes.