Red Fazbird's Pizzeria

Red Fazbird's Pizzeria is a "horror", survival, point-and-click, strategy game created by UUnlockedMario. It is an Angry Birds parody of Five Nights at Freddy's. Its release was February 4, 2016. It is the first installment in the Red Fazbird's Pizzeria series.

The game is not canon to UUnlockedMario's Angry Birds, but rather is a part of it's own timeline.

Story
Set in 2025, a pig with the name of the player's choice gets a job as a security guard at the titular pizza restaurant, Red Fazbird's Pizzeria, for the night shift. What (s)he doesn't know is that the animatronic characters roam the halls at night, and anyone they see after closing hours, they see them as an endoskeleton out of costume, so after that, they'll forcefully stuff them into a spare Red Fazbird costume.

When the player makes it to 6 AM on Night 5, they get their $300.00 paycheck. Beating Night 6, they get another $300.00 paycheck. After beating Night 7, officially known as Custom Night, they get moved to day shift.

Animatronics

 * Red Fazbird: A red animatronic cardinal with blue eyes and the main antagonist. As one would expect, Red is the least active animatronic and is the lead singer of his band. He won't become active until Night 4. If the power reaches 0%, Red's face will appear in the left door illuminating and shimmering while playing his song. If the player does not move at all, or "play dead", Red's song will be delayed and play longer, making it more likely for the player to make it to 6 AM. This is the only way to get attacked by Red up to Night 3. He passes the blind spots.
 * Chuck: A yellow canary animatronic with red eyes. Chuck is generally the first one to leave his starting position and the guitarist in the band. He then can go and where to the left side of the building except for Pirate Cove, this means he will go down West Hall and then W. Hall Corner, then in the left door blind spot.
 * Stella: A pink galah animatronic with purple eyes. Stella is generally the second one to leave her starting position and is the tambourinist in the band. She can then go anywhere to the right side of the building, except for Prize Corner. This means she will appear in the right door blind spot.
 * Hal: A green emerald toucanet animatronic with yellow eyes. Hal will start off in Pirate Cove with the curtains closed, the next phase will be him peeking his beak out. After that, Hal's full body will be shown, followed by him being out of the curtain entirely. This is before he rushes to the office. Unlike the others, he does not get up in the player's face, but rather leans in into the office and releases the scream made by all the others.
 * Bubbles: An orange oriole animatronic with brown eyes. Bubbles is the third animatronic to leave his starting position. He will go East Hall. Like Chuck and Stella, he will not skip the blind spots.
 * Chet: A brown owl animatronic with green eyes. Chet starts off in Show Stage, and is the drummer of the band. After leaving, he will go to Dining Area and then Pirate Cove. He appears in West Hall and W. Hall Corner. He does not skip the blind spots.
 * Silver: A gray falcon animatronic with black eyes. She starts off on the Show Stage, and plays the keytar in the band. After leaving, she goes to the Dining Area. She can go to the Backstage, the East Hall, East Hall Corner, the Restroom Halls, and the Women's Room.
 * Bomb: A black bullfinch animatronic with orange eyes. He starts off in the Restricted Club, and is simultaneously a comedian and saxophonist. After leaving, he will go to the Dining Area, Backstage, Arcade, Entrance, West Hall, and West Hall Corner.

Listed below are the animatronics from most to least active;
 * 1) Chuck
 * 2) Stella
 * 3) Bubbles
 * 4) Chet
 * 5) Silver
 * 6) Hal
 * 7) Bomb
 * 8) Red Fazbird
 * 9) Golden Red

Hallucinations

 * Golden Red: A ghostly, golden-yellow cardinal "animatronic" with empty eye sockets. On rare occasions, while looking at the W. Hall Corner camera, the poster of Red Fazbird will change into a close up of Golden Red's face. No matter if the player switches to another camera or close the monitor, Golden Red will appear in the office and cause hallucinations. The player will have only 20 seconds before Golden Red jumpscares them. While Golden Red is in the office, if the player pull up the monitor again and pulls it back down whenever, he will disappear. Other color differences are him having a white stomach as oppose to Red having an apricot one, and his top hat and bowtie being blue instead of black. His beak hangs open and lacks an endoskeleton. This is by far the most known hallucination. It is still unclear whether Golden Red is a hallucination or an animatronic.
 * Bare Endoskeleton: Sometimes while viewing the Kitchen camera, an endoskeleton may appear peeking out the door. It can also appear in West Hall exiting Supply Closet. Some believe and assume that this is the endoskeleton belonging to Golden Red.
 * Newspaper Clippings: In the Entrance camera, the "Rules for Safety" poster may sometimes change into newspaper clippings mentioning nine hatchlings being lured into the back room by a pig who dressed up as one of the mascots, theorized to be Golden Red.
 * "It's Me": Sometimes, general text in the game will change to "It's Me". The "Let's Eat" on Stella's bib is an example. This also happens with the "Celebrate" poster in the office. Even the "Employees Only" sign on the Backstage door will chance to this.

Cameras

 * The Office: The main room in the game. This is where the player is. It has doors on both the left and right side to defend themselves from the animatronics. There are also blind spots on each door, where it'll indicate if Chuck, Stella, Bubbles, and/or Chet is/are there. Bubbles and Chet will get past the blind spots faster. Hal and Red will pass the blind spots.
 * Show Stage: This is where Red Fazbird, Chuck, Stella, Chet, and Silver start off. It is where they perform during the day.
 * Dining Area: The name explains itself, it is where Chuck, Stella, Chet, Silver and Red will go after becoming active.
 * Pirate Cove: A side-stage that is blatantly pirate-themed. It is the starting location of Hal and Bubbles.
 * West Hall: One of the halls leading to the office and is on the left side. Chuck, Hal, Chet, and Bomb will come here.
 * W. Hall Corner: The very end of the hall. If an animatronic is here, it indicates that they are close.
 * East Hall: One of the halls leading to the office and is on the right side. Stella, Bubbles, Silver, and Red will come here.
 * E. Hall Corner: The very end of the hall. If an animatronic is here, it indicates that they are close.
 * Supply Closet: A room with janitor materials that is in West Hall. Chuck and/or Chet may sometimes appear here while he is in West Hall.
 * Backstage: An eerie room where the extra parts of animatronics belong. There are Red, Chuck, Stella, and Chet heads in the shelves on the wall. Chuck, Chet, Silver, and Bomb can come in here.
 * Restricted Club: A room that resembles a comedy club, and is Bomb's starting location. As one would be able to tell by the name, this area is intended for adults.
 * Kitchen: This is where the pizza and other food comes from. Unlike the Kitchen from the original Five Nights at Freddy's, its camera is actually enabled. For some reason, there is a puppet resembling Matilda in here. When Red is in here, his song will play.
 * Restroom Halls: The men and women's restrooms are lead from here. Stella, Chet, Silver, and Red can appear here.
 * Men's Room: One of the two restrooms. Chet and Red can appear here.
 * Women's Room: One of the two restrooms. Stella and Silver can appear here.
 * Arcade: As its name would imply, this is the game area. Stella, Chuck, Bubbles, and Chet can appear here.
 * Prize Corner: This is where customers go turn in tickets for prizes. Silver, Bubbles, Chuck, and Red can appear here.
 * Entrance: These are the doors that customers and employees enter and exit. Chet, Bubbles, Stella, and Red will appear here.

Night 1
"Hello? Hello? Uh, I wanted to record a message for you to help you get settled down on your first night. Anyway, welcome to your new job at Red Fazbird's Pizzeria. When you came in the building, you probably noticed the animatronics. They were incorporated by Fazbear Entertainment, a company from some weird planet called Earth, and mainly used for entertainment purposes. Note that I said mainly, as they also roam the halls at night to act as extra security. If they get into your office, they will attempt to attack you for an unknown reason. Fortunately, there are two doors on both sides. There are five animatronics on-stage, but only two of them become active tonight. If you see an animatronic in one of the door halls, make sure to close the door. The company even lets the animatronics walk around during the day. Remember, check the cameras, and close the doors if absolutely necessary. Gotta conserve power. I'll chat with you tomorrow. Good night."

- Phone Pig's call for Night 1

As expected, this is the easiest night. Only Chuck and Stella will become active and aren't too aggressive. Stella won't become active until somewhere between 4 AM and 5 AM. There is an 10% chance that Bubbles will become active.

Night 2
"Hello? Uh, if you're hearing this and you made it to day 2, uh, congrats! I won't talk quite as long this time, as Red and his friends become more active as the week progresses. Have you checked the Pirate Cove camera? Hey listen, if you see two characters there, one of them won't become active until tomorrow. Just like Red himself, Chet, and Silver. Speaking of Chet and Silver, they become active tonight. Red won't start to become a real threat until very late in the week. He might have became active last night, but that would be because you ran out of power, which I hope you didn't. If you don't see an animatronic in the hall corner cameras, check the lights. You might only have a few seconds to react. By the end of tonight, I'll be sure you have everything under control. See you tomorrow."

- Phone Pig's call for Night 2

Chuck and Stella are more active. Chet becomes active and Bubbles is officially active.

Night 3
"Hello? Hey, you're doing great! You know that character in the Restricted Club? Yeah, he becomes active tonight. By now, you've checked the Pirate Cove camera, right? After Bubbles became active, did you see Hal the Pirate? Oh yeah, Hal. He was always my favorite. When he becomes active, he is... quite unique to say the least. I don't think he'll visit different parts of the restaurant, but rather he directly runs down to the office. Good night."

- Phone Pig's call for Night 3

Chuck and Stella are moderately aggressive. Chet and Bubbles are more active, and Hal, Silver, and Bomb become active.

Night 4
"Hello? One more night until you get you paycheck. Remember on Night 2 when I told you Red won't become active until very late in the week? Well, that's tonight. All the animatronics should activate tonight. Tomorrow, my message might not be as long. Well, the animatronics do become more active throughout the week. Gotta go."

- Phone Pig's call for Night 4

Chuck, Stella, and Bubbles are much more aggressive than the previous nights. Chet is decently aggressive. Hal is more active and Red Fazbird becomes active tonight.

Night 5
"Hello? Uh, hey there, night 5! Anyway... our maintenance worker figured out why the animatronics are becoming homicidal at night. He said it was because someone tampered with their facial recognition system and now they can't tell the difference between a normal person and a potential criminal, so they're defaulted to security mode. Things will get real tonight. I mean, one of them might have left their starting place while I'm talking to you. Hope you get your paycheck, good night and good luck!"

- Phone Pig's call for Night 5

Chuck, Stella, and Bubbles are extremely aggressive on this night. Chet is very aggressive. Hal is more active than they were on the previous two nights. Red Fazbird is more active than last night. As expected, this is the most difficult out of the main/first five nights.

Night 6
"Hello? Hey there, good job on your first week! If you make it to 6 AM tonight, you'll get moved to day shift. Even before someone tampered with the animatronics, that same person lured nine hatchlings into the backroom and killed them. Yeah, we got him arrested. We had a spare suit, one from the previous location, I think it was called Redbird's Family Diner, or something like that, he used it. Before the place closes, we have one more event scheduled, a birthday. You'll be on day shift. Wear your uniform, stay close to the animatronics, make sure they don't hurt anyone, ok? When the place opens again, I'll take the night shift myself and record messages for a new guy. Good night and good luck."

- Phone Pig's call for Night 6

Night 6 is unlocked after making it to 6 AM on Night 5 and beating the main game. It is even more difficult than Night 5.

Custom Night
On Night 7, the player can change the A.I. of the animatronics, hence the name. Listed below are the A.I. difficulties. No matter what setting, beating it gets the player moved to day shift. However, finishing the night with all animatronics' A.I. set to 9.0 earns the player a third star.
 * 0.0-0.9: Effortless
 * 1.0-1.9: Easy
 * 2.0-2.9: Standard
 * 3.0-3.9: Tougher
 * 4.0-4.9: Challenging
 * 5.0-5.9: Heatin' Up
 * 6.0-6.9: Extra Spicy
 * 7.0-7.9: Infernal
 * 8.0-8.9: White Hot
 * 9.0: Nothing Harder!

Modes
Like FNAF2, Red Fazbird's Pizzeria features different modes in Custom Night, which has all the characters set to a certain difficulty. Winning a mode earns the player a plush of an actual Angry Birds character. These objects serve no purpose other than decoration. However, winning all prizes does reward the player a fourth star.

Player customization
One aspect of Red Fazbird's Pizzeria that makes it stand out from other FNAF clones is the fact that the player can customize their protagonist. The player can choose their pig's gender, body shape,, eye color, the option of birthmarks, and, being exclusive to the male and female pig respectively, the option of moustaches and make-up.

Trivia

 * The difficulty system used for this game resembles the one used in Super Smash Bros. 4 and Kid Icarus: Uprising.
 * The concept of Bomb appealing to adults was inspired by the McDonald's character, Mac Tonight.
 * It is widely believed, though not confirmed or denied, that a non-canon incarnation of either King Pig or Lord Sinensis is the RFP counterpart of William Afton.