User blog:Entertainmentz/A few more tweaks to the Angry Birds pinball tables

The Angry Birds Pinball Pack is already being a wonderful collection of pinball tables, but they need a few more tweaks to make them even better:

All tables
 * There are now no more than 5 unique methods for earning extra balls on each table, for added fairness.

The Angry Birds Movie Pinball
 * The details of Stella's mini-playfield have eventually been finalized, making it play more like the hacking minigame in Zen Pinball's Alien Isolation table, except with standard flippers instead of a brick breaker paddle.
 * In the mandatory mission "Welcome Celebration", the player takes the ball to the mini-playfield and hits a certain sequence of 8 lit targets there to help Stella and her friends dance to please the Pigs. The player is allowed 3 tries at this mode, and every time the ball is drained, a magna save will haul the ball back behind the right flipper of the mini-playfield for another try instead of falling down into the right wing habitrail.  The correct order must be hit to win the mission.
 * In the side mode "Stella POP!", the player must hit the targets as many times as possible until the ball drains. The magna-save does not come into play during this mode, meaning that it ends once the ball drains and goes down the right wing habitrail.
 * The Extra Ball target is now changed from the pig toy itself to a special target on the collapsible barrier. One of the methods for earning an extra ball is also changed from hitting the Pig toy at the mission hole 50 times to defeating 30 Pigs as drop targets.

The Angry Birds Movie 2 Pinball
 * Slingshot savers are now easier to earn. Normally, they can't be earned until both kickbacks are lit and the bumpers are hit 30 more times, or they can be instantly obtained from Silver's Achievement Award.  This is now changed so that slingshot savers can be obtained from pushing a sideways-facing varitarget placed between the crossramp and the bumper area all the way.  The fact that it needs to be pushed all the way represents the need to pull back the band of a slingshot to fire it. Slingshot savers can still be earned from Silver's Achievement Award.
 * A hidden magnetic trap on the right end of Courtney's miniloop has been added and it will trigger during the On Ice side mode to aid in making the final crossshot through Silver's crossramp to finish the mode with a bonus score. This is added because the suddenly-slippery, icy surface of the table during the mode can cause the ball to move very fast, and the magnet is intended to grab the ball and overcome the slippery surface, putting it right over the right mini-flipper for a chance to make the finishing shot.  This magnet also activates if a certain lane is shot during a skill shot that takes the ball to the mini-flipper, which will trap the ball at the mini-flipper to line up a shot for the super skill shot.
 * The reward for Garry's Lab is now different: Instead of starting up the 3 labs for an extra ball, the player can increase the number of jackpot lanes available for the victory multiball by completing each lab experiment. (1 successful experiment means 4 total jackpot lanes, 2 successful experiments means 5 total jackpot lanes and all 3 successful experiments means 6 total jackpot lanes.)
 * The Game Over display clip is now changed to show Hank holding up Red and Silver in his clutches. One Game Over quote is also changed to Red admitting that it's all his fault for getting captured.

Angry Birds Stella Pinball
 * The layout of the drop targets have been changed. Previously, they are in rows of 3 at the center of the table, similar to Zen Pinball's DOOM and Star Wars Rebels tables, but they are now scattered as single drop targets blocking the entrances to most major lanes, similar to Zen's Wild West Rampage table.  This makes the modes a little easier and overcomes the awkwardness of starting missions by dropping the ball from the treehouse mission saucer, only to run into pop-up drop targets in the middle of the table whose appearance would then have to be delayed.
 * The final shot of the Branch Out mission is a hurry-up that awards 1 million points times the amount of time left.