Angry Birds Stella Pinball/Display Script

This article explains how the scoring display for Angry Birds Stella Pinball would behave while a session is progress. The score display is a pink-tinted dot matrix.

Attract Mode
When the table is ready for a new session to begin, the display shows a looping clip of the intro sequence of each episode in the web series and the title, with the prompt "Press Launch to Begin" in the foreground.

The top 10 high scores for the table will also be displayed, with the following default initials being listed when the table is played for the first time: STL (Stella), PPY (Poppy), LCA (Luca), DHL (Dahlia), WLW (Willow), CRT (Critters), ARP (Artist Pig), MNP (Minion Pig), HNP (Handsome Pig) and GAL (Gale).

When No Modes Are Active
The display will show the player's score as a large number at the upper-left corner of the screen. The current ball number is shown oppositely at the bottom-right corner of the screen. The background is simply the title logo of the series.

When the player hits the treehouse saucer, the display briefly shows the message "X more hits to start a mission!", where X is a number. Once X is 0 and the saucer captures the ball, the display shows a prompt for the player to pick a mission, which reads: "Select a Mission", with the name of the currently highlighted mission below it, changed by pressing the flipper buttons. If multiple missions have yet to be completed, the player only has ten seconds to choose one, with the countdown displaying at the upper-left corner of the screen.

Main Modes
During a mission, the display is split into two parts, a small 25% portion to the left, and the larger, remaining 75% of the right. The smaller portion will display the score and current ball as usual, while the larger portion will display information crucial to the current mode. All display behaviors listed in this section refer to the latter.