Angry Birds: Wing It!

Angry Birds: Wing it! Is a concept for an Angry Birds Game. It functions as primarily a card game, similar to Hearthstone, Magic: The Gathering and Plants vs Zombies Heroes. No release date is scheduled because this is not actually a real Angry Birds Game.

Story
~TBA~

Basics
The main goal of the game is to reduce the opponent's 'Hero' to 0 health. This can be achieved by playing cards on the board to deal damage or support your other cards. Cards are of 4 types: Units, Buildings, Environments and Spells.


 * Units are cards that remain on the field until destroyed or removed in some other way. They have 4 stats: Attack, Health, Cost and Movement. Some units also have traits that can affect the board and other cards differently, making their playstyle different to other cards. During your turn, you can attack other units or buildings with your units. Attack accounts for how much damage a unit can do with one attack, and Health accounts for how much damage a unit can take before being destroyed. When a unit attacks another unit, it takes counterattack damage, meaning that it takes the opponent's unit's attack as damage. Units can also move during a turn, and the amount of squares it can move is determined by its Movement. In addition, some traits allow units to move through water squares, while others cannot. Units can only be played on the back row of the board.
 * Buildings are cards that also remain on the field until destroyed or removed. They only have 2 stats: Health and Cost. Buildings remain in one spot on the board and can provide special effects as well as allowing ally units to move onto its square as well. The health of a building accounts for how much damage it can take before it is destroyed. When a unit attacks a building, the unit on top of it is attacked first, then the building, unless otherwise specified.
 * Spells are cards that when played, instantly affect the gameplay in some way. There is only one stat associated with Spells: Cost. Spells can target specifically stated targets, multiple targets or everything. Most spells are associated with a class.
 * Ultimate Spells are very powerful spells that cost nothing to play. Each hero has one unique Ultimate Spell that only they can use. Bird Heroes obtain their Ultimate from the Rage Chilli while Pig Heroes obtain theirs from the Golden Pig Machine.
 * Environments are cards that affect one or multiple squares on the board. Some can only be played to your side of the river, while others can be played anywhere. Each environment has a unique effect and can only affect units and buildings in that square. Environments last forever until another environment is played on top of it, then the first environment will be overridden by the second. The only stat associated with environments is Cost.

Heroes
Each hero has 30 health. When attacked, the hero will take damage and lose health. When the hero reaches 0 health, they are defeated and the opponent wins the game. There are two types of heroes: Bird Heroes and Pig Heroes. Bird Heroes can only fight Pig Heroes and Pig Heroes can only fight Bird Heroes. All Heroes also have an Ultimate Spell and a Passive Ability associated with them.


 * Bird Heroes control cards that have lower stats than Pigs, but have more control and range factors. Most of the Bird Units in the game have Ranged but not Amphibious, meaning that they can attack anything on the board, but cannot move across the river. Another unique ability Bird Heroes have is that they can move Units across the river by Flinging them. Each Bird Hero also controls two of five classes, and thus have unique playstyles.
 * The Rage Chilli is the primary source of Ultimate Spells for Bird Heroes. It activates after 12 charges to add an Ultimate Spell to their hand. The Rage Chilli gains one charge when any Unit is destroyed or when the Bird Hero is hurt.


 * Pig Heroes control cards that have overall higher stats than Birds but are slower and need to cross the river to damage the Bird Hero. Most of the Pig Units in the game do not have Ranged, but all of them are Amphibious , meaning the main way to damage the opponent as a Pig Hero is moving units across the river. Pig Heroes also have the unique Taunt ability, which protects the Pig Hero from being damaged.
 * The Golden Pig Machine is the primary source of Ultimate Spells for Pig Heroes. It activates after spending the amount of Snoutlings (on anything including Units, Buildings, Spells and Environments) required to add an Ultimate Spell to their hand. The Machine starts at 10 Snoutlings required for an Ultimate, but increases by 2 every time one is obtained.

Playing Cards
During a game, each player takes turns to play Units, Spells, Environments and Buildings. Bird Heroes always take their turn and play and attack first. At the start of a turn, a card is drawn and a currency (Feathers for Birds, Snoutlings for Pigs) is earned. The amount earned increases by 1 each turn and unspent Feathers/Snoutlings carry over to the next turn. Birds start with earning one Feather but Pigs earn two Snoutlings on their first turn. This allows cheaper cards to be played first and then more powerful cards later in the game.

Each deck must have exactly 50 cards, with up to 4 copies of Common, Uncommon and Rare cards, 3 copies of Epic cards and 2 copies of Legendary cards being allowed. Ultimate Spells can't be changed or removed but doesn't count towards this card limit. There can be up to a maximum of 7 cards in a hand and if more are drawn or created while a hand is full, the card is sent to the deck instead and the Hero takes Overheat damage.

Each Unit can move or attack during a turn. Attacking makes the Unit unable to be moved after the attack is performed, but moving can happen before the attack. When a Unit attacks another unit, it receives a counterattack and takes damage according to the defending Unit's attack stat. However, there are a few exceptions to this rule. For example, a Ranged unit cannot receive a counterattack from another non- Ranged unit. Units can move according to their Movement stat. They, however, cannot move into a Unit or an enemy building. You may choose whether or not to move or attack each turn, as you end your turn manually.

Classes
Each Hero leads two Classes. Classes are specific to Birds and Pigs, so Pigs cannot lead Bird classes and vice versa. Each class has their unique playstyle, spells, strengths and weaknesses. Below is a list of all the classes in the game.

Bird Classes