Chuck's Mansion

Chuck's Mansion is a game created by UUnlockedMario. As the name would imply, Chuck is the main character of the game.

Story
Chuck has won a mansion in a contest he did not enter. The invitation says he can only invite one friend, and he decides to invite Red. A few days later, a ship arrives and the two hop aboard. The ships leaves Piggy Island, and heads off to a place called Midnight Valley. Red steps off, and the ship's captain, Captain Polterbeard, leads him to "Chuck's" mansion. However, Captain Polterbeard tells Chuck that he "needs" him to stay on the ship for a while.

Chuck finally arrives at the mansion, but the door is locked. After exploring the front yard, Chuck finds a key in a vase, and uses it to unlock the door. Chuck decides to explore the lobby. He goes upstairs, and finds out that the door to the parlor is locked. He then hears a ghostly laugh, and heads downstairs. He sees a Greenling, who drops the key and then disappears. He uses the key to unlock the parlor, and enters. Chuck is soon attacked by a Greenling, but Professor Pigsworth, in his movie form, appears and attempts to vacuum the ghost with the Bansweeper 4000, but fails. Professor Pigsworth explains to Chuck that he traveled to Midnight Valley for research. When more Greenlings show up, the two make a temporary truce, and Professor Pigsworth escorts Chuck to his lab near the mansion.

In the lab, Pigsworth tells Chuck that Red has been captured by Captain Polterbeard and his minions. He transforms Chuck into his movie form, and gives him the Bansweeper 4000 and the Mobile Phantom to communicate with Pigsworth, scan objects, and view a map of the mansion. Returning to the mansion, Chuck finds Bomb in the lobby, and the latter tells the former that the Mighty Eagle has sent him and the rest of the core flock (Matilda, the Blues, Terence, and Stella) to Midnight Valley for investigation.

Normal ghosts

 * Greenlings are the first ghosts encountered in the game, as well as the most basic. They have 10 HP, and attack by throwing simple punches. They are green as their name implies, and often appear in groups of 2-5.
 * Blue Bruisers are the second type of ghosts encountered. They are cyan, slow-moving ghosts that attack by using their fists to slam the ground, and can create a shockwave by clapping their hands. They have 30 HP, and are often mixed in groups of Greenlings, but are sometimes found in groups of 2-3.
 * Crimson Hiders are red ghosts who tend to hide in furniture and other objects. They have 20 HP, high speed, and throw projectiles at Chuck while hiding.
 * Poltergeists are purple ghosts with large, pink brains. They have 50 HP, and have the ability to move objects with telekinesis. It is often invisible when moving said objects, but the player can use the Bansweeper 4000's flashlight to stun and reveal their current location.
 * Gourders are large, fat, yellow ghosts who have 70 HP. They don't move, but attack by hurling sludge at Chuck. They also try to slam Chuck if he gets too close.
 * Sneaky Spirits are magenta ghosts who have 20 HP. They usually appear in groups of three, or with two or three Greenlings. They sneak behind Chuck and scare him, disrupting him while he is sucking up other ghosts. They can attack by shoving Chuck.
 * Goouls are orange, gooey, gelatinous ghosts. When first encountered, they appear as orange puddles. If Chuck walks over one, they rise up and imprison him. If Chuck uses the Bansweeper 4000 on them in their puddle form, they reveal themselves. They have 20 HP.
 * Constrictors are blue ghosts who have 20 HP, and attack by grabbing hold of Chuck and squeezing him. The player must move the control pad in order for Chuck to be released.
 * Skel-o-wisps are gray ghosts with skeletons inside of them. They have 30 HP, and attack by throwing their bones.
 * Sepia Spinners are brown ghosts who have 20 HP. As their name would imply, they attack by spinning around. After performing a longer and more powerful spin, they become dizzy, and vulnerable.
 * Gold Greenlings are rare ghosts and a gold variation of Greenlings. They hide in furniture and objects, have 20 HP, and yield a large amount of treasure when captured. Unlike other ghosts, they do not attack Chuck. Instead, they attempt to flee. If the player discovers one, they must immediately stun it and suck it up. They only appear when a room is dark. Therefore, if the player wishes to capture every Gold Greenling, they should examine all objects and furniture in a room before clearing it.
 * Haunting Heats are a pink, elemental variation of Greenlings. They are protected by fire, and are vulnerable to water. Like their normal counterparts, they have 10 HP.
 * Wave Graves are a teal, elemental variation of Blue Bruisers. They are protected by water, and are vulnerable to electricity. Like their normal counterparts, they have 30 HP.
 * Fleeing Freezer are a white, elemental variation of Crimson Hiders. They are protected by ice, and are vulnerable to fire. Like their normal counterparts, they have 20 HP.
 * Spark Shocks are a chartreuse, elemental variation of Sneaky Spirits. They are protected by electricity, and are vulnerable to earth. Like their normal counterparts, they have 20 HP.
 * Grabbing Gusts are a cream, elemental variation of Constrictors. They are protected by air, and are vulnerable to ice. Like their normal counterparts, they have 20 HP.
 * Seismic Slimes are a tan, elemental variation of Goouls. They are protected by earth, and are vulnerable to air.
 * Rogues are ghosts based on the enemy of the same name from Angry Birds Epic. They wear hockey masks and attack with spears. Removing their masks allows them to be stunned, and they have 20 HP. They slowly pursue Chuck, and jab at him when close enough. They also come in a variety of different colors including red, green, yellow, blue, pink, cyan, purple, orange, and white.
 * Dancing Rogues are Rogues who wear comedy masks, and have a more jester-like appearance. They dance in pairs in a circular motion. If Chuck captures one, its partner will pursue him like a regular Rogue, only it will spin instead of jab. Like their regular counterparts, they have 20 HP, and come in the same variety of colors.
 * Puddle Bombers are a lavender variation of Goouls who have 10 HP. They often appear in the same locations as their regular counterparts, but become more common later in the game. When a Puddle Bomber rises up, it will throw a bomb, which can be extinguished if Chuck sprays water on it.
 * Bomb Bowlers are a maroon variation of Greenlings who have 10 HP. They hurl bombs at Chuck, in an attempt to trip him.
 * Waiters are a white variation of Greenlings who have 10 HP. They carry a plate of food in their right hand, and a napkin in their left. As one would be able to tell by their name, they mainly appear in food-related rooms.

Minor ghosts

 * Mice appear in the hallways, and are extremely common. They deal 1 HP damage to Chuck if he touches one, have no HP themselves, and are sucked up instantly.
 * Bats are found hanging from the ceiling in hallways and staircases. When Chuck walks pass them, they swoop down to attack him. Like mice, they have no HP.
 * Flying Fish are tiny, fish-like ghosts that mainly appear in rooms with water. They pop up in groups and fly around the place. They are mostly harmless, but deal 2 HP damage to Chuck if he touches one.

Ghost Pigs
Early on in the game, Chuck releases 50 Ghost Pigs (51 including Captain Polterbeard). 35 of them are named and always start out in a particular room, and the other 15 form Boargantuan.

Chuck's New Mansion
At the end of the game, all of the treasure the player has collected is used to build Chuck's New Mansion. The size of the mansion depends on how much the player collects, with each lower rank providing smaller houses.
 * Rank A: 100,000,000 G or more
 * Rank B: 80,000,000-99,995,000 G
 * Rank C: 60,000,000-79,995,000 G
 * Rank D: 40,000,000-59,995,000 G
 * Rank E: 25,000,000-39,995,000 G
 * Rank F: 15,000,000-24,995,000 G
 * Rank G: 5,000,000-14,995,000 G
 * Rank H: 5,000-4,995,000 G

Trivia

 * Greenling is also the name for a type of fish, although this is likely a coincidence.