Hey, so this is my 2nd article. I was originally going to do more RPG concepts, but I've sort of started doing other stuff apart from Angry Birds, I have reused the unfinished plot of what was supposed to be after this for a different made up game with actual original characters and am also using this one's more advanced, RPG plot for another story involving those same characters that you'll never see because it's on a private Google document mwahahaha, but since I liked the concept of my fan made lore's “Eagle Ruins” so much and I did try to incorporate the classic gameplay into it, I decided “why not just put the traditional Angry Birds version of this here and then for the other thing that's just a more original version of this, the RPG version.
Story[]
Part 1[]
Central[]
The birds are busy with retrieving eggs from the pigs again and succeed, which acts as the game's tutorial segment, before going back to return them to Bird Island. While finally relaxing for the night, a massive quake disturbs everyone in and around the island, mysterious ruins emerge from ground, sea, and other places, ruins of the legendary Eagle Civilization. Also rising from the ground is … land!? The bird's world quickly becomes full of both lost structures and strangely preserved landscapes. (As I never made the plots of the other RPGs, so I'll have to give you the lore dump).
The Eagle Civilization was previously the most powerful, successful faction on the planet, but they had fled one day, the day the world had been changed very drastically. However, it was said they created the powerful technology and artifacts, as such that if they fell in the wrong hands, the world would be in grave danger. Red spots pig fortresses in the distance, near the ruins and is immediately ready for any trouble. Within the ruins, the flock come across powerful Mighty Feathers, with Red being transformed by them first. After clearing the first set of levels, the birds find an old handcart in a train station and use it to explore the world.
Red, Chuck, Bomb, and The Blues head out to the region south.
Long-Lost World[]
The rails stop at Long-Lost world, a lush environment of forested cliffs, scenic waterfalls, and vast coasts. Immediately, the flock recognize the shape of Piggy Island, they notice dark red and purple crystals being carried into Pig City and attempt to halt the pigs, but a massive force field appears over the city that the birds can't penetrate, the birds worry about what the pigs are up to in the city's barriers, when a mysterious archeologist appears and beckons them over, she tells them that those crystals are indeed dangerous and should not fall into anyone's hands as they can create weapons more dangerous than a shield against any enemies, but to destroy the force field and neutralize the crystals, the flock will need to find Majesty Stars, grand embodiments of pure ancient star energy, scattered in each corner of the world. The flock are given a handy relic known as a Star Rune and set off to save their world from potential pig threat.
They follow the archeologist throughout the area, with Eli and Terence joining the roster, and unlock the path to Eggshell Coast, there, they notice that the Star Rune is making a strange sound as if it was singing. The singing gets louder as they draw closer to Sunnyside Basin, an ancient, life-sized sand fort. After they gather each Yolkstone to unlock the last level, they face off against a massive crab monster wearing a mighty sand castle shell. Upon its defeat, it explodes, leaving only the feathers orbiting it behind. Star energy coalesces between the feathers and they merge into one spot, a flash of light later and a giant star bursts into existence, the fabled Majesty Star! The flock collect the star, lifting the shroud over the deserts west of Bird Island. Eli suggests that they head wherever the Star Rune seems to lead them, and they'll find more stars.
Iridescendian[]
The flock tidy up some levels in Yellow Desert, they find a lever that raises up ancient railways that prematurely finish the railways construction. The new rails allow the flock to enter the sandy wasteland, Chuck laments that dissipating the shroud didn't seem to affect this area judging by the frequent sandstorms that are dotting the area. Within a nearby town, the pack meet a eagle named Ace as well as finding Matilda. Ace helps guide them through town and they manage to reach Shrouded Valley the next day, being unable to track the next star using the rune through the shroud. The archeologist shows up again and hints that the flock should figure out where the shroud winds are coming from. From the top of a plateau, Red spots a structure in the depths of the badlands and the flock head towards it. Within Old Arena, they reach the namesake colosseum and discover the guardian of the next Majesty Star, an ancient monster of boar using Mighty Feathers to stir up great storms. The flock defeat the monster and obtain the next star, undoing the dense fog over Ornitho, southeast of Bird Island.
Ornitho[]
After going through Blue Woods, the flock use the rails to reach Ornitho, a foggy, shaded, dense woodland and begin their exploration. It is also here tat they discover ruins that contain consuming Ancient Fog. They meet up with Stella and Hal as well as the archeologist, who tells them something unique about Ornitho's component islands, one of them is said to be the sight of one of the biggest eagle cities, when the world was transformed, the island was fortunately trapped inland and wasn't damaged, and if they look near a large eagle site, they may find the next star. The flock navigate through the haunted woods once they find a lantern, reach the place the archeologist suggested they look through, and enter Earthcrest, a giant cavern. They reach the city and after having a scuffle with the still functional security system, enter a sunken observatory where they discover and follow a deranged, disfigured eagle sorcerer named Sorrowstars who's using the Majesty Star to keep himself from dying, the pigs are also hot on the sorcerer's tail to get the star themselves. Both groups corner Sorrowstars and ask him what the point is if the world he once lived in doesn't exist, the sorcerer jealously babbles on how he's outlived "all of them", attacking the 2 to get them away. He and the pigs are defeated, the pigs retreat and Sorrowstars begins to reconsider things, he thought immortality would be perfect, but now he's withering and in constant pain, and what he thought would be an invigorating battle was just a painful ruckus. He accepts his overdue passing and fades away, the star manifests shortly. The flock claim it and the next region is revealed far up northwest.
Glaciole[]
The flock head through White Mountains and activate the rails to Glaciole, a fittingly glacial part of the Unified Realm bordered by cliffs and a strange, shadowy swampland. The flock meet with Silver in this region. The archeologist and the inhabitants suggests they explore the area, but a massive marauding ship in the Glaciole Sea keeps a tight grip on the rails, shooting them with cannonballs to deter travel. Once the ship is dealt with the pack reach the entrance of Icehorn, finding a strange wall and gateway bearing symbols on it. The flock explore Icehorn and the surrounding areas for unlit torches matching the symbols. The gateway opens up and the way forward to Swirling Labyrinth, a massive peak with floating ruins trapped in an endless cyclone. At the top is an ancient eagle construct of wisdom, damaged by the elements and the energy that powers it, the construct has been rendered reckless and insane and immediately confronts the flock with its elimination protocol. The construct is totaled and the next Majesty Star is collected, lifting the fog over the region southwest of Bird Island.
Graspan[]
The pack head through White Mountains' highest peaks and unlock the next rails leading to Graspan, Stella is disgruntled with another cold region as the flock enter the alpine mountains and cold deserts of Graspan. The flock meet up with Ruby and the archeologist leads the flock towards the depths of Gleemur Ruins, where the next star may be hidden. After crossing the cold territory and desolate ruins, the flock enter the lost temple, within its heart they face off a wyrm of ice, defeating it and claiming another star. The fog dissipates over the lands directly north of Bird Island.
Daynjer[]
The flock activate the rails in Black Center, opening up the way to Daynjer, a tropical region of badlands mixed with oases and exotically colored foliage (too which Stella finally feels better), the archeologist also warns them that this is the site of a large city, but it's been known for being rather dangerous. The flock go in and out the city to search through the other areas, but can't find a signal for the Star Rune, forcing them to go deeper in the city. They overhear a conversation between 2 pigs that Greedy Glutton's Paradise will be floating above head to increase their visitors now that the Unified Realm exists, attracted to the spectacle. Before they can go, they're cornered by a biker gang that's heard of their antics throughout the world, knowing how powerful the stars must be, the leader swipes it from Red and the gang begins to take off, forcing the flock to follow. After a scuffle down the street, the flock retake the Star Rune and leave. Just as the 2 pigs and posters plastered throughout the city said, by sunset, a large, floating paradise descends from the clouds, filling the twilight sky with fancy lights and confetti. The flock enter the lavish city, making their way through the luxuries and distractions as the Star Rune leads them to a massive circus tent-like structure in the center of the city. The signal is strongest when pointed at a pig performer, the birds sneak backstage and discover that the performer, the famous magician, Harold Hog, has been using a Majesty Star to perform his acts. They attempt to get it when he, seemingly aware of them, stops them with his magic, telling them that he cannot allow for his entire career to vanish and assumes they're simply big fans of the majesty, and curses them to join his latest performance, thinking of taking the other stars for himself after the show. The flock break through the curse and defeat him mid-performance, he relinquishes his star and the flock collect it. With 6 stars, the flock should be able to pierce the barrier over Pig City.
Long-Lost World (2nd Visit)[]
6 stars in hand, the flock is now able to pierce the shield around Pig City and enter it, quickly discovering the crystals gathered have can also form eerie chains. The flock find King Pig, who gets merged with his own castle by the cursed chains, and defeat him in a grand battle, returning him to normal. With King Pig too injured to rule, Chef Pig offers to take his place, ignoring King Pig’s immediate family, apologizing for the recent conundrum and promising to create a paradise...
Part 2[]
Ruined Ravine[]
A few weeks later, things have … changed. Pig City has become larger and may have expanded, apparently for the good of the inhabitants of this new Unified Realm to all live as one megacity, strange individuals obscured by dark red hoods are also becoming more common. The flock are approached by the mysterious archeologist again, who asks that they follow her. The archeologist leads them beyond the Unified Realm, to a place called Ruined Ravine. There, the birds find The Altar of Anticipation, an ancient site that they explore (all while being followed by … something). After defeating the Ancient Assailant in the deepest chamber, the flock recover a Majesty Star. However, this one enters a star rune built into a pillar in the ruins, activating several glowing runes. Revealed in the center of the ruins is a massive, intricate, Mayan Calender-esque device comprised of gears and carved stone. The archeologist reappears and reveals that she is Everlasting, sister of the very first Mighty Eagle, Eternity Eagle. She explains to them that the massive machine on the floor before them is the Dread Clock, an one inevitable timer that counts down to the return of a horrible demon known as The Fearmonger…
Back when the world was one floating isle, The Fearmonger invaded with its band of demons to snuff out light and courage in Ancient Eaglewing, seeking to drench the world in darkness. Eternity, already known throughout the Isle for uniquely being the largest and strongest of the eagles since a young age, had possessed the might necessary to help fight the demons and their zealots and joined the battle after the first group sent to combat them had been destroyed. Assembling a group known as the Undying Onslaught, Eternity would take on the mantle of Mighty Eagle and turn the tides of the battle. However, The Fearmonger fought back, but was sealed in the tallest volcano on Eaglewing. However, the war destroyed the continent, causing it to crumble into several pieces that either fell into the ocean as regular islands or vanished entirely. The eagles were banished, seen at fault for the chaos, but during a harsh time, Mighty Eagle returned to save the people and regained their respect, staying on Bird Island since that day. The title of Mighty Eagle passed on to similar eagles over the years, but Mighty Blade would be lost in a war at some point in history and the Ancient Eagle Civilization became myth until the first few ruins were unearthed.
Recently though, something happened that reawakened the rest of the ruins and partially restored the isle; at the same time, something has caused The Fearmonger to begin resurging, someone must’ve intentionally done something like a ritual or something. They’re trying to accelerate The Fearmonger’s escape, which could only mean disaster! The Ruins of Anticipation will be able to track down the time left (not much) and it’ll be up to the flock to do whatever they can to prevent the possible destruction of the world, but they’ll need gifts from the ruins (From here, Lv 3 abilities are unlocked, but that’s for later). Everlasting asks that the flock talk to the current era’s Mighty Eagle as she believes he’ll know how to prevent the coming apocalypse.
Eagle Mountain, Enigma Ruins and New Eaglewing[]
On the chilly summit of Eagle Mountain, the birds speak with Mighty Eagle, he tells them that in order for the lunatic behind the cultists to resurrect The Fearmonger, they would need to target the Sealing Spires in each region. The flock needs to go to each and stop the cultists, but they should assume that the worst case scenario – All of the towers were already destroyed – has already occurred with this much time having passed, in that case, the flock needs to go to new Eaglewing to take the trial of Avian Approval, find the last Majesty Star, and then find the Mighty Blade. While the flock does that, Mighty Eagle will search the Unified Realm until he finds whoever is responsible. The flock enter the ancient Enigma Ruins outside the Unified Realm to activate an ancient mechanism that will unveil New Eaglewing. Along the way, they discover that throughout the past, there has been groups identical to them who also worked under former Mighty Eagles. A great light on top of the ruins is activated, revealing New Eaglewing from the fog.
On New Eaglewing, now a bustling city inhabited by the eagles after their banishment. They manage to have an audience with the queen, seeing that they had been sent by Mighty Eagle, the queen permits Red undergo the trials, seeing potential in him to help the Mighty Eagle. Red gains the Avian Approval in Eagle Altar, meaning once he and his flock find the last Majesty Star, they will be able to pinpoint the blade of legend.
Sealing Spires and Long-Lost World (3rd visit)[]
Back on the mainland, the flock discover that the Sealing Spires are indeed all and that the massive hive city Chef Pig has been creating is beginning to take a rather tyrannical turn, has practically intentionally spread near the locations of the spire, and has some suspicious affiliation with the cultists, leading to the birds realizing that Chef Pig is the leader of these cultists. The birds return to Pig City – which has become a horrific hive city where the new castle sits upon – in an attempt to confront and shut down his plans, entering the castle. When they believe they have the new king cornered, they are met with opposition in the form of a comical amount of cultists and deadly weapons surrounding the flock. Chef Pig reveals that The Fearmonger will bestow upon him absolute power over all, he’ll remake the world into his personal paradise. He tells the birds to scram, lest he have them and every egg in the Unified Realm eviscerated. The flock are forced to leave and notice other birds fleeing hopelessly, trying to save their eggs. Enraged by the situation, the flock refuse to give up and seek out the last spire and Majesty Star.
Fethrie[]
They explore Fethrie and reach Loominbatal, a great citadel not yet found by the cultists where the last of the Sealing Spires stands, the Majesty Star being in it as well. The flock defeat the boss and grab the last star, but the background darkens and an ominous, familiar silhouette steals the star and ravages the tower, undoing the last of the seals on The Fearmonger. The flock are dumbfounded and receive a telepathic message from Mighty Eagle, he’s been taken away as well, locked in a wasteland beyond- the message is cut off, but the birds piece together that Mighty Eagle is further away in the sea outside of the Unified Realm.
Occult Perch[]
Their search leads them to Eldritch Edges, a dark sea blotted out by the smoke from Occult Perch, a volcano containing a wicked forge. The flock enter the volcanic forge and find Chef Pig as well as the captured Mighty Eagle and Majesty Star. Chef Pig tells them that he’s rather vexed by their persistence, but it doesn’t matter anyways, he’ll forge the Key to Fear and undo the lock on The Fearmonger, using the corrupted light of the star, Mighty Eagle’s feathers, and the dark metals and magic of the forge. The dark key is forged and Chef Pig cackles, but says that before he revels in the new world, he’ll see to the birds’ demise, with them fighting him and his Perfect Machine. He’s defeated, confused and angry at this occurrence, but leaves, reiterating that he’ll destroy them. Mighty Eagle recovers soon after, explaining that he was poisoned with a trapped sardine and then trapped in cursed chains, but he should have enough strength to undo the dark seal over the Majesty Star, allowing for it to be claimed and the Star Rune completed. Mighty Eagle is dropped off at New Eaglewings and the flock set out to Old Nesting Ruins, the location of the Mighty Blade. Within the ruins, Red duels the Sword Spirit, a reflection of whoever approaches the sword. It is defeated and Red claims the blade.
Final Showdown at Eagle Maw Ruins[]
After taking Mighty Blade, Red uses the blade to reveal a slingshot out of the ruins and to the Cobalt Train Station. The flock head to Bird Island, when suddenly the world around them begins to sink back into the depths again after being ruptured by large ravines. The tracks built on the crumbling landscape fall apart, leaving the Heroic Handcart/Engine stranded. The flock are forced to get off the vehicle and traverse the crumbling world in order to reach Bird Island, which is still standing. The flock reach the foot of Eagle Mountain. There, they find the Unified Realm’s counterpart to Eagle Altar, ruptured by a fissure.
Past the fissure is Eagle Maw Ruins, the volcanic interior of the mountain and prison of Fearmonger. The flock reach the bottom of the ruins where they find a pool of magma with shadowy shackles and chains on it. Chef Pig is down there too, he plunges The Key to Fear into the hellish lock in the center and the last chains are undone. The magma hardens, the miasma thickens, and The Fearmonger is freed from its chains for the first time in eons. Chef Pig commands the demon lord to destroy the remainder of the world for him and make him overlord of the new one, but The Fearmonger instead grabs Chef Pig and crushes him into a shadow before throwing it against the wall of the caldera. The Fearmonger calls Chef Pig foolish and arrogant for thinking he could command a deity of true power and announces that it will bring upon an age of tranquil, lifeless darkness forever. Red refuses and prepares for battle, when he's suddenly surrounded by eagle feathers and light as Mighty Blade begins reacting.
Red is transformed into the Mighty Majesty Knight, equipped with glistening armor with eagle feathers orbiting him at all times, and a battle against The Fearmonger ensues. The Fearmonger attempts to drown the flock in darkness, but Red prepares a finishing blow, spinning midair with Mighty Blade and turning into a dashing wheel of death. Red overpowers the demon's attempts to stop him and cuts through its chest. The Fearmonger laments its defeat, wishing misfortune and a painful demise upon the flock before petrifying. The cursed crystals lose their color and energy, pigs and birds around the world unite to rebel against the cultists, and King Pig reasserts himself as ruler, his first course of action being that the restored Chef Pig is fired and jailed for his crimes.
With the world saved (although still permanently unified), the Propagators of Fear banished, Chef Pig in prison, and the eggs safe once more, the birds rest at last…
...But of course that isn't the end. Is it?
The Betwixt[]
The next morning, the birds discover rifts, strange, hidden gaps in reality that seem to lead to a void of shattered landscapes and structures. A rift opens near their base and a mechanical arm reaches through, encasing the nest in a bubble before retreating into the void. The birds spot the perpetrator instantly, Hekto Porko, enacting his revenge after his artificial planets of brass where destroyed by a previous scuffle between the flock and pigs by stealing valuables across the Unified Realm and bringing them to The Betwixt. The birds give chase, entering the surreal dimension. They also meet an old friend who also seeks to stop Hekto...
Gameplay[]
The gameplay is pretty similar to your typical Angry Birds game, specifically 2, you fling birds at the enemies and their fortresses until the level is cleared. However, there are some differences:
- Like in Angry Birds 2, you can choose your birds, but they're chosen in a similar fashion to Angry Birds Epic's HUD for starting a battle.
- Birds have multiple uses, represented by their health, this health is a green, segmented wheel that decreases each time they're flung and subsequently hit an object. When a bird runs out of health, they're too battered too keep flinging themselves and stay near the slingshot, covered in bandages. Similarly to Epic and older Angry Birds games, having more health/uses at the end of a stage rewards you bonus points, 100 this time. Certain level gimmicks do not "hurt" the birds when it, like bouncy surfaces and certain switches or gimmicks, allowing them to be used a bit more, the latter in more complex stages.
- It might have already been noticed that birds with health remaining only give 100 per segment left, enemies will also now give only 500 points when popped. While this sets a lower score bar for 3 stars, it also makes score-levels more difficult.
- Zones return, but the golf-based scoring system does not.
- There's no energy/life system, ads, or microtransactions in this game. look, it's long, why make it longer and throw monetization-colored paint at the easel while you're still drawing the most basic parts? The only purchase ever required is for downloading the game at all.
Alongside that are new gimmicks
- All birds have multiple abilities, these abilities are accessed by equipping an item, whether they're in the form of an item like a piece of clothing or something else. Each item might have some variation of their ability. When enough star points are collected from completing levels and earning points, the ability can be upgraded once. Once the 2nd Act kicks off, they can be upgraded further.
- Some enemies will attempt to directly stop the birds from damaging structures, when a bird is flung, they'll attack afterwards (some enemies will attempt to attack or defend themselves at all times though, like bosses) these can be deflected by a bird (sending the projectile back to the attacker or another target).
- Many levels take place in ruins, which have unique gimmicks. The most notable are Mighty Feathers, which cause a bird to gain a special ability when passed through.
Flock[]
Name and Image | Description and abilities |
---|---|
Red | The leader of the Angry Birds of the current era.
“Here we go again…”
|
Chuck | Clumsy, a bit self-centered, scatterbrained, and obsessed with the belief he's a kung fu master, but has well intentions, loyalty to his flock, and is good with wood.
“Chuck Time!”
|
Bomb | Easy to startle, but a reliable pal whose blasts topple even the most durable brick towers.
“The best way to fix any problem is to just- KRABOOMPH!”
|
Eli | Brave, creative, slightly starry-eyed, but highly reliable when it comes to an expedition in worlds unknown.
"Shoot for the moon! It's far, but I bet you'd probably make it."
|
The Blues | Elusive and mischevious, but willing to channel their skills for the good of birdkind.
"*indistinct introductions*"
|
Ace | An eagle determined to learn the secrets of his people and help the birds protect their eggs.
"Looks like you could use a helping wing."
|
Matilda | Encourages peace and meditation, but will not hesitate to give someone a beating if pushed too far.
“Deep. Breaths. Matilda…”
|
Ruby | Red's sister, possesses just as short of a temper and as heroic of a heart as him.
"This is surprisingly genius."
|
Hal | Aims to be as fierce and adventurous as his companions yet takes things easy from time to time, playing his banjo on calm nights.
"You fellers ever seen someone spin while playin'?"
|
Stella | Spunky and skilled, having spent time on Golden Island to perfect her ability to maneuver past any obstacle.
"And these ancient relics of gold we're looking for are safe, right?"
|
Silver | Silver's incarnation carries features of both her early and current designs and personalities. She has her intellectual side Introduced in the 2nd movie and also has the slightly maniacal and mischievous tendencies of her Angry Birds 2 appearance, making her a literal mad scientist. She also utilizes her looping abilities and her creation of superstring. Her design takes inspiration from her unused movie designs, which look like her AB2 design, but have the brighter coloration and braids of her movie counterpart.
"If you thread together these 3 specific compounds- and you're already distracted. Ok then, long story short: it's science"
Feathers: Super String yank, Lassos several objects much like Stelleia's ability in Star Wars, but Silver yanks them aggressively and loops in the opposite direction she threw the string. |
Terence | A more powerful bird capable of smushing blocks and denting metal.
"..."
|
Ice Bird | The cosmic cryokinetic returns, chasing down Hekto Porko after the fiend stole an eggstroid into The Betwixt. His design has been altered in this game, his facial features now being made of ice. He also emits a blue glow and has an aura of cold air. Dedicated to the protection of the eggstroids throughout the galaxy and known for having a pretty cold demanor, but once you get to know him, he's just as warm of a presence as the other birds.
"I advise you are careful, this realm is like a Zorgandotillion-piece puzzle."
|
Equipment Types[]
On the level select screen, the player can look at their current flock and alter things about them, similarly to Epic. There is gear, which alters the birds' ability, and birdwear, which alters how the bird physically behaves (such as their weight, meaning they may start falling sooner or later, their strength on their own, and their speed) and may give certain gear extra strengths.
Accumulated star points are required to reach 2nd level on equipment. Despite being referred to as levels, they are treated more like “ranks”, with the additional available levels between 2 or 3 simply being a slightly more effective version of the current ability and represented by a decimal. (Lv. 1 → Lv. 1.1 → Lv. 1.2 → Lv. 1.3 → Lv. 1.4 → Lv. 1.5)
Bird | Equipment Types and Descriptions |
Red | Gear
Birdwear
|
Chuck | Gear
Birdwear
|
Bomb | Gear
Birdwear
|
Gear
Birdwear
| |
Hal | Gear
Birdwear
|
Items[]
Locations[]

The Unified World world map
The game is mainly set in the Unified Realm, the supercontinent created by the nearby regions merging into one. It is split into 10 areas, 9 of which are visited over the course of the game.
However, as The Betwixt exists, there are technically 19 areas.
The world map is represented by a diorama-style screen navigated in a way similar to a console game such as Mario Wonder but also has similar gimmicks to Epic’s world map. The player uses a digital joystick (mobile) or WASD/arrow keys (computer) to move the flock (represented by Red and 2 birds used most recently) around and interact with the world elements with a HUD button/E. There are various objects that populate the world, they each have a purpose and can be interacted with.
Name | Description |
Level | A colored pad with a gear-shaped border surrounded by the elements from the landscape, when cleared, the gear elevates slightly and spins around and the stars earned will display over it. Each level has a unique name.
There are 5 types of stages in this game:
|
Shop | A small building on the world map with a speech bubble next to it that has items in it. The building looks different from area to area. In Green Tropics, the building is a hut much like the other buildings, Greedy Glutton's Paradise, it resembles a fancy building that matches the aesthetic of the other buildings, in Pig City (2nd visit) it is a cramped building in the dark plaza in the middle of the hive city. Piggy McCool also owns a store that can be accessed anytime on the menu, but only sells power-ups.
The player can obviously buy items from these places after collecting coins from completing levels. |
Training Grounds | Resembles the training Grounds from Epic, a dummy next to a building. Similarly, its style changes, resembling a scarecrow pig next to a hut in Bird Island and Hogfog Isle and resembling a wooden, and a woody bamboo-like punching bag next to a pagoda in Fethrie.
Birds and gear can be upgraded here. |
Terrain | Different kinds of terrain that the flock can use to move about the world once they have the means to.
Railways can only be crossed after the handcart is obtained. They also have a variant known as ancient rails, which only appear when completing ruin-based levels and help to connect the world together.
The Betwixt is a broken world where large gaps, leaving a void full of asteroids, are highly common. The airship not only allows the flock to navigate the parallel world's void and landscapes, but fast-travel across it. |
Slingshot | A slingshot used to explore the world. It is used to go between areas cut off from each other by a river or gap. |
Areas of interest | A spot with a structure or NPC that can be interacted with, usually for story, optional quests, or a description/small talk that serves as a hint. A speech bubble with an exclamation point or question mark appears when these are approached. |
Barrier/Roadblock | An obstacle on the world map, like a pig fortress, a dense shroud, a mysterious enchanted structure, some ice, debris, etc that can appear along paths and in open areas. They prevent the flock from progressing, either by blocking areas off or concealing levels, but can be dispelled by completing a level or finding an item tied to that specific barrier, causing it to go away. |
Rail Switch | An ancient mechanism that, when used, causes ancient rails to rise from the ground. This creates short cuts and opens the way to new places. |
Italics signify a special stage, Underlines signify Railroad Defense, and Bold signifies a boss stage
Image | Description and levels |
Tutorial | |
Separate from the world map, the birds' previous adventure to rescue their eggs and level the pigs' cities along the way.
Levels in total:
| |
Central | |
Bird Island’s location, the center of Unified Realm. The island connects almost all of the world together, and is quite diverse in terms of environments. The Eagle Mountain on the island has gotten way taller, and some report of a subtle miasma leaking out of it … out of the forbidden Eagle Maw Ruins. This area is revisited several times to unlock the 7 main regions of the game.
Levels in total: 40
| |
Long-lost World | |
What was formerly Piggy Island, Foggy Isle, and a few other areas. Now a lush and wondrous place full of forests, cascades, mountains, and ruins. This is the first proper world of the game after getting the handcart and completing Green Tropics.
Levels in total: TBA
| |
Iridescendian | |
The location of the arid parts of the former Island Egg, including the wastelands of Very-Far Valley and the sandstorm-choked badlands and buttes of Shrouded Canyon.
Levels in total: 40
| |
Ornitho | |
A region with dark forests like those in Forebotha, high cliffs like the mysterious Rising Falls, and the entryway to Bouldercrest, the massive cavern, can be found.
Levels in total: 45
| |
Glaciole | |
A frozen region northwards where great glaciers like the Eternal Wastes and Icehorn, skyward mountains like Winding Range, deep, eerie swamps like Dark Bog, and the remains of a mysterious floating labyrinth lay…
Levels in total: 57
| |
Graspan | |
The alpine and chilly world directly south. There's more forests and cold deserts around the area than in Glaciole, such as Fogjaw and Great Sky Summit, but it eventually leads to what was once Graspan Mountain, which resembles a massive claw/hand reaching out.
Levels in total: 57
| |
Daynjer | |
Another region with a bit of deserts, but there are also jungles, and the most dangerous city in all of the Unified Realm … Maltropolis. There also are unfinished railways throughout the region meant to connect the area. It is said that an airborne paradise is located somewhere in the sky where the revered Harold Hog will yet again performing.
Levels in total: 70
| |
Fethrie | |
A exotic and distant region full of the most mysterious of the former Island Egg’s locations, the colorful and tasty landscape of Pt. Gustatopia, the painted mountains of Forlorn Mesa, the exotic landscape of Wunderwilds, and the mountainous ridge of Loominbatal. It also is the site of some of the least studied of the ruins.
Levels in total: 62
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Beyond the Unified World | |
Past an opening is the exit from the Unified Realm/Island Egg, which leads to the forgotten Enigma Ruins, the Ruined Ravine littered with ancient eagle creations, and the icy continent of New Eaglewing. Past all of this another, darker place…
Levels in total: 50
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Occult Perch/Eldritch Edges | |
An ominous, dark and stormy region where the vile namesake wasteland can be found, the ruins within its towering volcano are essentially a horrific corruption of Eagle Forge back on Bird Island, being where The Key to Fear is to be crafted using the power of stars and mighty energy for evil. Only that twisted and warped light can free the Fearmonger...
Levels in total: 25
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Si'craet | |
A beautiful, floating region with golden glades where the Divine Spire can be found. The spire is a massive, glimmering tower that contains the game's hardest levels, each floor having a theme based on the Unified Realm's diverse themes.
Levels in total: 80
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"Dungeon" (name to be changed to something cooler maybe) | |
A mysterious subarea that will disappear once the quest associated is finished (by talking to the one who gave the quest). As such, 3-starring them is not at all mandatory.
Levels in total: Varies | |
The Betwixt | |
A shattered and eerie version of the world comparable to the Mirror Worlds in Space. Similarly, it is a harder version of the game, each zone accessible after every level in a region has been cleared once.
Levels in total: Yes | |
Adventures Await! | |
The level editor. Comes with practically everything you need, from materials, to environmental graphics, enemies, allies, etc.
The player can either browse for levels or start a Mario Maker-esque challenge in which they follow an ancient map of player made levels until they reach the top level. There are also premade bonus levels in a similar vein to Pig Days from Seasons, also set on an old map, many of these levels are based on previous Angry Birds games. |
Materials & Objects[]
The elements that fill levels.
Enemies[]
Enemy/Type name | Description |
Main types - Determines the characteristics of an enemy. | |
Retaliator | An enemy that can attempt to, as their name suggests, retaliate. This may be in the form of targeting the slingshot (ending the stage instantly if the slingshot is destroyed) or trying to deflect a bird, wasting a use from that bird. |
Toughie | An enemy with more health |
Ironclad | An enemy that can only be damaged by strong birds or structure debris. Any bird's Mighty ability or Red's Sword Feather form can also bypass their shield. |
Dodgy | An enemy that can only be damaged by indirect damage from a bird, like a structure collapsing under or an explosion. Direct attacks or falling debris cause them to poof somewhere else, but they can be defeated directly if they have nowhere left to go. |
Undead | Return after being defeated if a few turns go by and there are still other enemies left. |
Special | An enemy that has special abilities and conditions that affect the level... |
Enemy List | |
Piggy Kingdom - Age old foes out to discover the properties of the ruins and their technology before the birds can foil their next plans. | |
Minion pig | A simpleton with a very simple purpose: sit around in a fortress. They are the first and weakest enemy. They usually don't attack, but will retaliate if they have a weapon of some kind. They vary in size sometimes, which affects their health and hitbox, but cannot be larger than a fat pig. |
Helmet pig | A pig with a metal helmet, making them immune to anything weaker than stone and small and thin like a typical piece of wood from crushing them, brick shaped materials or stone and higher will still crush them. |
Foremen | Significantly stronger than minion pigs but considered more important due to overseeing them, seeing as they get the more fortified structures |
Fat pig | The strongest pig type, but the one that tends to be very exposed due to their large size. They are more durable than their Space iterations, being able to survive a fall and a few bricks. |
Necromancer | A ghastly, masked pig that is capable of raising the dead. They mark random or preset pigs to revive by placing a red skull above them, dark red smoke emits from these cursed pigs. If the necromancer is defeated, they leave behind their mask and headdress in a pile of ash, reviving after 8 turns. |
Zombie pig | A gruesome, rotting corpse denoted by the absence of their pupils, visible injuries, and their desaturated hue. They are identical to whatever enemy they used to be, although with lower health. They however, revive every 3 turns if any enemy remains. |
Armored | A pig that wears armor, causing any weak attacks to bounce right off. |
Ninja | The main enemy of the dodgy type, a pig dressed in a black suit with a belt tied around their forehead similarly to the ninja pigs of Angry Birds Stella. |
Copyhogs | A pig dressed in a crude bird costume sitting on a trebuchet manned by 2 others (although a replacement always jumps onto the trebuchet once it launches one), they attempt to aim for any bird in their vicinity by copying the ability of the bird used previously. Destroying the trebuchet defeats the 2 controllers and stops another pig from going onto the trebuchet. |
Propagators of Fear - Mysterious, hooded followers of The Fearmonger and Chef Pig, who are devoted to restore the being. They replace pigs as enemies in part 2. | |
Congregant | A mysterious enemy donning a burgundy hood, making their faces and any identifying features, like a snout or beak, unknowable, the only clues on who they are being ominous whispers, grunts, chants. They're led by some mysterious force and are working with someone… They are identical to minion pigs in behavior. |
Crystal Cultist | A congregant with a necklace of cursed crystals. As such, they can take advantage of their dark shields, but can only use them after a bird has been flung. They chose random enemies to shield. |
Drained | Ragged and deformed figures hidden under equally damaged hoods. They are known for their unique ability to sink through structures as a black goo in order to escape direct attack, provided there is somewhere beneath them to sink to. |
Zealot | An unholy mixture of the crystal cultist and a necromancer, wearing a patterned hood, a necklace of cursed crystals and bones, and surrounded by mighty feathers. They revive after 5 turns and can retaliate with dark magic vortexes thanks to those feathers. Defeating them frees the feathers, allowing them to be used. |
Sacrificed | An undead propagator. They resemble the Drained but smoke emits from beneath their hoods, they visibly twitch, no longer make sound, and they develop a single, glowing eye. Identical to a zombie pig. |
Illusionist | A cultist with a patterned robe and scepter with the ability to dodge, doing this in a special way by blowing a smoke bomb over themself and creating 2-3 false clones. The real one always has a pointed hood. |
Prophet | An elite cultist, denoted by their larger size, crystal crowns attached to the front of their decorated hoods, and their necklaces similar to zealots. They act as a miniboss and have the ability to teleport as well as shield themselves. They also possess the ability to make structures float while they’re still alive. |
Tools | Hooded, ragged miners who slave away in the forge of Occult Perch, despite their situation, they remain loyal to The Fearmonger and will attack the flock with their tools.
Their time in the fiery forge has rendered them resistant to flames, but not to lava. |
??? Unknown entities that inhabit Ruined Ravine, New Eaglewing, and Old Nesting Ruins, acting as the targets. | |
Security Presence | A crystal ball with a ghostly light emanating from it. They are identical to minion pigs and congregants in behavior. |
Conduit | Identical to the one above, but has a bigger base with the same gem as a refined crystal rather than an orb. It acts like a Zealot in terms of behavior. |
Boss - An enemy that has a health bar and may use some tricks up its sleeve. | |
Grand Crab of Sunnyside Basin | A massive, rampaging crab monster influenced by star energy, mutating and growing a massive claw. The beast hides out inside of a basin encircled by sandcastle ramparts. It destroys a pig fortress when encountered, but its hostility ends up starting a fight against the flock. |
The Boar Beast of Old Arena | An ancient monster locked inside of the Old Arena in the form of a slumbering boulder. Upon being awoken by the Grand Quake, it has created a sandy shroud over Old Arena and parts of Iridescendian. It's as strong as it is tall and tries to block incoming birds by throwing chunks of ruins and sandstone. |
Monolithesis of Silent Square | A monolith in the center of the city in Rockbelly and a miniboss, designed to attack intruders. |
Sorrowstars of Buried Observatory | A mangled and mutated eagle sorcerer and astronomer who had made himself immortal, but at the cost of his body retaining shape. He uses the mighty feathers and star energy to maintain his spell and attacks the flock, eventually giving up once defeated and allowing himself to pass on, relinquishing the Majesty Star. |
Great Ship of Glaciole Sea | A great ship terrorizing the arctic seas, defeating it is required to explore Icehorn and other regions. |
Wayward Titan of Swirling Labyrinth | An ancient machine with the power of winds that lies in the center of Winding Labyrinth. It has been twisted by the pure star energy and rendered mad, creating a horrifying whirlwind around the labyrinth and other places across Glaciole upon reactivation. |
Diamond Doom of Gleemur Temple | A crystalline wyrm that resides in the reflective ruins of Gleemur Temple. Its glistening shell and icy breath make it a dangerous foe that holds a star within its chilly heart. |
Flameride Gang of Maltropolis | A group of biker thugs from Maltropolis who try to steal the Star Rune from the birds and drive off after promising to know how to reach Greedy Glutton's Paradise, prompting a chase in which the flock take chase riding the handcart on the city's train rails. |
Harold Hog of Greedy Glutton's Paradise | The most popular performer in the city. He's a smooth and slick fellow with dark powers and mysterious stunts. He holds the Majesty Star in his hat to make his performances the most majestic ones of the century and possibly ever in history. His magic allows him to mess with the birds in battle, changing where they and the slingshot are, forcing certain birds to dance, rendering them useless, and creating illusionary structures. |
Castle Gorgesnout of Pig City | King Pig fused with his own castle by cursed chains, creating a mechanical colossus that the flock must fight. |
Ancient Assailant of The Ruins of Anticipation | A mysterious, horrific beast that stalks through the ruins, avoiding the flock’s sight and preying on them, attempting to stab, skewer, and tear into them with its tapered appendages. It finally shows itself in the bottom of the ruins' heart, guarding the Majesty Star. |
Guardian Flame of Loominbatal Spire | A glaring phoenix-angel of eldritch terror that guards the final Majesty Star, only allowing those who can beat it to claim the great star. |
Chef Pig of Occult Perch Forge | The devious chef's weapon of mass destruction, designed to efficiently wipe out those who oppose his plans. A UFO-like device with several forms based on different elements and birds, as such, his stage is one of the few that has all birds active on the roster. Different abilities are recommended in this fight.
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Sword Spirit of Old Nesting Grounds Ruins | A facsimile of Red, donning ancient eagle headgear and an axe and sword, created to test his worthiness of the blade. When challenged, Red's ability is forced to be sword and his health will only lower if attacked by the spirit; signified by the health wheel becoming red. The Sword Spirit has several attack patterns, whether it chases after Red on the several slingshots scattered around the stage, tries to throw debris at him or create obstructions, or launches a glowing slash towards Red's slingshot. |
The Fearmonger of Eagle Maw Ruins | |
Creatures/Critters - Other animals that aren't antagonistic but interact with the level | |
Crooked Crab | A creature from eggshell coast resembling a cross between a fiddler and hermit crab with a sand castle for a shell. They either sit still or walk in a predetermined route, carrying items on their backs or in their claws. If they're pacing around a level with a TNT crate in one claw, it can be strategic to hit the crate when it walks near a fortress.
When damaged, they dig into the ground temporarily. |
Gallery Thing[]

The birds collecting a Majesty Star (the blues would be in this image, I was just lazy and didn't have any sprites, speaking of lazy, I also haven't fixed the beaks since I made these sprites :(