Here you can learn about all of the enemies! Cool!
NOTE: The amount that stats are raised by doubles every three levels. So, if at Level 1, [ATK] is raised by +5, it will be raised by +10 at Level 5.
The Elements
- Basic: Just your average everyday enemy.
- Pyro: Through the Fire and the Flames!
- Nature: Mmm, lush plants.
- Water: The liquid you all know and love.
- Lightning: Zap zap zap!
- Stone: Ah yes, minerals.
- Ice: It’s like Water, but cold enough to become a solid!
- Brain: Think of it this way: if it’s to do with the brain, then it’s fair game!
- Venom: Toxic, just like Scratch.
- Air: Take to the skies!
- Critter: Exterminate the bugs!!
- Umbra: Here's the dark side of light...
- Sol: ...and here's the light side of dark.
- Steel: With steel, you can steal the show. #comedy
- Brawl: Melee Enemies that’ll crash and smash you to bits with their fists. Or feet.
- Magical: Ooh! Magic!
- Tech: We’re getting technical here.
- Sound: It’s got musical talent if it’s got this element.
- Scare: Oh, the horror!
- Fairy: It’s essentially like the Pokémon counterpart.
- Astral: SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACE
- Mythic: Mythical creatures, kinda.
- Weather: This element controls the weather & area, weather you like it or not!
- YinYang: There two sides to every story.
- Prism: The awesome minerals!
- Haste: Vroom vroom! Coming through!
- Wallop: Like an advanced version of Brawl, but with different circumstances.
Stat Breakdown
- HP: It’s your healthpoints.
- ATK: How much damage physical attacks do.
- MGI: How much damage special attacks do.
- DEF: You can defend yourself from ATK!
- RES: You can defend yourself from MGI!
- RCV: Let’s recover some health.
- SPD: Whoever has the highest number gets to go first.
Conditions
- Paralysis - All attacks have a 50% chance to miss.
- Poison - An 1/8th of health is lost every turn.
- Burn - A 1/10th of health is lost every turn.
- Soaked - Your [SPD] and [ATK] is halved. Has no effect on Water types.
The Enemies
Orbi (Basic)
Kirby, is that you?- STATS
- HP: 20 (+5)
- ATK: 3 (+5)
- MGI: 0
- DEF: 0% (+5% every 3 levels until 25%)
- RES: 0%
- RCV: 0
- SPD: 25 (+5)
- MOVESET
- Kick: Do [ATK] Basic damage.
Nature Orbi (Nature)
Now with the power of plants!- STATS
- HP: 20 (+5)
- ATK: 0
- MGI: 3 (+5)
- DEF: 0% (+5% every 3 levels until 25%)
- RES: 0%
- RCV: [HP/4]
- SPD: 25 (+10)
- MOVESET
- Absorb: Do [MGI] Nature damage and heal [RCV] damage.
Zap Orbi (Lightning)
This Orbi has the power of lightning.- STATS
- HP: 20 (+5)
- ATK: 0
- MGI: 3 (+5)
- DEF: 0% (+5% every 3 levels until 25%)
- RES: 0%
- RCV: 5
- SPD: 35 (+10)
- MOVESET
- Thunder Jolt: Do [MGI] Lightning damage. Has a 20% chance to paralyze the target.
Bubble Orbi (Water)
Resembles a bubble. Can roll a lot!- STATS
- HP: 20 (+5)
- ATK: 0
- MGI: 3 (+5)
- DEF: 0% (+5% every 3 levels until 25%)
- RES: 0%
- RCV: 5
- SPD: 35 (+10)
- MOVESET
- Squirt: Do [MGI] Water damage. Has a 20% chance to soak the target.
Karaoke Orbi (Sound)
Two Orbis with a love for music. So wholesome! ....Wait, how do they sing with no mouth?- STATS
- HP: 35 (+5)
- ATK: 0
- MGI: 9 (+5)
- DEF: 15%
- RES: 0%
- RCV: 5
- SPD: 35 (+10)
- MOVESET
- Singsong: Do [MGI] Sound damage to all enemies and lower their [DEF] by 5%.
Jagbax (Basic)
Chompity chomp! This little box has a big jaw!- STATS
- HP: 30 (+5)
- ATK: 5 (+5)
- MGI: 0
- DEF: 0% (+5% every 2 levels until 30%)
- RES: 0% (+5% every 2 levels until 30%)
- RCV: 0
- SPD: 20 (+5)
- MOVESET
- Bite: Do [ATK] Basic damage.
Jagbax Turret (Basic/Steel)
The Jagbax Turret was modified to have a cannon on it’s head. Watch out!- STATS
- HP: 30 (+5)
- ATK: 0
- MGI: 10 (+5)
- DEF: 0% (+5% every 2 levels until 30%)
- RES: 0% (+5% every 2 levels until 30%)
- RCV: 0
- SPD: 20 (+5)
- MOVESET
- Quick Shot: Do [MGI] Basic damage. Has a 20% chance to either paralyze or soak the target.
Stepesite (Stone)
A small rock able to burrow into small places. Diverse with MGI and ATK.- STATS
- HP: 20 (+5)
- ATK: 5 (+5)
- MGI: 5 (+5)
- DEF: 0% (+10% every 2 levels until 30%)
- RES: 0% (+10% every 2 levels until 30%)
- RCV: 0
- SPD: 20 (+5)
- MOVESET
- Stone Throw: Do [MGI] Stone damage.
- Kick: Do [ATK] Basic damage.
Flaming Stepesite (Stone/Pyro)
Flames arise from his head like a volcano. Someone, help him!- STATS
- HP: 25 (+5)
- ATK: 5 (+5)
- MGI: 5 (+5)
- DEF: 0% (+5% every 2 levels until 30%)
- RES: 0% (+5% every 2 levels until 30%)
- RCV: 0
- SPD: 50 (+10)
- MOVESET
- Ember: Do [MGI] Pyro damage. Has a 20% to burn the target.
- Kick: Do [ATK] Basic damage.
Gemmesite (Stone/Prism)
Minus the feet and plus the gems!- STATS
- HP: 25 (+5)
- ATK: 5 (+5)
- MGI: 5 (+5)
- DEF: 0% (+10% every 2 levels until 30%)
- RES: 0% (+10% every 2 levels until 30%)
- RCV: 0
- SPD: 20 (+5)
- MOVESET
- Stone Throw: Do [MGI] Stone damage.
- Crystal Jab: Do [ATK] Prism damage.
- Mineral Party (PASSIVE): Prism attacks do 10% more damage for every Stone ally.
Pig (Basic)
Classic rivals of the flock. They’ve taken them down many times before and they can certainly do it again.- STATS
- HP: 35 (+5)
- ATK: 8 (+5)
- MGI: 0
- DEF: 0% (+5% every 2 levels until 30%)
- RES: 0% (+5% every 2 levels until 30%)
- RCV: 0
- SPD: 30 (+10)
- MOVESET
- Snort: Lower the [ATK] of all enemies by 10%.
- Tackle: Do [ATK] Basic damage.
Rogue Pig (Wallop)
Masked piggies with bats. They also like to learn about chemistry for some random reason.- STATS
- HP: 30 (+5)
- ATK: 10 (+5)
- MGI: 0
- DEF: 20%
- RES: 0%
- RCV: 0
- SPD: 40 (+10)
- MOVESET
- Bash: Do [ATK] Wallop damage. Has a 10% chance to be a critical hit, meaning it does double the damage.
Karate Pig (Brawl)
Amateur of karate. Takes classes every Tuesday.- STATS
- HP: 30 (+5)
- ATK: 10 (+5)
- MGI: 0
- DEF: 20%
- RES: 0%
- RCV: 0
- SPD: 40 (+10)
- MOVESET
- Karate Hit: Do [ATK] Brawl damage. Can hit up to 3 times.
- Close Call (PASSIVE): If about to be OHKO'd, Karate Pig will stay on 1HP.
Bug-Catching Pig (Basic)
A pig who loves butterflies and wants to catch them. However, he’s a bull in a china shop and won’t stop swinging around his net frantically.- STATS
- HP: 20 (+5)
- ATK: 12 (+5)
- MGI: 0
- DEF: 0
- RES: 0
- RCV: [HP/5]
- SPD: 30 (+5)
- MOVESET
- Net Whack: Do [ATK] Wallop damage. Has a 10% chance to be a critical hit and do double the damage. This attack is also not affected by type effectiveness.
- Bug Catcher (PASSIVE): Does x2 damage to Critter enemies.
Toxalta (Venom)
An evolutionary mishap caused these guys. They’re modern versions of Ninja Neko. They somehow made a bunch of other elementary variants.- STATS
- HP: 25 (+5)
- ATK: 10 (+5)
- MGI: 10 (+5)
- DEF: 0
- RES: 10%
- RCV: 0
- SPD: 20 (+10)
- MOVESET
- Sting: Do [MGI] Venom damage. Has a 20% chance to poison the target.
- Kick: Do [ATK] Basic damage.
Kaeneko (Pyro)
A smaller version of Ninja Neko. Still able to pack a punch with some fire powers!- STATS
- HP: 25 (+5)
- ATK: 10 (+5)
- MGI: 10 (+5)
- DEF: 0
- RES: 10%
- RCV: 0
- SPD: 20 (+10)
- MOVESET
- Ember: Do [MGI] Pyro damage. Has a 20% chance to burn the target.
- Kick: Do [ATK] Basic damage.
Ninja Neko (Pyro/Brawl) (MINIBOSS)
Guardians of the Ignis Canyon. Will slice and dice any visitors. Tourists hate them!- STATS
- HP: 100 (+10)
- ATK: 20 (+5)
- MGI: 20 (+5)
- DEF: 20%
- RES: 20%
- RCV: 0
- SPD: 80 (+10)
- MOVESET
- Ember: Do [MGI] Pyro damage. Has a 50% chance to burn the target.
- Chop: Do [ATK/2] Basic damage. Can hit up to 3 times.
Nekolectric (Lightning)
One of the Neko Elementals, this time with a lightning power.- STATS
- HP: 25 (+5)
- ATK: 0
- MGI: 10 (+5)
- DEF: 0
- RES: 10%
- RCV: 0
- SPD: 20 (+10)
- MOVESET
- Shock: Do [MGI] Lightning damage. Has a 20% chance to paralyze the target.
- Electric Terrain (PASSIVE): For three turns, all Lightning attacks have their damage boosted by 30%.
Thistlow (Nature)
Little leaf riddled with spiky thorns.- STATS
- HP: 25 (+5)
- ATK: 0
- MGI: 5 (+5)
- DEF: 0
- RES: 0
- RCV: [HP/5]
- SPD: 30 (+5)
- MOVESET
- Seed Blot: Do [MGI] Nature damage and heal [RCV] damage.
- Thorns (PASSIVE): If attacked by an attack that uses [ATK], the opponent has a 10% to lose [RCV] health.
Airborne Thistlow (Nature/Air)
Swing those vines around and propel yourself!- STATS
- HP: 25 (+5)
- ATK: 8 (+5)
- MGI:
- DEF: 0
- RES: 0
- RCV: 0
- SPD: 50 (+5)
- MOVESET
- Seed Blot: Do [ATK] Air damage.
- Soarin’ (PASSIVE): Attacks directed at this enemy that use [ATK] have a 50% chance to miss.
Clawntee (Scare)
Their heads are often used as spooky decorations. They’re the evolution of a long lost predecessor known as the Clawnter.- STATS
- HP: 25 (+5)
- ATK: 0
- MGI: 10 (+5)
- DEF: 30%
- RES: 0
- RCV: [HP/5]
- SPD: 30 (+5)
- MOVESET
- Jumpscare: Do [MGI] Scare damage.
- Absorb: Do [MGI] Nature damage and heal [RCV] damage.
- Reckless (PASSIVE): At 50% [HP], Clawntee will boost its [MGI] by 30%.
Wispaboo (Scare)
A more advanced floaty version of Clawntee.- STATS
- HP: 35 (+5)
- ATK: 0
- MGI: 14 (+5)
- DEF: 30%
- RES: 0
- RCV: [HP/5]
- SPD: 30 (+5)
- MOVESET
- Jumpscare: Do [MGI] Scare damage.
- Absorb: Do [MGI] Nature damage and heal [RCV] damage.
- Scare Cast (PASSIVE): Gain 10% more [MGI] for every Scare ally.
Sneekspook (Nature)
He really thinks people can’t see him in that bush. With his large horns, it’s impossible to hide.
- STATS
- HP: 50 (+5)
- ATK: 5 (+5)
- MGI: 0
- DEF: 50%
- RES: 50%
- RCV: [HP/5]
- SPD: 30 (+5)
- MOVESET
- Slash: Do [ATK] Nature damage.
- Shield Break (PASSIVE): Every attack that uses [ATK] reduces [DEF] and [MGI] by 10% until 0%. However, [MGI] attacks or Pyro attacks will reduce by 20%.
Ultraball (Magical)
Full of illusions. Was created as a bubble from a weird substance.- STATS
- HP: 100 (+10)
- ATK: 0
- MGI: 5 (+5)
- DEF: 0
- RES: 0
- RCV: [HP/10]
- SPD: 30 (+5)
- MOVESET
- Magic Blot: Do [MGI] Magical damage and heal [RCV] damage.
- Enchanting Terrain (PASSIVE): All attacks that use [ATK] have a 40% chance to miss for three turns upon entering.
Flutterbug (Critter)
Little jittery things that are obsessed with dancing. They can form cotton into their own personal pom-poms.- STATS
- HP: 15 (+5)
- ATK: 5 (+5)
- MGI: 0
- DEF: 0
- RES: 0
- RCV: 5 (+5)
- SPD: 40 (+10)
- MOVESET
- Air Slash: Do [ATK] Air damage.
- Healing Dance: Heal all allies by [RCV].
Koristal (Ice/Prism)
Tried to be a kindergarten teacher, but was kicked out for having a scary face. His rejection turned his heart cold and made him an ice type.- STATS
- HP: 25 (+5)
- ATK: 5 (+5)
- MGI: 5 (+5)
- DEF: 20%
- RES: 20%
- RCV: 0
- SPD: 30 (+10)
- MOVESET
- Icicle Smash: Do [ATK] Ice damage.
- Freezing Gust: Do [MGI] Ice damage to all enemies.
Torheda (YinYang/Brawl)
These two heads live in a shell together, and are best friends. They even trust one another head when it's time to fight, and trust me, they know how to box.
- STATS
- HP: 30 (+5)
- ATK: 10 (+5)
- MGI: 0
- DEF: 30%
- RES: 30%
- RCV: 0
- SPD: 25 (+5)
- MOVESET
- Uppercut: Do [ATK] YinYang damage.
- Hide: Defense increases by 40%. Can only be used once.
Clutabot (Tech)
A robo that has an obsessed with cleaning. However, he identifies all birds as trash.
- STATS
- HP: 25 (+5)
- ATK: 5 (+5)
- MGI: 0
- DEF: 20%
- RES: 0
- RCV: 0
- SPD: 35 (+5)
- MOVESET
- Grapple: Do [ATK] Brawl damage. Has a 10% chance to make the opponent unable to attack next turn.
- Bird Sensor (PASSIVE): Doesn't attack any non-birds on the enemy team.
Volcaneel (Pyro)
Ah, our old retired friend from the old LLL!- STATS
- HP: 40 (+5)
- ATK: 0
- MGI: 5 (+5)
- DEF: 0
- RES: 25%
- RCV: 0
- SPD: 40 (+5)
- MOVESET
- Flame Splash: Do [MGI] Pyro damage.