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Angry Birds Fanon Wiki

Here you can learn about all of the enemies! Cool!

NOTE: The amount that stats are raised by doubles every three levels. So, if at Level 1, [ATK] is raised by +5, it will be raised by +10 at Level 5.

The Elements

  1. Basic: Just your average everyday enemy.
  2. Pyro: Through the Fire and the Flames!
  3. Nature: Mmm, lush plants.
  4. Water: The liquid you all know and love.
  5. Lightning: Zap zap zap!
  6. Stone: Ah yes, minerals.
  7. Ice: It’s like Water, but cold enough to become a solid!
  8. Brain: Think of it this way: if it’s to do with the brain, then it’s fair game!
  9. Venom: Toxic, just like Scratch.
  10. Air: Take to the skies!
  11. Critter: Exterminate the bugs!!
  12. Umbra: Here's the dark side of light...
  13. Sol: ...and here's the light side of dark.
  14. Steel: With steel, you can steal the show. #comedy
  15. Brawl: Melee Enemies that’ll crash and smash you to bits with their fists. Or feet.
  16. Magical: Ooh! Magic!
  17. Tech: We’re getting technical here.
  18. Sound: It’s got musical talent if it’s got this element.
  19. Scare: Oh, the horror!
  20. Fairy: It’s essentially like the Pokémon counterpart.
  21. Astral: SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACE
  22. Mythic: Mythical creatures, kinda.
  23. Weather: This element controls the weather & area, weather you like it or not!
  24. YinYang: There two sides to every story.
  25. Prism: The awesome minerals!
  26. Haste: Vroom vroom! Coming through!
  27. Wallop: Like an advanced version of Brawl, but with different circumstances.

Stat Breakdown

  • HP: It’s your healthpoints.
  • ATK: How much damage physical attacks do.
  • MGI: How much damage special attacks do.
  • DEF: You can defend yourself from ATK!
  • RES: You can defend yourself from MGI!
  • RCV: Let’s recover some health.
  • SPD: Whoever has the highest number gets to go first.

Conditions

  • Paralysis - All attacks have a 50% chance to miss.
  • Poison - An 1/8th of health is lost every turn.
  • Burn - A 1/10th of health is lost every turn.
  • Soaked - Your [SPD] and [ATK] is halved. Has no effect on Water types.

The Enemies

Orbi (Basic)

Orbi
Kirby, is that you?
  • STATS
    • HP: 20 (+5)
    • ATK: 3 (+5)
    • MGI: 0
    • DEF: 0% (+5% every 3 levels until 25%)
    • RES: 0%
    • RCV: 0
    • SPD: 25 (+5)
  • MOVESET
    • Kick: Do [ATK] Basic damage.

Nature Orbi (Nature)

Nature Orbi
Now with the power of plants!
  • STATS
    • HP: 20 (+5)
    • ATK: 0
    • MGI: 3 (+5)
    • DEF: 0% (+5% every 3 levels until 25%)
    • RES: 0%
    • RCV: [HP/4]
    • SPD: 25 (+10)
  • MOVESET
    • Absorb: Do [MGI] Nature damage and heal [RCV] damage.

Zap Orbi (Lightning)

Zap Orbi
This Orbi has the power of lightning.
  • STATS
    • HP: 20 (+5)
    • ATK: 0
    • MGI: 3 (+5)
    • DEF: 0% (+5% every 3 levels until 25%)
    • RES: 0%
    • RCV: 5
    • SPD: 35 (+10)
  • MOVESET
    • Thunder Jolt: Do [MGI] Lightning damage. Has a 20% chance to paralyze the target.

Bubble Orbi (Water)

Bubble Orbi
Resembles a bubble. Can roll a lot!
  • STATS
    • HP: 20 (+5)
    • ATK: 0
    • MGI: 3 (+5)
    • DEF: 0% (+5% every 3 levels until 25%)
    • RES: 0%
    • RCV: 5
    • SPD: 35 (+10)
  • MOVESET
    • Squirt: Do [MGI] Water damage. Has a 20% chance to soak the target.

Karaoke Orbi (Sound)

Karaoke Orbi
Two Orbis with a love for music. So wholesome! ....Wait, how do they sing with no mouth?
  • STATS
    • HP: 35 (+5)
    • ATK: 0
    • MGI: 9 (+5)
    • DEF: 15%
    • RES: 0%
    • RCV: 5
    • SPD: 35 (+10)
  • MOVESET
    • Singsong: Do [MGI] Sound damage to all enemies and lower their [DEF] by 5%.

Jagbax (Basic)

Jagbax
Chompity chomp! This little box has a big jaw!
  • STATS
    • HP: 30 (+5)
    • ATK: 5 (+5)
    • MGI: 0
    • DEF: 0% (+5% every 2 levels until 30%)
    • RES: 0% (+5% every 2 levels until 30%)
    • RCV: 0
    • SPD: 20 (+5)
  • MOVESET
    • Bite: Do [ATK] Basic damage.

Jagbax Turret (Basic/Steel)

Jagbax Turret
The Jagbax Turret was modified to have a cannon on it’s head. Watch out!
  • STATS
    • HP: 30 (+5)
    • ATK: 0
    • MGI: 10 (+5)
    • DEF: 0% (+5% every 2 levels until 30%)
    • RES: 0% (+5% every 2 levels until 30%)
    • RCV: 0
    • SPD: 20 (+5)
  • MOVESET
    • Quick Shot: Do [MGI] Basic damage. Has a 20% chance to either paralyze or soak the target.

Stepesite (Stone)

Stepesite
A small rock able to burrow into small places. Diverse with MGI and ATK.
  • STATS
    • HP: 20 (+5)
    • ATK: 5 (+5)
    • MGI: 5 (+5)
    • DEF: 0% (+10% every 2 levels until 30%)
    • RES: 0% (+10% every 2 levels until 30%)
    • RCV: 0
    • SPD: 20 (+5)
  • MOVESET
    • Stone Throw: Do [MGI] Stone damage.
    • Kick: Do [ATK] Basic damage.

Flaming Stepesite (Stone/Pyro)

Flaming Stepesite
Flames arise from his head like a volcano. Someone, help him!
  • STATS
    • HP: 25 (+5)
    • ATK: 5 (+5)
    • MGI: 5 (+5)
    • DEF: 0% (+5% every 2 levels until 30%)
    • RES: 0% (+5% every 2 levels until 30%)
    • RCV: 0
    • SPD: 50 (+10)
  • MOVESET
    • Ember: Do [MGI] Pyro damage. Has a 20% to burn the target.
    • Kick: Do [ATK] Basic damage.

Gemmesite (Stone/Prism)

Gemmesite
Minus the feet and plus the gems!
  • STATS
    • HP: 25 (+5)
    • ATK: 5 (+5)
    • MGI: 5 (+5)
    • DEF: 0% (+10% every 2 levels until 30%)
    • RES: 0% (+10% every 2 levels until 30%)
    • RCV: 0
    • SPD: 20 (+5)
  • MOVESET
    • Stone Throw: Do [MGI] Stone damage.
    • Crystal Jab: Do [ATK] Prism damage.
    • Mineral Party (PASSIVE): Prism attacks do 10% more damage for every Stone ally.

Pig (Basic)

MinionPigFrontView-0
Classic rivals of the flock. They’ve taken them down many times before and they can certainly do it again.
  • STATS
    • HP: 35 (+5)
    • ATK: 8 (+5)
    • MGI: 0
    • DEF: 0% (+5% every 2 levels until 30%)
    • RES: 0% (+5% every 2 levels until 30%)
    • RCV: 0
    • SPD: 30 (+10)
  • MOVESET
    • Snort: Lower the [ATK] of all enemies by 10%.
    • Tackle: Do [ATK] Basic damage.

Rogue Pig (Wallop)

Rogue Pig
Masked piggies with bats. They also like to learn about chemistry for some random reason.
  • STATS
    • HP: 30 (+5)
    • ATK: 10 (+5)
    • MGI: 0
    • DEF: 20%
    • RES: 0%
    • RCV: 0
    • SPD: 40 (+10)
  • MOVESET
    • Bash: Do [ATK] Wallop damage. Has a 10% chance to be a critical hit, meaning it does double the damage.

Karate Pig (Brawl)

Karate Pig
Amateur of karate. Takes classes every Tuesday.
  • STATS
    • HP: 30 (+5)
    • ATK: 10 (+5)
    • MGI: 0
    • DEF: 20%
    • RES: 0%
    • RCV: 0
    • SPD: 40 (+10)
  • MOVESET
    • Karate Hit: Do [ATK] Brawl damage. Can hit up to 3 times.
    • Close Call (PASSIVE): If about to be OHKO'd, Karate Pig will stay on 1HP.

Bug-Catching Pig (Basic)

Bug-Catching Pig
A pig who loves butterflies and wants to catch them. However, he’s a bull in a china shop and won’t stop swinging around his net frantically.
  • STATS
    • HP: 20 (+5)
    • ATK: 12 (+5)
    • MGI: 0
    • DEF: 0
    • RES: 0
    • RCV: [HP/5]
    • SPD: 30 (+5)
  • MOVESET
    • Net Whack: Do [ATK] Wallop damage. Has a 10% chance to be a critical hit and do double the damage. This attack is also not affected by type effectiveness.
    • Bug Catcher (PASSIVE): Does x2 damage to Critter enemies.

Toxalta (Venom)

Toxalta
An evolutionary mishap caused these guys. They’re modern versions of Ninja Neko. They somehow made a bunch of other elementary variants.
  • STATS
    • HP: 25 (+5)
    • ATK: 10 (+5)
    • MGI: 10 (+5)
    • DEF: 0
    • RES: 10%
    • RCV: 0
    • SPD: 20 (+10)
  • MOVESET
    • Sting: Do [MGI] Venom damage. Has a 20% chance to poison the target.
    • Kick: Do [ATK] Basic damage.

Kaeneko (Pyro)

Kaeneko
A smaller version of Ninja Neko. Still able to pack a punch with some fire powers!
  • STATS
    • HP: 25 (+5)
    • ATK: 10 (+5)
    • MGI: 10 (+5)
    • DEF: 0
    • RES: 10%
    • RCV: 0
    • SPD: 20 (+10)
  • MOVESET
    • Ember: Do [MGI] Pyro damage. Has a 20% chance to burn the target.
    • Kick: Do [ATK] Basic damage.

Ninja Neko (Pyro/Brawl) (MINIBOSS)

Ninja Neko
Guardians of the Ignis Canyon. Will slice and dice any visitors. Tourists hate them!
  • STATS
    • HP: 100 (+10)
    • ATK: 20 (+5)
    • MGI: 20 (+5)
    • DEF: 20%
    • RES: 20%
    • RCV: 0
    • SPD: 80 (+10)
  • MOVESET
    • Ember: Do [MGI] Pyro damage. Has a 50% chance to burn the target.
    • Chop: Do [ATK/2] Basic damage. Can hit up to 3 times.

Nekolectric (Lightning)

Nekolectric
One of the Neko Elementals, this time with a lightning power.
  • STATS
    • HP: 25 (+5)
    • ATK: 0
    • MGI: 10 (+5)
    • DEF: 0
    • RES: 10%
    • RCV: 0
    • SPD: 20 (+10)
  • MOVESET
    • Shock: Do [MGI] Lightning damage. Has a 20% chance to paralyze the target.
    • Electric Terrain (PASSIVE): For three turns, all Lightning attacks have their damage boosted by 30%.

Thistlow (Nature)

Thistlow
Little leaf riddled with spiky thorns.
  • STATS
    • HP: 25 (+5)
    • ATK: 0
    • MGI: 5 (+5)
    • DEF: 0
    • RES: 0
    • RCV: [HP/5]
    • SPD: 30 (+5)
  • MOVESET
    • Seed Blot: Do [MGI] Nature damage and heal [RCV] damage.
    • Thorns (PASSIVE): If attacked by an attack that uses [ATK], the opponent has a 10% to lose [RCV] health.

Airborne Thistlow (Nature/Air)

Airborne Thistlow
Swing those vines around and propel yourself!
  • STATS
    • HP: 25 (+5)
    • ATK: 8 (+5)
    • MGI:
    • DEF: 0
    • RES: 0
    • RCV: 0
    • SPD: 50 (+5)
  • MOVESET
    • Seed Blot: Do [ATK] Air damage.
    • Soarin’ (PASSIVE): Attacks directed at this enemy that use [ATK] have a 50% chance to miss.

Clawntee (Scare)

Clawntee
Their heads are often used as spooky decorations. They’re the evolution of a long lost predecessor known as the Clawnter.
  • STATS
    • HP: 25 (+5)
    • ATK: 0
    • MGI: 10 (+5)
    • DEF: 30%
    • RES: 0
    • RCV: [HP/5]
    • SPD: 30 (+5)
  • MOVESET
    • Jumpscare: Do [MGI] Scare damage.
    • Absorb: Do [MGI] Nature damage and heal [RCV] damage.
    • Reckless (PASSIVE): At 50% [HP], Clawntee will boost its [MGI] by 30%.

Wispaboo (Scare)

Wispaboo
A more advanced floaty version of Clawntee.
  • STATS
    • HP: 35 (+5)
    • ATK: 0
    • MGI: 14 (+5)
    • DEF: 30%
    • RES: 0
    • RCV: [HP/5]
    • SPD: 30 (+5)
  • MOVESET
    • Jumpscare: Do [MGI] Scare damage.
    • Absorb: Do [MGI] Nature damage and heal [RCV] damage.
    • Scare Cast (PASSIVE): Gain 10% more [MGI] for every Scare ally.

Sneekspook (Nature)

Sneekspook

He really thinks people can’t see him in that bush. With his large horns, it’s impossible to hide.

  • STATS
    • HP: 50 (+5)
    • ATK: 5 (+5)
    • MGI: 0
    • DEF: 50%
    • RES: 50%
    • RCV: [HP/5]
    • SPD: 30 (+5)
  • MOVESET
    • Slash: Do [ATK] Nature damage.
    • Shield Break (PASSIVE): Every attack that uses [ATK] reduces [DEF] and [MGI] by 10% until 0%. However, [MGI] attacks or Pyro attacks will reduce by 20%.

Ultraball (Magical)

Ultraball
Full of illusions. Was created as a bubble from a weird substance.
  • STATS
    • HP: 100 (+10)
    • ATK: 0
    • MGI: 5 (+5)
    • DEF: 0
    • RES: 0
    • RCV: [HP/10]
    • SPD: 30 (+5)
  • MOVESET
    • Magic Blot: Do [MGI] Magical damage and heal [RCV] damage.
    • Enchanting Terrain (PASSIVE): All attacks that use [ATK] have a 40% chance to miss for three turns upon entering.

Flutterbug (Critter)

Flutterbug
Little jittery things that are obsessed with dancing. They can form cotton into their own personal pom-poms.
  • STATS
    • HP: 15 (+5)
    • ATK: 5 (+5)
    • MGI: 0
    • DEF: 0
    • RES: 0
    • RCV: 5 (+5)
    • SPD: 40 (+10)
  • MOVESET
    • Air Slash: Do [ATK] Air damage.
    • Healing Dance: Heal all allies by [RCV].

Koristal (Ice/Prism)

Koristal
Tried to be a kindergarten teacher, but was kicked out for having a scary face. His rejection turned his heart cold and made him an ice type.
  • STATS
    • HP: 25 (+5)
    • ATK: 5 (+5)
    • MGI: 5 (+5)
    • DEF: 20%
    • RES: 20%
    • RCV: 0
    • SPD: 30 (+10)
  • MOVESET
    • Icicle Smash: Do [ATK] Ice damage.
    • Freezing Gust: Do [MGI] Ice damage to all enemies.

Torheda (YinYang/Brawl)

Torheda

These two heads live in a shell together, and are best friends. They even trust one another head when it's time to fight, and trust me, they know how to box.

  • STATS
    • HP: 30 (+5)
    • ATK: 10 (+5)
    • MGI: 0
    • DEF: 30%
    • RES: 30%
    • RCV: 0
    • SPD: 25 (+5)
  • MOVESET
    • Uppercut: Do [ATK] YinYang damage.
    • Hide: Defense increases by 40%. Can only be used once.

Clutabot (Tech)

Clutabot

A robo that has an obsessed with cleaning. However, he identifies all birds as trash.

  • STATS
    • HP: 25 (+5)
    • ATK: 5 (+5)
    • MGI: 0
    • DEF: 20%
    • RES: 0
    • RCV: 0
    • SPD: 35 (+5)
  • MOVESET
    • Grapple: Do [ATK] Brawl damage. Has a 10% chance to make the opponent unable to attack next turn.
    • Bird Sensor (PASSIVE): Doesn't attack any non-birds on the enemy team.

Volcaneel (Pyro)

Volcaneel
Ah, our old retired friend from the old LLL!
  • STATS
    • HP: 40 (+5)
    • ATK: 0
    • MGI: 5 (+5)
    • DEF: 0
    • RES: 25%
    • RCV: 0
    • SPD: 40 (+5)
  • MOVESET
    • Flame Splash: Do [MGI] Pyro damage.

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