Here you can learn about all of the enemies! Cool!
NOTES[]
NOTE: The amount that stats are raised by will go up by +2 every 10 levels.
The Elements[]
- Basic: Just your average everyday enemy.
- Pyro: Through the Fire and the Flames!
- Nature: Mmm, lush plants.
- Water: The liquid you all know and love.
- Lightning: Zap zap zap!
- Stone: Ah yes, minerals.
- Ice: It’s like Water, but cold enough to become a solid!
- Brain: Think of it this way: if it’s to do with the brain, then it’s fair game!
- Venom: Toxic, just like Scratch.
- Air: Take to the skies!
- Critter: Exterminate the bugs!!
- Umbra: Here's the dark side of light...
- Sol: ...and here's the light side of dark.
- Steel: With steel, you can steal the show. #comedy
- Brawl: Melee Enemies that’ll crash and smash you to bits with their fists. Or feet.
- Magical: Ooh! Magic!
- Tech: We’re getting technical here.
- Sound: It’s got musical talent if it’s got this element.
- Scare: Oh, the horror!
- Fairy: It’s essentially like the Pokémon counterpart.
- Astral: SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACE
- Mythic: Mythical creatures, kinda.
- Weather: This element controls the weather & area, weather you like it or not!
- YinYang: There two sides to every story.
- Prism: The awesome minerals!
- Haste: Vroom vroom! Coming through!
- Wallop: Like an advanced version of Brawl, but with different circumstances.
Stat Breakdown[]
- HP: It’s your healthpoints.
- ATK: How much damage physical attacks do.
- MGI: How much damage special attacks do.
- DEF: You can defend yourself from ATK!
- RES: You can defend yourself from MGI!
- RCV: Let’s recover some health.
- SPD: Whoever has the highest number gets to go first.
Conditions[]
- Paralysis - All attacks have a 50% chance to miss.
- Poison - An 1/8th of health is lost every turn.
- Burn - A 1/10th of health is lost every turn.
- Soaked - Your [SPD] and [ATK] is halved. Has no effect on Water types.
- Bleed - Your [RCV] stat is dropped all the way to 0. Gets annoying if you have an attack that utilizes that stat.
- Corruption - All of your stats are swapped around. For example, your [SPD] could get swapped with [MGI]. However, [DEF] and [RES] are only swapped with eachother.
The Enemies[]
Orbi (Basic)[]
Kirby, is that you?- STATS
- HP: 20 (+5)
- ATK: 3 (+5)
- MGI: 0
- DEF: 0% (+5% every 3 levels until 25%)
- RES: 0%
- RCV: 0
- SPD: 25 (+5)
- MOVESET
- Kick: Do [ATK] Basic damage.
Nature Orbi (Nature)[]
Now with the power of plants!- STATS
- HP: 20 (+5)
- ATK: 0
- MGI: 3 (+5)
- DEF: 0% (+5% every 3 levels until 25%)
- RES: 0%
- RCV: [HP/4]
- SPD: 25 (+10)
- MOVESET
- Absorb: Do [MGI] Nature damage and heal [RCV] damage.
Zap Orbi (Lightning)[]
This Orbi has the power of lightning.- STATS
- HP: 20 (+5)
- ATK: 0
- MGI: 3 (+5)
- DEF: 0% (+5% every 3 levels until 25%)
- RES: 0%
- RCV: 5
- SPD: 35 (+10)
- MOVESET
- Thunder Jolt: Do [MGI] Lightning damage. Has a 20% chance to paralyze the target.
Bubble Orbi (Water)[]
Resembles a bubble. Can roll a lot!- STATS
- HP: 20 (+5)
- ATK: 0
- MGI: 3 (+5)
- DEF: 0% (+5% every 3 levels until 25%)
- RES: 0%
- RCV: 5
- SPD: 35 (+10)
- MOVESET
- Squirt: Do [MGI] Water damage. Has a 20% chance to soak the target.
Karaoke Orbi (Sound)[]
Two Orbis with a love for music. So wholesome! ....Wait, how do they sing with no mouth?- STATS
- HP: 35 (+5)
- ATK: 0
- MGI: 9 (+5)
- DEF: 15%
- RES: 0%
- RCV: 5
- SPD: 35 (+10)
- MOVESET
- Singsong: Do [MGI] Sound damage to all enemies and lower their [DEF] by 5%.
Jagbax (Basic)[]
Chompity chomp! This little box has a big jaw!- STATS
- HP: 30 (+5)
- ATK: 5 (+5)
- MGI: 0
- DEF: 0% (+5% every 2 levels until 30%)
- RES: 0% (+5% every 2 levels until 30%)
- RCV: 0
- SPD: 20 (+5)
- MOVESET
- Bite: Do [ATK] Basic damage.
Jagbax Turret (Basic/Steel)[]
The Jagbax Turret was modified to have a cannon on it’s head. Watch out!- STATS
- HP: 30 (+5)
- ATK: 0
- MGI: 10 (+5)
- DEF: 0% (+5% every 2 levels until 30%)
- RES: 0% (+5% every 2 levels until 30%)
- RCV: 0
- SPD: 20 (+5)
- MOVESET
- Quick Shot: Do [MGI] Basic damage. Has a 20% chance to either paralyze or soak the target.
Ancient Jagbax (Stone/Nature)[]
An older version of the Jagbax that was made out of rock. A leaf has grown inside of it due to this Jagbax being old.- STATS
- HP: 45 (+5)
- ATK: 12 (+6)
- MGI: 0
- DEF: 50%
- RES: 50%
- RCV: 0
- SPD: 40 (+10)
- MOVESET
- Vine Whip: Do [ATK] Nature damage.
Stepesite (Stone)[]
A small rock able to burrow into small places. Diverse with MGI and ATK.- STATS
- HP: 20 (+5)
- ATK: 5 (+5)
- MGI: 5 (+5)
- DEF: 0% (+10% every 2 levels until 30%)
- RES: 0% (+10% every 2 levels until 30%)
- RCV: 0
- SPD: 20 (+5)
- MOVESET
- Stone Throw: Do [MGI] Stone damage.
- Kick: Do [ATK] Basic damage.
Flaming Stepesite (Stone/Pyro)[]
Flames arise from his head like a volcano. Someone, help him!- STATS
- HP: 25 (+5)
- ATK: 5 (+5)
- MGI: 5 (+5)
- DEF: 0% (+5% every 2 levels until 30%)
- RES: 0% (+5% every 2 levels until 30%)
- RCV: 0
- SPD: 50 (+10)
- MOVESET
- Ember: Do [MGI] Pyro damage. Has a 20% to burn the target.
- Kick: Do [ATK] Basic damage.
Gemmesite (Stone/Prism)[]
Minus the feet and plus the gems!- STATS
- HP: 25 (+5)
- ATK: 5 (+5)
- MGI: 5 (+5)
- DEF: 0% (+10% every 2 levels until 30%)
- RES: 0% (+10% every 2 levels until 30%)
- RCV: 0
- SPD: 20 (+5)
- MOVESET
- Stone Throw: Do [MGI] Stone damage.
- Crystal Jab: Do [ATK] Prism damage.
- Mineral Party (PASSIVE): Prism attacks do 10% more damage for every Stone ally.
Pig (Basic)[]
Classic rivals of the flock. They’ve taken them down many times before and they can certainly do it again.- STATS
- HP: 35 (+5)
- ATK: 8 (+5)
- MGI: 0
- DEF: 0% (+5% every 2 levels until 30%)
- RES: 0% (+5% every 2 levels until 30%)
- RCV: 0
- SPD: 30 (+10)
- MOVESET
- Snort: Lower the [ATK] of all enemies by 10%.
- Tackle: Do [ATK] Basic damage.
Rogue Pig (Wallop)[]
Masked piggies with bats. They also like to learn about chemistry for some random reason.- STATS
- HP: 30 (+5)
- ATK: 10 (+5)
- MGI: 0
- DEF: 20%
- RES: 0%
- RCV: 0
- SPD: 40 (+10)
- MOVESET
- Bash: Do [ATK] Wallop damage. Has a 10% chance to be a critical hit, meaning it does double the damage.
Karate Pig (Brawl)[]
Amateur of karate. Takes classes every Tuesday.- STATS
- HP: 30 (+5)
- ATK: 10 (+5)
- MGI: 0
- DEF: 20%
- RES: 0%
- RCV: 0
- SPD: 40 (+10)
- MOVESET
- Karate Hit: Do [ATK] Brawl damage. Can hit up to 3 times.
- Close Call (PASSIVE): If about to be OHKO'd, Karate Pig will stay on 1HP.
Bug-Catching Pig (Basic)[]
A pig who loves butterflies and wants to catch them. However, he’s a bull in a china shop and won’t stop swinging around his net frantically.- STATS
- HP: 20 (+5)
- ATK: 12 (+5)
- MGI: 0
- DEF: 0
- RES: 0
- RCV: [HP/5]
- SPD: 30 (+5)
- MOVESET
- Net Whack: Do [ATK] Wallop damage. Has a 10% chance to be a critical hit and do double the damage. This attack is also not affected by type effectiveness.
- Bug Catcher (PASSIVE): Does x2 damage to Critter enemies.
Wheelie Pig (Haste)[]
There’s something about that wheel. Also has legs in case of emergency!- STATS
- HP: 20 (+7)
- ATK: 10 (+5)
- MGI: 0
- DEF: 10%
- RES: 10%
- RCV: 0
- SPD: 150 (+5)
- MOVESET
- Speed Flash: Do [ATK] Haste damage. Has a 30% chance to paralyze the target.
Crab Pig (Water)[]
Bad piggy that pretends to be a Snipsnap.- STATS
- HP: 50 (+5)
- ATK: 15 (+8)
- MGI: 0
- DEF: 10%
- RES: 10%
- RCV: 0
- SPD: 50 (+10)
- MOVESET
- Pinch: Do [ATK] Brawl damage. Has a 30% chance to cause the target to bleed.
Scorchsnout (Pyro) (CHAPTER 1A BOSS)[]
Fabled pig of fire and flames.- STATS
- HP: 350 (+25)
- ATK: 75 (+25)
- MGI: 75 (+25)
- DEF: 0%
- RES: 20%
- RCV: 0
- SPD: 150 (+20)
- MOVESET
- Inferno: Do [MGI] Pyro damage. Has a 40% chance to burn the target.
- Roar: Lower all of the opponent’s [DEF] and [ATK] by 10%.
- Swelter Smash: OHKOs the opponent. Can only be used once.
Toxalta (Venom)[]
An evolutionary mishap caused these guys. They’re modern versions of Ninja Neko. They somehow made a bunch of other elementary variants.- STATS
- HP: 25 (+5)
- ATK: 10 (+5)
- MGI: 10 (+5)
- DEF: 0
- RES: 10%
- RCV: 0
- SPD: 20 (+10)
- MOVESET
- Sting: Do [MGI] Venom damage. Has a 20% chance to poison the target.
- Kick: Do [ATK] Basic damage.
Kaeneko (Pyro)[]
A smaller version of Ninja Neko. Still able to pack a punch with some fire powers!- STATS
- HP: 25 (+5)
- ATK: 10 (+5)
- MGI: 10 (+5)
- DEF: 0
- RES: 10%
- RCV: 0
- SPD: 20 (+10)
- MOVESET
- Ember: Do [MGI] Pyro damage. Has a 20% chance to burn the target.
- Kick: Do [ATK] Basic damage.
Ninja Neko (Pyro/Brawl) (MINIBOSS)[]
Guardians of the Ignis Canyon. Will slice and dice any visitors. Tourists hate them!- STATS
- HP: 100 (+10)
- ATK: 20 (+5)
- MGI: 20 (+5)
- DEF: 20%
- RES: 20%
- RCV: 0
- SPD: 80 (+10)
- MOVESET
- Ember: Do [MGI] Pyro damage. Has a 50% chance to burn the target.
- Chop: Do [ATK/2] Basic damage. Can hit up to 3 times.
Nekolectric (Lightning)[]
One of the Neko Elementals, this time with a lightning power.- STATS
- HP: 25 (+5)
- ATK: 0
- MGI: 10 (+5)
- DEF: 0
- RES: 10%
- RCV: 0
- SPD: 20 (+10)
- MOVESET
- Shock: Do [MGI] Lightning damage. Has a 20% chance to paralyze the target.
- Electric Terrain (PASSIVE): For three turns, all Lightning attacks have their damage boosted by 30%.
Thistlow (Nature)[]
Little leaf riddled with spiky thorns.- STATS
- HP: 25 (+5)
- ATK: 0
- MGI: 5 (+5)
- DEF: 0
- RES: 0
- RCV: [HP/5]
- SPD: 30 (+5)
- MOVESET
- Seed Blot: Do [MGI] Nature damage and heal [RCV] damage.
- Thorns (PASSIVE): If attacked by an attack that uses [ATK], the opponent has a 10% to lose [RCV] health.
Airborne Thistlow (Nature/Air)[]
Swing those vines around and propel yourself!- STATS
- HP: 25 (+5)
- ATK: 8 (+5)
- MGI:
- DEF: 0
- RES: 0
- RCV: 0
- SPD: 50 (+5)
- MOVESET
- Seed Blot: Do [ATK] Air damage.
- Soarin’ (PASSIVE): Attacks directed at this enemy that use [ATK] have a 50% chance to miss.
Thistlevil (Umbra/Scare)[]
The eyes weren’t intimidating enough, so he added on a menacing grin.- STATS
- HP: 30 (+10)
- ATK: 16 (+5)
- MGI: 0
- DEF: 100%
- RES: 0%
- RCV: 0
- SPD: 400 (+10)
- MOVESET
- Shadow Blot: Do [ATK] Umbra damage and make the target unable to use [RCV] moves for a turn.
- Dark Thorns (PASSIVE): Completely immune to attacks that use [ATK].
Clawntee (Scare)[]
Their heads are often used as spooky decorations. They’re the evolution of a long lost predecessor known as the Clawnter.- STATS
- HP: 25 (+5)
- ATK: 0
- MGI: 10 (+5)
- DEF: 30%
- RES: 0
- RCV: [HP/5]
- SPD: 30 (+5)
- MOVESET
- Jumpscare: Do [MGI] Scare damage.
- Absorb: Do [MGI] Nature damage and heal [RCV] damage.
- Reckless (PASSIVE): At 50% [HP], Clawntee will boost its [MGI] by 30%.
Wispaboo (Scare)[]
A more advanced floaty version of Clawntee.- STATS
- HP: 35 (+5)
- ATK: 0
- MGI: 14 (+5)
- DEF: 30%
- RES: 0
- RCV: [HP/5]
- SPD: 30 (+5)
- MOVESET
- Jumpscare: Do [MGI] Scare damage.
- Absorb: Do [MGI] Nature damage and heal [RCV] damage.
- Scare Cast (PASSIVE): Gain 10% more [MGI] for every Scare ally.
Sneekspook (Nature)[]
He really thinks people can’t see him in that bush. With his large horns, it’s impossible to hide.
- STATS
- HP: 50 (+5)
- ATK: 5 (+5)
- MGI: 0
- DEF: 50%
- RES: 50%
- RCV: [HP/5]
- SPD: 30 (+5)
- MOVESET
- Slash: Do [ATK] Nature damage.
- Shield Break (PASSIVE): Every attack that uses [ATK] reduces [DEF] and [MGI] by 10% until 0%. However, [MGI] attacks or Pyro attacks will reduce by 20%.
Chaintee (Steel)[]
Retractable chains to break your game.- STATS
- HP: 45 (+6)
- ATK: 18 (+5)
- MGI: 0
- DEF: 20%
- RES: 0%
- RCV: 0
- SPD: 40 (+10)
- MOVESET
- Slam: Do [ATK] Wallop damage.
- Defensive (PASSIVE): Double [DEF] at 50% [HP].
Kistar (Magical)[]
Despite having no visible eyes, he is able to see into the future.- STATS
- HP: 30 (+5)
- ATK: 0
- MGI: 10 (+5)
- DEF: 0
- RES: 10%
- RCV: [HP/5]
- SPD: 40 (+5)
- MOVESET
- Magic Blast: Do [MGI] Magical damage and heal [RCV] damage.
- Awareness (PASSIVE): If Kistar detects that they will be OHKO’d by an enemy attack, they will raise [DEF] and [RES] to 50%.
Kizap (Lightning)[]
Some Kistars are born without hats, and that means they don’t get the power of foresight. This one did, so switched to being an electrician.- STATS
- HP: 30 (+5)
- ATK: 0
- MGI: 10 (+5)
- DEF: 0
- RES: 10%
- RCV: 0
- SPD: 40 (+5)
- MOVESET
- Zap: Do [MGI] Lightning damage.
Luckrab (Mythic)[]
A rare crab with only one eye. Very connected with spiritual stuff.- STATS
- HP: 35 (+5)
- ATK: 10 (+7)
- MGI: 0
- DEF: 20%
- RES: 0%
- RCV: 0
- SPD: 40 (+10)
- MOVESET
- Claw Smash: Do [ATK] Mythic damage. Can do between x1.1 to x2 extra damage.
Snipsnap (Water)[]
Corny name; corny hobbies. Enjoys pinching random people. However, he has a complex about being too generic, so he attends a gardening club every Thursday.- STATS
- HP: 35 (+5)
- ATK: 10 (+6)
- MGI: 10 (+6)
- DEF: 0%
- RES: 0%
- RCV: [HP/6]
- SPD: 40 (+10)
- MOVESET
- Pinch: Do [ATK] Brawl damage. Has a 30% chance to cause the target to bleed.
- Water Squirt: Do [MGI] Water damage. Has a 10% chance to soak the target.
- Aromatherapy (PASSIVE): Heals every Nature ally by [RCV] and remove all conditions every turn.
Oakrab (Nature)[]
Was once a Snipsnap, but after an embarrassing event in public, he transformed himself into a tree to hide from the outside world.- STATS
- HP: 50 (+5)
- ATK: 17 (+6)
- MGI: 0
- DEF: 30%
- RES: 10%
- RCV: 0
- SPD: 40 (+10)
- MOVESET
- Stump Slam: Do [ATK] Wallop damage. Has a 50% chance to cause the target to become paralysed.
- Swift: Reduce [HP] by 40%, but double the [SPD].
Snapscare (Umbra/Scare)[]
There’s something about those claws and eyes...- STATS
- HP: 30 (+9)
- ATK: 18 (+5)
- MGI: 0
- DEF: 30%
- RES: 0%
- RCV: 0
- SPD: 400 (+10)
- MOVESET
- Shadow Claw: Do [ATK] Umbra damage and make the target unable to use [RCV] moves for 2 turns.
Clutabot (Tech)[]
A robo that has an obsessed with cleaning. However, he identifies all birds as trash.
- STATS
- HP: 25 (+5)
- ATK: 5 (+5)
- MGI: 0
- DEF: 20%
- RES: 0
- RCV: 0
- SPD: 35 (+5)
- MOVESET
- Grapple: Do [ATK] Brawl damage. Has a 10% chance to make the opponent unable to attack next turn.
- Bird Sensor (PASSIVE): Doesn't attack any non-birds on the enemy team.
Glebot (Tech/Weather)[]
A little robot that can suck in dirty air and regurgitate it as cleaner air.- STATS
- HP: 50 (+7)
- ATK: 20 (+5)
- MGI: 0
- DEF: 30%
- RES: 0%
- RCV: 0
- SPD: 10 (+10)
- MOVESET
- Vacuum: Do [ATK] Air damage. Has a 10% chance to KO the target.
- Air Blow: Do [ATK] Air damage to all enemies.
Torheda (YinYang/Brawl)[]
These two heads live in a shell together, and are best friends. They even trust one another head when it's time to fight, and trust me, they know how to box.
- STATS
- HP: 30 (+5)
- ATK: 10 (+5)
- MGI: 0
- DEF: 30%
- RES: 30%
- RCV: 0
- SPD: 25 (+5)
- MOVESET
- Uppercut: Do [ATK] YinYang damage.
- Hide: Defense increases by 40%. Can only be used once.
Snowheda (Ice)[]
Did you know that they wrap themselves around eachother in hot climates to help stay cold?- STATS
- HP: 60 (+6)
- ATK: 25 (+6)
- MGI: 0
- DEF: 0%
- RES: 0%
- RCV: 0
- SPD: 80 (+8)
- MOVESET
- Freeze Ray: Do [ATK] Ice damage.
- Cooldown (PASSIVE): In any sunny weather, Snowheda will raise [DEF] to 40%.
Ultraball (Magical)[]
Full of illusions. Was created as a bubble from a weird substance.- STATS
- HP: 100 (+10)
- ATK: 0
- MGI: 5 (+5)
- DEF: 0
- RES: 0
- RCV: [HP/10]
- SPD: 30 (+5)
- MOVESET
- Magic Blot: Do [MGI] Magical damage and heal [RCV] damage.
- Enchanting Terrain (PASSIVE): All attacks that use [ATK] have a 40% chance to miss for three turns upon entering.
Flutterbug (Critter)[]
Little jittery things that are obsessed with dancing. They can form cotton into their own personal pom-poms.- STATS
- HP: 15 (+5)
- ATK: 5 (+5)
- MGI: 0
- DEF: 0
- RES: 0
- RCV: 5 (+5)
- SPD: 40 (+10)
- MOVESET
- Air Slash: Do [ATK] Air damage.
- Healing Dance: Heal all allies by [RCV].
Koristal (Ice/Prism)[]
Tried to be a kindergarten teacher, but was kicked out for having a scary face. His rejection turned his heart cold and made him an ice type.- STATS
- HP: 25 (+5)
- ATK: 5 (+5)
- MGI: 5 (+5)
- DEF: 20%
- RES: 20%
- RCV: 0
- SPD: 30 (+10)
- MOVESET
- Icicle Smash: Do [ATK] Ice damage.
- Freezing Gust: Do [MGI] Ice damage to all enemies.
Volcaneel (Pyro)[]
Ah, our old retired friend from the old LLL!- STATS
- HP: 40 (+5)
- ATK: 0
- MGI: 5 (+5)
- DEF: 0
- RES: 25%
- RCV: 0
- SPD: 40 (+5)
- MOVESET
- Flame Splash: Do [MGI] Pyro damage. Has a 20% chance to burn the target.
Sunriza (Pyro/Sol) (MINIBOSS)[]
A serpent of pure light. Watch out for his fiery slash.- STATS
- HP: 200 (+15)
- ATK: 40 (+5)
- MGI: 40 (+5)
- DEF: 0
- RES: 0
- RCV: 0
- SPD: 70 (+5)
- MOVESET
- Solar Beam: Do [MGI] Sol damage. Has a 30% chance to burn the target.
- Fire Slash: Do [ATK] Pyro damage. Has a 30% chance to burn the target.
- Sun Power (PASSIVE): Causes sunny weather for 5 turns upon entering.
Fightwig (Nature/Brawl)[]
Fast little soldier who can pack a punch, but he has the health of... well... a twig.- STATS
- HP: 5 (+3)
- ATK: 15 (+5)
- MGI: 0
- DEF: 0%
- RES: 0%
- RCV: 0
- SPD: 500 (+10)
- MOVESET
- Punch: Do [ATK] Brawl damage.
- Speed Demon (PASSIVE): Dodges 60% of attacks.
Pistori (Water)[]
Wanted to join the flock and fly into structures. However, his small wings make him unable to fly. Sad sad truth. Now he likes to play with water guns.- STATS
- HP: 65 (+6)
- ATK: 25 (+6)
- MGI: 25 (+5)
- DEF: 0%
- RES: 0%
- RCV: 0
- SPD: 80 (+8)
- MOVESET
- Water Squirt: Do [MGI] Water damage and soak the target.
- Defying Peck: Do [ATK] Brawl damage and make critical hits unable to land for the rest of the wave.