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Angry Birds Fanon Wiki

Here you can learn about all of the enemies! Cool!

NOTES[]

NOTE: The amount that stats are raised by will go up by +2 every 10 levels.

The Elements[]

  1. Basic: Just your average everyday enemy.
  2. Pyro: Through the Fire and the Flames!
  3. Nature: Mmm, lush plants.
  4. Water: The liquid you all know and love.
  5. Lightning: Zap zap zap!
  6. Stone: Ah yes, minerals.
  7. Ice: It’s like Water, but cold enough to become a solid!
  8. Brain: Think of it this way: if it’s to do with the brain, then it’s fair game!
  9. Venom: Toxic, just like Scratch.
  10. Air: Take to the skies!
  11. Critter: Exterminate the bugs!!
  12. Umbra: Here's the dark side of light...
  13. Sol: ...and here's the light side of dark.
  14. Steel: With steel, you can steal the show. #comedy
  15. Brawl: Melee Enemies that’ll crash and smash you to bits with their fists. Or feet.
  16. Magical: Ooh! Magic!
  17. Tech: We’re getting technical here.
  18. Sound: It’s got musical talent if it’s got this element.
  19. Scare: Oh, the horror!
  20. Fairy: It’s essentially like the Pokémon counterpart.
  21. Astral: SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACE
  22. Mythic: Mythical creatures, kinda.
  23. Weather: This element controls the weather & area, weather you like it or not!
  24. YinYang: There two sides to every story.
  25. Prism: The awesome minerals!
  26. Haste: Vroom vroom! Coming through!
  27. Wallop: Like an advanced version of Brawl, but with different circumstances.

Stat Breakdown[]

  • HP: It’s your healthpoints.
  • ATK: How much damage physical attacks do.
  • MGI: How much damage special attacks do.
  • DEF: You can defend yourself from ATK!
  • RES: You can defend yourself from MGI!
  • RCV: Let’s recover some health.
  • SPD: Whoever has the highest number gets to go first.

Conditions[]

  • Paralysis - All attacks have a 50% chance to miss.
  • Poison - An 1/8th of health is lost every turn.
  • Burn - A 1/10th of health is lost every turn.
  • Soaked - Your [SPD] and [ATK] is halved. Has no effect on Water types.
  • Bleed - Your [RCV] stat is dropped all the way to 0. Gets annoying if you have an attack that utilizes that stat.
  • Corruption - All of your stats are swapped around. For example, your [SPD] could get swapped with [MGI]. However, [DEF] and [RES] are only swapped with eachother.

The Enemies[]

Orbi (Basic)[]

Orbi
Kirby, is that you?
  • STATS
    • HP: 20 (+5)
    • ATK: 3 (+5)
    • MGI: 0
    • DEF: 0% (+5% every 3 levels until 25%)
    • RES: 0%
    • RCV: 0
    • SPD: 25 (+5)
  • MOVESET
    • Kick: Do [ATK] Basic damage.

Nature Orbi (Nature)[]

Nature Orbi
Now with the power of plants!
  • STATS
    • HP: 20 (+5)
    • ATK: 0
    • MGI: 3 (+5)
    • DEF: 0% (+5% every 3 levels until 25%)
    • RES: 0%
    • RCV: [HP/4]
    • SPD: 25 (+10)
  • MOVESET
    • Absorb: Do [MGI] Nature damage and heal [RCV] damage.

Zap Orbi (Lightning)[]

Zap Orbi
This Orbi has the power of lightning.
  • STATS
    • HP: 20 (+5)
    • ATK: 0
    • MGI: 3 (+5)
    • DEF: 0% (+5% every 3 levels until 25%)
    • RES: 0%
    • RCV: 5
    • SPD: 35 (+10)
  • MOVESET
    • Thunder Jolt: Do [MGI] Lightning damage. Has a 20% chance to paralyze the target.

Bubble Orbi (Water)[]

Bubble Orbi
Resembles a bubble. Can roll a lot!
  • STATS
    • HP: 20 (+5)
    • ATK: 0
    • MGI: 3 (+5)
    • DEF: 0% (+5% every 3 levels until 25%)
    • RES: 0%
    • RCV: 5
    • SPD: 35 (+10)
  • MOVESET
    • Squirt: Do [MGI] Water damage. Has a 20% chance to soak the target.

Karaoke Orbi (Sound)[]

Karaoke Orbi
Two Orbis with a love for music. So wholesome! ....Wait, how do they sing with no mouth?
  • STATS
    • HP: 35 (+5)
    • ATK: 0
    • MGI: 9 (+5)
    • DEF: 15%
    • RES: 0%
    • RCV: 5
    • SPD: 35 (+10)
  • MOVESET
    • Singsong: Do [MGI] Sound damage to all enemies and lower their [DEF] by 5%.

Jagbax (Basic)[]

Jagbax
Chompity chomp! This little box has a big jaw!
  • STATS
    • HP: 30 (+5)
    • ATK: 5 (+5)
    • MGI: 0
    • DEF: 0% (+5% every 2 levels until 30%)
    • RES: 0% (+5% every 2 levels until 30%)
    • RCV: 0
    • SPD: 20 (+5)
  • MOVESET
    • Bite: Do [ATK] Basic damage.

Jagbax Turret (Basic/Steel)[]

Jagbax Turret
The Jagbax Turret was modified to have a cannon on it’s head. Watch out!
  • STATS
    • HP: 30 (+5)
    • ATK: 0
    • MGI: 10 (+5)
    • DEF: 0% (+5% every 2 levels until 30%)
    • RES: 0% (+5% every 2 levels until 30%)
    • RCV: 0
    • SPD: 20 (+5)
  • MOVESET
    • Quick Shot: Do [MGI] Basic damage. Has a 20% chance to either paralyze or soak the target.

Ancient Jagbax (Stone/Nature)[]

Ancient Jagbax
An older version of the Jagbax that was made out of rock. A leaf has grown inside of it due to this Jagbax being old.
  • STATS
    • HP: 45 (+5)
    • ATK: 12 (+6)
    • MGI: 0
    • DEF: 50%
    • RES: 50%
    • RCV: 0
    • SPD: 40 (+10)
  • MOVESET
    • Vine Whip: Do [ATK] Nature damage.

Stepesite (Stone)[]

Stepesite
A small rock able to burrow into small places. Diverse with MGI and ATK.
  • STATS
    • HP: 20 (+5)
    • ATK: 5 (+5)
    • MGI: 5 (+5)
    • DEF: 0% (+10% every 2 levels until 30%)
    • RES: 0% (+10% every 2 levels until 30%)
    • RCV: 0
    • SPD: 20 (+5)
  • MOVESET
    • Stone Throw: Do [MGI] Stone damage.
    • Kick: Do [ATK] Basic damage.

Flaming Stepesite (Stone/Pyro)[]

Flaming Stepesite
Flames arise from his head like a volcano. Someone, help him!
  • STATS
    • HP: 25 (+5)
    • ATK: 5 (+5)
    • MGI: 5 (+5)
    • DEF: 0% (+5% every 2 levels until 30%)
    • RES: 0% (+5% every 2 levels until 30%)
    • RCV: 0
    • SPD: 50 (+10)
  • MOVESET
    • Ember: Do [MGI] Pyro damage. Has a 20% to burn the target.
    • Kick: Do [ATK] Basic damage.

Gemmesite (Stone/Prism)[]

Gemmesite
Minus the feet and plus the gems!
  • STATS
    • HP: 25 (+5)
    • ATK: 5 (+5)
    • MGI: 5 (+5)
    • DEF: 0% (+10% every 2 levels until 30%)
    • RES: 0% (+10% every 2 levels until 30%)
    • RCV: 0
    • SPD: 20 (+5)
  • MOVESET
    • Stone Throw: Do [MGI] Stone damage.
    • Crystal Jab: Do [ATK] Prism damage.
    • Mineral Party (PASSIVE): Prism attacks do 10% more damage for every Stone ally.

Pig (Basic)[]

MinionPigFrontView-0
Classic rivals of the flock. They’ve taken them down many times before and they can certainly do it again.
  • STATS
    • HP: 35 (+5)
    • ATK: 8 (+5)
    • MGI: 0
    • DEF: 0% (+5% every 2 levels until 30%)
    • RES: 0% (+5% every 2 levels until 30%)
    • RCV: 0
    • SPD: 30 (+10)
  • MOVESET
    • Snort: Lower the [ATK] of all enemies by 10%.
    • Tackle: Do [ATK] Basic damage.

Rogue Pig (Wallop)[]

Rogue Pig
Masked piggies with bats. They also like to learn about chemistry for some random reason.
  • STATS
    • HP: 30 (+5)
    • ATK: 10 (+5)
    • MGI: 0
    • DEF: 20%
    • RES: 0%
    • RCV: 0
    • SPD: 40 (+10)
  • MOVESET
    • Bash: Do [ATK] Wallop damage. Has a 10% chance to be a critical hit, meaning it does double the damage.

Karate Pig (Brawl)[]

Karate Pig
Amateur of karate. Takes classes every Tuesday.
  • STATS
    • HP: 30 (+5)
    • ATK: 10 (+5)
    • MGI: 0
    • DEF: 20%
    • RES: 0%
    • RCV: 0
    • SPD: 40 (+10)
  • MOVESET
    • Karate Hit: Do [ATK] Brawl damage. Can hit up to 3 times.
    • Close Call (PASSIVE): If about to be OHKO'd, Karate Pig will stay on 1HP.

Bug-Catching Pig (Basic)[]

Bug-Catching Pig
A pig who loves butterflies and wants to catch them. However, he’s a bull in a china shop and won’t stop swinging around his net frantically.
  • STATS
    • HP: 20 (+5)
    • ATK: 12 (+5)
    • MGI: 0
    • DEF: 0
    • RES: 0
    • RCV: [HP/5]
    • SPD: 30 (+5)
  • MOVESET
    • Net Whack: Do [ATK] Wallop damage. Has a 10% chance to be a critical hit and do double the damage. This attack is also not affected by type effectiveness.
    • Bug Catcher (PASSIVE): Does x2 damage to Critter enemies.

Wheelie Pig (Haste)[]

Wheelie Pig
There’s something about that wheel. Also has legs in case of emergency!
  • STATS
    • HP: 20 (+7)
    • ATK: 10 (+5)
    • MGI: 0
    • DEF: 10%
    • RES: 10%
    • RCV: 0
    • SPD: 150 (+5)
  • MOVESET
    • Speed Flash: Do [ATK] Haste damage. Has a 30% chance to paralyze the target.

Crab Pig (Water)[]

Crab Pig
Bad piggy that pretends to be a Snipsnap.
  • STATS
    • HP: 50 (+5)
    • ATK: 15 (+8)
    • MGI: 0
    • DEF: 10%
    • RES: 10%
    • RCV: 0
    • SPD: 50 (+10)
  • MOVESET
    • Pinch: Do [ATK] Brawl damage. Has a 30% chance to cause the target to bleed.

Scorchsnout (Pyro) (CHAPTER 1A BOSS)[]

D9E2717F-C36A-4E1C-B0A2-80050A499E46
Fabled pig of fire and flames.
  • STATS
    • HP: 350 (+25)
    • ATK: 75 (+25)
    • MGI: 75 (+25)
    • DEF: 0%
    • RES: 20%
    • RCV: 0
    • SPD: 150 (+20)
  • MOVESET
    • Inferno: Do [MGI] Pyro damage. Has a 40% chance to burn the target.
    • Roar: Lower all of the opponent’s [DEF] and [ATK] by 10%.
    • Swelter Smash: OHKOs the opponent. Can only be used once.

Toxalta (Venom)[]

Toxalta
An evolutionary mishap caused these guys. They’re modern versions of Ninja Neko. They somehow made a bunch of other elementary variants.
  • STATS
    • HP: 25 (+5)
    • ATK: 10 (+5)
    • MGI: 10 (+5)
    • DEF: 0
    • RES: 10%
    • RCV: 0
    • SPD: 20 (+10)
  • MOVESET
    • Sting: Do [MGI] Venom damage. Has a 20% chance to poison the target.
    • Kick: Do [ATK] Basic damage.

Kaeneko (Pyro)[]

Kaeneko
A smaller version of Ninja Neko. Still able to pack a punch with some fire powers!
  • STATS
    • HP: 25 (+5)
    • ATK: 10 (+5)
    • MGI: 10 (+5)
    • DEF: 0
    • RES: 10%
    • RCV: 0
    • SPD: 20 (+10)
  • MOVESET
    • Ember: Do [MGI] Pyro damage. Has a 20% chance to burn the target.
    • Kick: Do [ATK] Basic damage.

Ninja Neko (Pyro/Brawl) (MINIBOSS)[]

Ninja Neko
Guardians of the Ignis Canyon. Will slice and dice any visitors. Tourists hate them!
  • STATS
    • HP: 100 (+10)
    • ATK: 20 (+5)
    • MGI: 20 (+5)
    • DEF: 20%
    • RES: 20%
    • RCV: 0
    • SPD: 80 (+10)
  • MOVESET
    • Ember: Do [MGI] Pyro damage. Has a 50% chance to burn the target.
    • Chop: Do [ATK/2] Basic damage. Can hit up to 3 times.

Nekolectric (Lightning)[]

Nekolectric
One of the Neko Elementals, this time with a lightning power.
  • STATS
    • HP: 25 (+5)
    • ATK: 0
    • MGI: 10 (+5)
    • DEF: 0
    • RES: 10%
    • RCV: 0
    • SPD: 20 (+10)
  • MOVESET
    • Shock: Do [MGI] Lightning damage. Has a 20% chance to paralyze the target.
    • Electric Terrain (PASSIVE): For three turns, all Lightning attacks have their damage boosted by 30%.

Thistlow (Nature)[]

Thistlow
Little leaf riddled with spiky thorns.
  • STATS
    • HP: 25 (+5)
    • ATK: 0
    • MGI: 5 (+5)
    • DEF: 0
    • RES: 0
    • RCV: [HP/5]
    • SPD: 30 (+5)
  • MOVESET
    • Seed Blot: Do [MGI] Nature damage and heal [RCV] damage.
    • Thorns (PASSIVE): If attacked by an attack that uses [ATK], the opponent has a 10% to lose [RCV] health.

Airborne Thistlow (Nature/Air)[]

Airborne Thistlow
Swing those vines around and propel yourself!
  • STATS
    • HP: 25 (+5)
    • ATK: 8 (+5)
    • MGI:
    • DEF: 0
    • RES: 0
    • RCV: 0
    • SPD: 50 (+5)
  • MOVESET
    • Seed Blot: Do [ATK] Air damage.
    • Soarin’ (PASSIVE): Attacks directed at this enemy that use [ATK] have a 50% chance to miss.

Thistlevil (Umbra/Scare)[]

Thistlevil
The eyes weren’t intimidating enough, so he added on a menacing grin.
  • STATS
    • HP: 30 (+10)
    • ATK: 16 (+5)
    • MGI: 0
    • DEF: 100%
    • RES: 0%
    • RCV: 0
    • SPD: 400 (+10)
  • MOVESET
    • Shadow Blot: Do [ATK] Umbra damage and make the target unable to use [RCV] moves for a turn.
    • Dark Thorns (PASSIVE): Completely immune to attacks that use [ATK].

Clawntee (Scare)[]

Clawntee
Their heads are often used as spooky decorations. They’re the evolution of a long lost predecessor known as the Clawnter.
  • STATS
    • HP: 25 (+5)
    • ATK: 0
    • MGI: 10 (+5)
    • DEF: 30%
    • RES: 0
    • RCV: [HP/5]
    • SPD: 30 (+5)
  • MOVESET
    • Jumpscare: Do [MGI] Scare damage.
    • Absorb: Do [MGI] Nature damage and heal [RCV] damage.
    • Reckless (PASSIVE): At 50% [HP], Clawntee will boost its [MGI] by 30%.

Wispaboo (Scare)[]

Wispaboo
A more advanced floaty version of Clawntee.
  • STATS
    • HP: 35 (+5)
    • ATK: 0
    • MGI: 14 (+5)
    • DEF: 30%
    • RES: 0
    • RCV: [HP/5]
    • SPD: 30 (+5)
  • MOVESET
    • Jumpscare: Do [MGI] Scare damage.
    • Absorb: Do [MGI] Nature damage and heal [RCV] damage.
    • Scare Cast (PASSIVE): Gain 10% more [MGI] for every Scare ally.

Sneekspook (Nature)[]

Sneekspook

He really thinks people can’t see him in that bush. With his large horns, it’s impossible to hide.

  • STATS
    • HP: 50 (+5)
    • ATK: 5 (+5)
    • MGI: 0
    • DEF: 50%
    • RES: 50%
    • RCV: [HP/5]
    • SPD: 30 (+5)
  • MOVESET
    • Slash: Do [ATK] Nature damage.
    • Shield Break (PASSIVE): Every attack that uses [ATK] reduces [DEF] and [MGI] by 10% until 0%. However, [MGI] attacks or Pyro attacks will reduce by 20%.

Chaintee (Steel)[]

Chaintee
Retractable chains to break your game.
  • STATS
    • HP: 45 (+6)
    • ATK: 18 (+5)
    • MGI: 0
    • DEF: 20%
    • RES: 0%
    • RCV: 0
    • SPD: 40 (+10)
  • MOVESET
    • Slam: Do [ATK] Wallop damage.
    • Defensive (PASSIVE): Double [DEF] at 50% [HP].

Kistar (Magical)[]

Kistar
Despite having no visible eyes, he is able to see into the future.
  • STATS
    • HP: 30 (+5)
    • ATK: 0
    • MGI: 10 (+5)
    • DEF: 0
    • RES: 10%
    • RCV: [HP/5]
    • SPD: 40 (+5)
  • MOVESET
    • Magic Blast: Do [MGI] Magical damage and heal [RCV] damage.
    • Awareness (PASSIVE): If Kistar detects that they will be OHKO’d by an enemy attack, they will raise [DEF] and [RES] to 50%.

Kizap (Lightning)[]

Kizap
Some Kistars are born without hats, and that means they don’t get the power of foresight. This one did, so switched to being an electrician.
  • STATS
    • HP: 30 (+5)
    • ATK: 0
    • MGI: 10 (+5)
    • DEF: 0
    • RES: 10%
    • RCV: 0
    • SPD: 40 (+5)
  • MOVESET
    • Zap: Do [MGI] Lightning damage.

Luckrab (Mythic)[]

Luckrab
A rare crab with only one eye. Very connected with spiritual stuff.
  • STATS
    • HP: 35 (+5)
    • ATK: 10 (+7)
    • MGI: 0
    • DEF: 20%
    • RES: 0%
    • RCV: 0
    • SPD: 40 (+10)
  • MOVESET
    • Claw Smash: Do [ATK] Mythic damage. Can do between x1.1 to x2 extra damage.

Snipsnap (Water)[]

Snipsnap
Corny name; corny hobbies. Enjoys pinching random people. However, he has a complex about being too generic, so he attends a gardening club every Thursday.
  • STATS
    • HP: 35 (+5)
    • ATK: 10 (+6)
    • MGI: 10 (+6)
    • DEF: 0%
    • RES: 0%
    • RCV: [HP/6]
    • SPD: 40 (+10)
  • MOVESET
    • Pinch: Do [ATK] Brawl damage. Has a 30% chance to cause the target to bleed.
    • Water Squirt: Do [MGI] Water damage. Has a 10% chance to soak the target.
    • Aromatherapy (PASSIVE): Heals every Nature ally by [RCV] and remove all conditions every turn.

Oakrab (Nature)[]

Oakrab
Was once a Snipsnap, but after an embarrassing event in public, he transformed himself into a tree to hide from the outside world.
  • STATS
    • HP: 50 (+5)
    • ATK: 17 (+6)
    • MGI: 0
    • DEF: 30%
    • RES: 10%
    • RCV: 0
    • SPD: 40 (+10)
  • MOVESET
    • Stump Slam: Do [ATK] Wallop damage. Has a 50% chance to cause the target to become paralysed.
    • Swift: Reduce [HP] by 40%, but double the [SPD].

Snapscare (Umbra/Scare)[]

Snapscare
There’s something about those claws and eyes...
  • STATS
    • HP: 30 (+9)
    • ATK: 18 (+5)
    • MGI: 0
    • DEF: 30%
    • RES: 0%
    • RCV: 0
    • SPD: 400 (+10)
  • MOVESET
    • Shadow Claw: Do [ATK] Umbra damage and make the target unable to use [RCV] moves for 2 turns.

Clutabot (Tech)[]

Clutabot

A robo that has an obsessed with cleaning. However, he identifies all birds as trash.

  • STATS
    • HP: 25 (+5)
    • ATK: 5 (+5)
    • MGI: 0
    • DEF: 20%
    • RES: 0
    • RCV: 0
    • SPD: 35 (+5)
  • MOVESET
    • Grapple: Do [ATK] Brawl damage. Has a 10% chance to make the opponent unable to attack next turn.
    • Bird Sensor (PASSIVE): Doesn't attack any non-birds on the enemy team.

Glebot (Tech/Weather)[]

Glebot
A little robot that can suck in dirty air and regurgitate it as cleaner air.
  • STATS
    • HP: 50 (+7)
    • ATK: 20 (+5)
    • MGI: 0
    • DEF: 30%
    • RES: 0%
    • RCV: 0
    • SPD: 10 (+10)
  • MOVESET
    • Vacuum: Do [ATK] Air damage. Has a 10% chance to KO the target.
    • Air Blow: Do [ATK] Air damage to all enemies.

Torheda (YinYang/Brawl)[]

Torheda

These two heads live in a shell together, and are best friends. They even trust one another head when it's time to fight, and trust me, they know how to box.

  • STATS
    • HP: 30 (+5)
    • ATK: 10 (+5)
    • MGI: 0
    • DEF: 30%
    • RES: 30%
    • RCV: 0
    • SPD: 25 (+5)
  • MOVESET
    • Uppercut: Do [ATK] YinYang damage.
    • Hide: Defense increases by 40%. Can only be used once.

Snowheda (Ice)[]

Snowheda
Did you know that they wrap themselves around eachother in hot climates to help stay cold?
  • STATS
    • HP: 60 (+6)
    • ATK: 25 (+6)
    • MGI: 0
    • DEF: 0%
    • RES: 0%
    • RCV: 0
    • SPD: 80 (+8)
  • MOVESET
    • Freeze Ray: Do [ATK] Ice damage.
    • Cooldown (PASSIVE): In any sunny weather, Snowheda will raise [DEF] to 40%.

Ultraball (Magical)[]

Ultraball
Full of illusions. Was created as a bubble from a weird substance.
  • STATS
    • HP: 100 (+10)
    • ATK: 0
    • MGI: 5 (+5)
    • DEF: 0
    • RES: 0
    • RCV: [HP/10]
    • SPD: 30 (+5)
  • MOVESET
    • Magic Blot: Do [MGI] Magical damage and heal [RCV] damage.
    • Enchanting Terrain (PASSIVE): All attacks that use [ATK] have a 40% chance to miss for three turns upon entering.

Flutterbug (Critter)[]

Flutterbug
Little jittery things that are obsessed with dancing. They can form cotton into their own personal pom-poms.
  • STATS
    • HP: 15 (+5)
    • ATK: 5 (+5)
    • MGI: 0
    • DEF: 0
    • RES: 0
    • RCV: 5 (+5)
    • SPD: 40 (+10)
  • MOVESET
    • Air Slash: Do [ATK] Air damage.
    • Healing Dance: Heal all allies by [RCV].

Koristal (Ice/Prism)[]

Koristal
Tried to be a kindergarten teacher, but was kicked out for having a scary face. His rejection turned his heart cold and made him an ice type.
  • STATS
    • HP: 25 (+5)
    • ATK: 5 (+5)
    • MGI: 5 (+5)
    • DEF: 20%
    • RES: 20%
    • RCV: 0
    • SPD: 30 (+10)
  • MOVESET
    • Icicle Smash: Do [ATK] Ice damage.
    • Freezing Gust: Do [MGI] Ice damage to all enemies.


Volcaneel (Pyro)[]

Volcaneel
Ah, our old retired friend from the old LLL!
  • STATS
    • HP: 40 (+5)
    • ATK: 0
    • MGI: 5 (+5)
    • DEF: 0
    • RES: 25%
    • RCV: 0
    • SPD: 40 (+5)
  • MOVESET
    • Flame Splash: Do [MGI] Pyro damage. Has a 20% chance to burn the target.

Sunriza (Pyro/Sol) (MINIBOSS)[]

Sunriza
A serpent of pure light. Watch out for his fiery slash.
  • STATS
    • HP: 200 (+15)
    • ATK: 40 (+5)
    • MGI: 40 (+5)
    • DEF: 0
    • RES: 0
    • RCV: 0
    • SPD: 70 (+5)
  • MOVESET
    • Solar Beam: Do [MGI] Sol damage. Has a 30% chance to burn the target.
    • Fire Slash: Do [ATK] Pyro damage. Has a 30% chance to burn the target.
    • Sun Power (PASSIVE): Causes sunny weather for 5 turns upon entering.

Fightwig (Nature/Brawl)[]

Fightwig
Fast little soldier who can pack a punch, but he has the health of... well... a twig.
  • STATS
    • HP: 5 (+3)
    • ATK: 15 (+5)
    • MGI: 0
    • DEF: 0%
    • RES: 0%
    • RCV: 0
    • SPD: 500 (+10)
  • MOVESET
    • Punch: Do [ATK] Brawl damage.
    • Speed Demon (PASSIVE): Dodges 60% of attacks.

Pistori (Water)[]

Pistori
Wanted to join the flock and fly into structures. However, his small wings make him unable to fly. Sad sad truth. Now he likes to play with water guns.
  • STATS
    • HP: 65 (+6)
    • ATK: 25 (+6)
    • MGI: 25 (+5)
    • DEF: 0%
    • RES: 0%
    • RCV: 0
    • SPD: 80 (+8)
  • MOVESET
    • Water Squirt: Do [MGI] Water damage and soak the target.
    • Defying Peck: Do [ATK] Brawl damage and make critical hits unable to land for the rest of the wave.

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